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Simplified tutorial: Massive explosion - Blender
Atomic bomb with Blender!
New version!
Previous version:
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Simplified tutorial: Massive explosion - Blender
Introduction
This article was created for people who are interested in creating virtual special
effects with blender.
This is the 2 nd tutorial I wrote about this subject. This one has been simplified.
Anyway, it requires some basis with blenderÈ
Global method
This technique I developed to simulate a massive explosion mainly uses the
displace modifier:
Raw meshes objects (without displacement)
Fireball
ColumnTop
Column
Shockwave
Meshes objects (with displacement and subsurf level 4)
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Simplified tutorial: Massive explosion - Blender
Massive explosion smoke dynamics
This picture shows the global dynamic of gazes produced by nuclear fission:
Warm burning gases rises and cool down with the altitude, which creates this
rolling effect on the fireball
To simulate this, weÔll use 3 emptyÔs which will be uses for displaced textureÔs
coords.
Æ EmptyÔs Ç for textureÔs animations
Æ Up Ç
Æ Fix Ç
Æ Down Ç
Adjust their size to obtain the best looking result when the modifiers have been
added (see below)
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Simplified tutorial: Massive explosion - Blender
IPOs: Æ Up Ç Æ Down Ç
Textures used for displacement
ÑDispl 1Ò
Large noise, this texture will be used to change the global aspect of each
mesh objects.
ÑDispl 2Ò
ÑDispl 3Ò
Small noise, for more detailsÈ
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Simplified tutorial: Massive explosion - Blender
Meshes: Shockwave
Animation
IPO keys (scale): Frame 100 : X,Y,Z = 0.0
Frame 500 : X, Y = 2.0 ; Z = 1.5
The shape of the curves are important, it
will give the damping effect : Quick
growth at the begining, then slowing
down
Note : Shockwave grew less in height
than in width
Modifiers
Subsurf : Here you can change the level
of details.
High values will increase the render time
1 st deformation level:
Make the global shape of the object
changes
2 nd deformation level:
More detailed. I used vertex groups to
randomize the displacement level over
the objectÔs surface.
3 rd deformation level:
Also use of vertex groups
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