Pirates of the Spanish Main Dead Men Tell No Lies.pdf

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D eaD M en T ell n o T ales
A Savage Worlds One Sheet™ By Craig Baugh
for use with Pirates of the Spanish Main™ or as a swashbuckling diversion
The crew come into possession of an ancient map. Will it be plunder or purgatory?
Use the Pirates characters found on our Savage Website www.peginc.com or make your own.
The Soul Survivor
About a day out of Nevis, aboard the
Sloop Lady Faire , the lookout spots a small
dingy adrift. The wood of the hull is rotting
and pitted, the metal jigs and oar hooks,
rusted. The only occupant is a haggard, half
dead sailor. His face gaunt and yellow, eyes
sunk deep in his head. His clothing is half
rotted, tattered, and torn. Oddly his hands
and feet are manacled. A small metal chest
is secured by a chain to his foot manacle.
“Me mates…is dead,” the man
says. “I bringed trouble…to the ship...
an’ the Cap’n set me adrift.” The
sailor coughs, blood foaming out his
mouth. “There be plunder…aplenty…
inish what ye start.” Another cough,
“Beware…the cur…” With a inal
cough the sailor keels over and dies.
with age. A new leather tie secures the
scroll. Unrolled, a map identiies an island
four days sail west of Saint Kitts.
corpse.The departing smile is accompanied
by a lash of red eyes. (Each crew member
sees her just once. )
Ghost Ship
If the crew pursues the treasure, the
lookout spots a two-masted sloop on the
second day. The sails are tattered, one mast
broken two thirds the way to the top. The
cannon covers are gone or hanging, hinges
busted. It lists hard to port. From the aft
deck hangs the Jolly Roger.
As they approach, they see no movement
on deck. Several bodies are visible. The
helmsman is slumped across the wheel. A
lookout is hanging from the rigging, his leg
caught in the lines. Several more bodies lie
on the deck. It is unclear what happened as
no sign of battle damage is seen.
If they board the pirate sloop, the heroes
are met by a grisly scene. The crewmen are
rotting, their insides spilling on the deck
through cracked ribs and yellowed parch-
ment lesh. Feasting rats scurry away as the
crew boards. The scene is such the crew
must make a Guts check suffer a –1 penalty
to all trait rolls while aboard.
The Captain
Nothing of value exists aboard, all having
decayed, rotted or corroded. As they reach
the last place oin the ship to be searched,
they encounter the ship’s Captain. More
walking dead than living human and
completely insane, he immediately attacks.
Check for surprise normally.
X Marks the Spot
As the crew leaves the doomed vessel,
dark clouds have rolled in and the seas
have begun to swell. For two days the storm
continues, with rough seas and low clouds.
The crew notices several ropes have begun
to rot, canvas to stiffen and crack, and they
too start to age visibly.
On the fourth day of the journey the
storm breaks and an island is visible on the
horizon, home to a ragged dock, and the
remains of a small ishing village.
All around are the skeletal remains of the
villagers, long dead. A tall steeple church
with a cemetery lies at the far end of the
village. The map leads the crew past the
church to the gated entrance of a mine.
Breaking through the gate the entrance
tunnel leads down to a cavern. Half-way
along, several skeletons have been draped
with the Jolly Roger.
In the cavern are several chests
surrounded with gold and silver treasure.
Hanging by the neck over the chest is a
decayed corpse—the physical body of the
young woman on the doomed ship.
15 Men on a Dead Man’s Chest
The iron chest is bound with steel. It’s
encrusted with barnacles and rust. The
rot around the hinges and lock have been
cleared. A clear crack between lid and case
indicate the chest has been opened.
Little does the crew know they have
already begun the curse simply by bringing
the chest aboard the Lady Faire .
Inside rests a rolled up leather parchment.
The cracked ivory scroll caps are yellow
Stowaway
As the crew explores the upper deck
have them make a Notice roll (–1). Below
deck the penalty is –2, due to the lack of
light. With a success
they spot a translucent
igure watching them
from across the deck.
The ghostly apparition
appears as a young
lady, dressed in a style
of clothing from half a
century ago. As the crew
member looks at her
she fades away, leaving a
gentle smile and tiniest of
nods. On a 1 (regardless
of the result of the Wild
Die), the spirit fades from
the beautiful young lady,
into a decayed, tattered,
The Curse
As the crew examines the cavern the
pirate skeletons animate and attack. Even
if they are destroyed, they reform an hour
later. The crew and the Lady Faire continue
to rot away whether they leave with any
treasure or not. There is only one way to
free themselves of the curse.
Savage Worlds, Necropolis, One Sheets, Pinnacle Entertainment Group, Great White Games,
and all related marks and logos are Copyright Great White Games. ©2007. All rights reserved.
WWW.PEGINC.COM
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The young woman must be cut down and buried in holy
ground. If this is done, the curse is gone and its effect reverse.
It does not bring back those who have died or return the
pirate ship, however. The rotting hulk is beyond repair and the
heroes may need to replenish their crew. But that is another
adventure.
All hands on Deck!
Pirate Captain
Complete with tattered and torn red waistcoat,
scuffed knee boots, and armed with two cutlasses
and two single shot pistols. He is crazed and attacks on sight.
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor
d8
Skills: Fighting d8, Intimidation d6, Notice d4, Shooting d6
Charisma: -2, Pace: 6; Parry: 6; Toughness: 8
Hindrances: Delusional, Death Wish
Edges: Ambidextrous, Florentine, Two-Fisted
Gear: Cutlass x2 (d8+d6); Flintlock Pistol x2, (5/10/20 2d6+1
RoF: 1, Shots 12 c&b 2 actions to reload)
Special Abilities.
• Fearless: The Captain is immune to Fear and Intimidation.
• Undead: +2 Toughness. +2 to recover from being Shaken.
Called shots do no extra damage. Arrows, bullets, and other
piercing attacks do half-damage. Ignores Wound Penalties.
• Weakness (Head): Shots to a zombie’s head are +2 damage,
and piercing attacks do normal damage.
Skeleton x6
The skin has already rotted from these risen dead, leaving them
slightly quicker than their lesh-laden zombie counterparts.
There are six skeletons waiting for the crew. Each is wearing
the tattered remains of ifty year old clothing. Each skeleton
has a Jolly Roger worn over his shoulder like a baldric.
Attributes: Agility d8, Smarts d4, Spirit d4, Strength d6, Vigor
d6
Skills: Fighting d6, Intimidation d6, Notice d4, Shooting d6
Pace: 7; Parry: 5; Toughness: 8
Gear: Cutlass (2d6)
Special Abilities
• Bony Claws: d6+d4
• Fearless: Skeletons are immune to fear and Intimidation.
• Undead: +2 Toughness. +2 to recover from being Shaken.
Called shots do no extra damage to such creatures. Arrows,
bullets, and other piercing attacks do half-damage
OUT NOW!
W ant to get started right
away? Well you can, brother.
All you have to do is get
online and download some of
the sample characters we’ve
provided for you at:
www.peginc.com
W ant to check out the game
before you drop your cash on
the book? No problem, Check
out the Test Drive rules.
With a One Sheet, the Test
Drive rules, and a group of
characters, you can get a
flavor of the Pirates RPG. We
think you’ll get a taste for it!
A nd keep checking back
for more One Sheets for our
Savage Worlds settings.
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