Dragon 102 (october 1985).pdf

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Dragon Magazine #102
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D RAGON
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SPECIAL ATTRACTION
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Valley of the Earth Mother Designed by Lise Breakey
An AD&D® game adventure for 4th-6th level player characters
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Publisher
Mike Cook
Editor-in-Chief
Kim Mohan
OTHER FEATURES
Editorial staff
Patrick Lucien Price
Roger Moore
Art director and graphics
Roger Raupp
Subscriptions
Irene Swan
Advertising
Mary Parkinson
Contributing editors
Ed Greenwood
Katharine Kerr
This issues contributing artists
Dean Morrissey
Larry Elmore
Bob Maurus
Roger Raupp
Jim Holloway
Marvel Bullpen
David Trampier
Joseph Pillsbury
Richard Tomasic
Lance Foster
Edward Wagner
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Realms of role playing Gary Gygax
In favor of a different style of gaming: less
acting and more action
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All about the gully dwarf Roger E. Moore
The lowest rung on Krynns demi-human totem pole
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A collection of canines Stephen Inniss
Changes and additions to the AD&D worlds roster of dogdom
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Nine wands of wonder Ed Greenwood
Distinctive new magic items from the Realms
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Now thats firepower! Desmond P. Varady
Machine guns and missile launchers for TOP SECRET® play
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Creating a cast of NPCs Jim Dutton
How to populate your campaign world quickly
and coherently
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Passing in the Night Rob Chilson
A story of combat in outer space with an unseen enemy
DEPARTMENTS
3 Letters
4 World Gamers
Guide
86 Convention calendar
88 Gamers Guide
92 Dragonmirth
94 Snarfquest
6 The forum
90 Wormy
COVER
The Pillage of Tantlin is another in a long line of paintings weve published that
illustrate the imagination and artistic skill of Dean Morrissey, whos being doing art-
work for us since these gnomes were knee-high to a kobold. What will the guy in the
foreground do when he runs out of rocks to step on? Well, hell cross that bridge when
he comes to it. . . .
2 O CTOBER 1985
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Is the press
doing its best?
Training a-gain
(The figures we used to assemble our playtest set
would have cost more than $100 if they were
purchased individually) Wed have to produce
components for a board that would be both big
and strong. (The ¼-inch plexiglass we used for
each board level seemed like it would be sturdy
enough, but it developed a permanent sag in the
middle when all the pieces were arrayed on it.
And the raw materials we used for our board cost
about $25 not including the cutting that had to
be done and the holes that had to be drilled.)
Of course, it would be possible to mass-
produce playing pieces and board components for
substantially less than what it cost to make our
playtest set. But I think wed still be talking about
a product that would carry a pretty hefty price
tag. . . too hefty, I fear, for us to consider foisting
on you. KM
Youd think that after all these years,
newspaper journalists would have a better
grasp of the subject theyve been covering
you know, the thing thats loosely
referred to as the D&D phenomenon.
It bothers me more than a little bit to
read (as I did a couple of weeks ago) a
newspaper account of a GEN CON®
convention that was obviously written by
someone who didnt really know what he
was covering before he went and didnt
make a wholehearted effort to understand
what was going on once he got there. It
troubles me to see photo coverage limited
to a group shot of the people who entered
the conventions costume contest, which
implies that you have to dress up like a
druid, a wizard, or a half-orc to get in the
door.
Has anyone ever taken pictures of a
bunch of normally dressed people sitting
around a table having fun playing the
game? Has anyone with any experience in
playing the game and the ability to de-
scribe it accurately ever been assigned to
cover a convention, or does the duty al-
ways go to the guy who loses the coin flip?
Or is it possible that conventions are
sometimes covered by knowledgeable
reporters who write good stories, only to
have them watered down by an editor who
assumes people wont understand, or care
to know about, the details? (Ive been
both a reporter and an editor. Believe me,
it happens.)
For obvious reasons, those of us who
make our livings in the gaming industry
want the public to understand and appre-
ciate what we do and the products we
make. Sure, Ive got a vested interest in
wanting news coverage of conventions to
be more informative and less superficial.
