/======\ |V 0.13| Killing bugs \======/ 96 Weapons, 512 Unique Projectiles, 70 Sfx, 128 Gfx New: Scatter Laser Changes: Major bug with Summon Daemons fixed /======\ |V 0.12| Fleshing out \======/ 95 Weapons, 503 Unique Projectiles, 69 Sfx, 127 Gfx New: 0.60 custom effects (ico_chat.png) for Necrons Combat Drugs C'tan Phase Blades Deathspinner List - Characters.txt List - Races.txt Pathetic ASCI art in readme.txt Changes: Assault cannon more powerfull, added sparks Barbed Strangler moves faster, faster growth, more powerfull Bolter reloading problem fixed, SFX somewhat less loud Bombardment reloads slower, larger spread, more shots, whistling Combat Shotgun slightly less powerfull, rebound shots Daemonic Aura is somewhat offensive, different SFX Deathspitter trail is less deadly Dethwave slightly weaker, SFX Exterminatus more shots, computer tweaks, explosion scripts fixed Earthshaker has new firing SFX, impact SFX, easier aim Eldritch Storm lasts a bit longer Gauss Gun stronger Glue Gun slightly smaller area Grenades have bounce SFX Grenade Launcher slightly less accurate, more reload Harlequins Kiss SFX volume lowered Hallucinogen Grenade slightly less spammy Heavy Bolter (Hellfire) is stronger, new SFX Heavy Bolter (Normal) is slightly stronger, less shots, new SFX Hellfire has laser sight, more damage, stays longer Krak Grenade new SFX Kustom Mega Blasta less ammo, reloads slower Lance Strike GFX fix, beam damage widened Lascannon reverted to old style, longer reload, new GFX, new SFX Lasgun has new GFX Melta's are now less powerfull at long range Missile Launcher (AntiPlant) now hurts a little Missile Launcher (Frag) has longer reload Missile Launcher (Melta and Plasma) accelerate slightly slower Plasma Charge does more damage, stays longer Plasma Gun rounds move faster Pulse Carbine SFX & GFX changed, reloads somewhat slower, Rad Grenade scripting update, somewhat less deadly at close range, SFX Reaper Launcher reloads somewhat slower Rokkit Launcha reloads slower Scarabs SFX change, scripting bug fixed, weaker, stay longer Shadowweaver total remake Shredder Mine dissappearing bug fixed, stays longer, more damage Shuriken Catapult/Cannon scripts changed, extra effects Sonic Blaster reloads slower (whoops!) Splinter Cannon new SFX Starcannon reloads somewhat faster Smite 1 shot/reload, more powerfull, quicker reload, laser sight Spore Mines stay longer, move faster Spore Mine (Acid) reloads faster Spore Mine (Poison) does more damage Stinger fragment bug fixed Storm Bolter firing system and SFX Unholy Sacrifice renamed to Unholy Ritual. Altar now heals when close Whirling death physics somewhat changed Weapon List no longer includes races, renamed to "List - Weapons.txt" /======\ |V 0.11| The evil within \======/ 92 Weapons, 424 Unique Projectiles, 55 Sfx, 115 Gfx New: Misc custom effects (bonusses, explosion) Bio Plasma Bombardment Hellfire Incinerator Rokkit Launcha Smite Changes: Autocannon particle effects Boltgun particle effects Bright Lance pulse/particle effect Dark Lance spike effect Deathspitter reloads slower Demoliton Charge particle effects Deth Wave FPS drop fix, smaller wave, reloads slower Earthshaker shake effect Exterminatus shake effect, pink bug fixed Flamer pink bug fixed, doesn't carve, code unborked Frag Grenade sound fixed Glue Gun smaller dirt clod Hand Flamer doesn't carve, code unborked Heavy Bolter (Hellfire) remake, reloads slower Heavy Flamer fixed, reloads slower Krak Grenade sound fixed Lance Strike shake effect Meltabomb has larger explosion, reloads slower Needle Rifle particle effects Railgun