An Adventurer's Guide to Eberron.pdf

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WRITTEN BY LOGAN BONNER AND CHRIS SIMS
EDITED BY JULIA MARTIN, KIM MOHAN, AND CHRISTOPHER PERKINS
ILLUSTRATED BY DAVE ALLSOP, KALMAN ANDRASOFSZKY, JOHN AVON, STEVE BELLEDIN,
MITCH COTIE, DAARKEN, ERIC DECHAMPS, STEVE ELLIS, SCOTT FISCHER, GONZALO FLORES,
TOMAS GIORELLO, D. ALEXANDER GREGORY, JOHN HODGSON, ANDREW JONES, DENNIS
KAUTH, ROB LAZZARETTI, RON LEMEN, HOWARD LYON, WARREN MAHY, LEE MOYER,
WILLIAM O'CONNOR, LUCIO PARRILLO, STEVE PRESCOTT, VINOD RAMS, WAYNE REYNOLDS,
RYAN SOOK, ANNE STOKES, MARK TEDIN, FRANCIS TSAI, FRANZ VOHWINKEL, ANTHONY
WATERS, CHARLIE WEN, EVA WIDERMANN, RONALD WIMBERLY, SAM WOOD, AND JAMES ZHANG
GRAPHICALLY DESIGNED BY KEVEN SMITH
ART DIRECTED BY KATE IRWIN
EBERRON CAMPAIGN SETTING CREATED BY KEITH BAKER, BILL SLAVICSEK, AND JAMES WYATT
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ISBN: 978-0-7869-4855-0
First Printing: March 2008
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, EBERRON, and their respective logos are trademarks of Wizards of the Coast,
Inc., in the U.S.A. and other countries.
This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the
material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc.
This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental.
Printed in the USA ©2008 Wizards of the Coast, Inc.
Visit our website at www.dndinsider.com
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Mickey Redblade was sharpening a dagger when she walked in.
She was three feet of trouble the most beautiful halfling he'd ever
seen. Mickey could see it in her eyes. She was in danger.
That's the very first bit I wrote for Eberron. Long before the his-
tory of the world took shape, before the dragonmarked houses or the
warforged, this story about a dwarf detective in a grimy city filled with
magic came into my mind. In this world, magic isn't the sole domain
of wizards in secluded towers, but rather a part of everyday life. It is
a land where people use sorcery for transportation, communication,
, entertainment, and war.
I've always loved the DUNGEONS & DRAGONS® game. I wanted Eberron
to feel like a D&D*world. Eberron needed to be a land with dwarves
and elves, swords and spells. It needed to be home to mighty dragons
and fearsome monsters. I wanted a place for high adventure. Here
explorers could uncover lost civilizations or find ancient cities hidden
deep below the earth.
CONTENTS
4
6
8
9
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27
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29
30
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50
• Eldeen Reaches
• Mror Holds
• Q'barra
• Talenta Plains
• Shadow Marches
• Valenar
• Zilargo
Xen'drik
Draw
Giants
Khyber
50
Darguun
50
50
50
50
50
50
52
54
55
56
57
58
60
62
63
Demon Wastes
Droaam
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