But I also care about the principle in-
volved here. The public does have a right
to know, and people are smarter and more
inquisitive than the press sometimes
thinks they are.
If you have kept a newspaper story
about a game convention, or anything else
involving role-playing games, that you
consider an example of accurate and thor-
ough coverage, please send me a copy of
it, Ill give credit where credit is due in a
future column, and Ill even eat my words
if that seems like an appropriate thing to
do. It sure wouldnt be the first time thats
happened. . . .
Dear Dragon:
There was a sort-of omission in Only train
when you gain (issue #97). I liked the article;
however, there was a question that arose in my
mind after reading it: How does a character gain
levels between those periodic training sessions?
Kirk Thierbach
Novi, Mich.
If you accept the premise of the article and
want to use the system it sets forth, then you have
to abandon the concept of between levels at the
times when training is not mandated. All thats
required for a character to gain a level in such a
case is to simply amass the requisite number of
experience points. However, experience points
earned during an adventure are generally not
actually awarded by the DM until the adventure
is over, when accumulated points are doled out to
each member of the party This prevents a char-
acter (and properly so) from going up a level in
the middle of an adventure, and does build in
some sort of between levels period even if
its only to get a good nights sleep and stock up
on supplies before heading out again.
Is this fair to a character who starts a long
adventure needing only a few points to make the
next level? Well, maybe not but who said the
next adventure had to be a long one? It might be
possible, and would certainly be in the best
interests of the party, to undertake a brief expedi-
tion intended to earn enough points to boost the
character to the next higher level.
No matter how you handle this, the rule in the
DMG should still apply: Once a character has
accumulated enough points to qualify for the next
higher level, he is not able to officially record any
more XP until that level is actually attained in
other words, until the acquisition of the new level
is officially logged between adventures. KM
The missing number
Dear Editor,
I began reading DRAGON way back in issue
#64. Recently I was sorting through my stack of
issues and discovered something strange. Issue
#65 bore the marking Vol. VII, No. 4 while
issue #64 was labeled as Vol. VII, No. 2.
Whatever became of Vol. VII, No. 3, and
does this revelation go down as the longest undis-
covered mistake in the history of the magazine?
Matt Bandy
Cortez, Colo.
By the way you worded your final question,
Matt, I think you already know what became of
Vol. VII, No. 3. We goofed up the numbering
sequence when we made the transition from Vol.
VI to Vol. VII, and since we couldnt go back in
time and fix the mistake, we did the next best
thing and corrected the numbering in #65 by
skipping a digit.
No, this isnt the longest undiscovered mis-
take, because its not undiscovered any more.
For the record, the oldest mistake weve ever
made that hasnt yet been noticed was back in
. . . naaah, that would be telling. KM
No set plans
Dear Editor,
My friends and I are very interested in DRA-
gonchess (issue #100), and we are wondering if a
set will soon be on sale in hobby shops or other
stores.
London paradox
Greg Della Rocca
Castleton, N. Y.
Dear Dragon,
I really enjoyed The City Beyond the Gate
(issue #100). I did notice, however, that one
minor detail was not included. Since it must be
admitted that the AD&D game exists in London
on June 1, 1985, and it is readily available, it is
not possible for PCs to find and read AD&D
products such as the Players Handbook? This
would definitely result in confusion, fear, or
identity crisis. A very touchy situation indeed!
Please comment.
Im sorry to report that, as of this writing, I
know of no plans to produce Dragonchess for sale
as a separate product. We talked about it when
the rules were being produced for publication in
#100, but decided pretty quickly that we wouldnt
be able to have the board and the pieces manufac-
tured for anything less than a small fortune
which means wed have to charge you a medium-
sized fortune to buy it.
To do it right (which is, I hope, the only way
we would consider doing it), wed have to include
84 specially designed metal miniatures and
you know what it costs to buy one or two figures.
Matthew Morse
St. Paul, Minn.
Okay. . . . If the PCs decide to make a side trip
to the nearest game store, roll percentile dice and
D RAGON 3
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