reloads slower, shake effect Scarabs reloads slower Shredder sound fixed Shredder Mine gravity fixed, added animation Splinter Cannon changed, particle effects Splinter Rifle changed, particle effects Whirling Death reloads slower Damage delays have "smart fuse" /======\ |V 0.10| The swarm arrives \======/ 86 Weapons, 359 Unique Projectiles, 53 Sfx, 99 Gfx New: Demolition Charge Heavy Plasma Gun Shredder Spore Mine (Acid) Spore Mine (Frag) Spore Mine (Poison) Starcannon Custom effects (crosshair, spawn and hook) for most races! See readme.txt for more info. Changes: Autocannon reloads slower Barbed Strangler reloads faster, less dense plant Burst Cannon reloads faster Conversion Beamer improved beam GFX Daemonic Aura more effective, but slower to build Dcannon reloads slower Exterminatus needs to be activated, longer beams Gauss Rifle fires in longer bursts Heavy Flamer reloads slower, changed somewhat script-wise Haemonculus Flamer fires in shorter bursts Harlequin's Kiss less accurate Fleshborer fires in 3 shot bursts Ion Cannon back to 1 shot/clip Lance Strike now has sound Lascannon has unlimited ammo, long reload time Kustom Mega Blasta now reloads, frag fix Meltabomb sound fix, faster explosion Mole Mortar has graphics, stronger Missile Launcher reloads slower (except AntiPlant) Missiles have new graphics Psybolter graphics change Pulse Carbine explosion removed Pulse Rifle fires faster Railgun has unlimited ammo RailRifle has longer reload time Shadow Weaver is stronger Shoota has larger clips, fires faster Splinter Cannon has unlimited ammo Splinter Rifle reloads slower Spore Chimney now fires 3 types of mines Spore Mine removed Shredder Mine sound fix Zzap Gun fires in bursts, more erratic, trail hurts All Frag weapons changed Some FPS drop protection for 0% games included All capitals removed from GFX and SFX /======\ |V 0.09| An unexpected ally \======/ 80 Weapons, 323 Unique Projectiles, 52 Sfx, 84 Gfx New: Autocannon Psy-bolter Railrifle Stinger Vibro Cannon Changes: Assault Cannon graphics fix Burst Cannon graphics fix Bolt-shell based weapons graphics fix Deth Wave lower ROF, more powerfull Increased Whirling Death reload time Earthshaker graphics update Frag Grenade graphics update (thanks Rad Tad) Gauss Rifle graphics update Harlequins Kiss no longer instagib Heavy Bolter (Hellfire) has slower ROF and smaller area of effect History Fixed Lascannon new graphics, more powerfull but slower ROF Krak Grenade graphics update (thanks Rad Tad) and larger area effect Plasma Gun animates faster Pulse based weapons graphics fix Railgun has graphics fix, lower ROF and less ammo Shredder Mine now has sound Swooping Hawk Wings look "better" Vortex Grenade limited to one, but more pull /======\ |V 0.08| Corruption \======/ 75 Weapons, 290 Unique Projectiles, 45 Sfx, 79 Gfx New: Bright Lance Combat Shotgun Dark Lance Earthshaker Changes: Fixed Skorcha/Burna error in weapon list (thanks Rad Tad) Removed blood spray (Vortex and Tanglefoot) Increased Railgun and Splinter Cannon delay /======\ |V 0.07| Balance to a universe \======/ 71 Weapons, 271 Unique Projectiles, 44 Sfx, 78 Gfx New: Deth Wave Foot of Gork Kustom Mega Blasta Shoota Zzap Gun Changes: Boltgun sound Conversion Beamer effects D-Cannon moves slower Eldritch Storm is less processor intensive, has no more lightning Haemonculus flamer looks better Hallucinogen Grenade has less spiders Harlequins' Kiss enhanced (more accurate) Heavy Flamer looks more flamerlike Lance strike has wider beam Pulse Carbine grenades move more straight Shredder Mine shrapnel isn't explosive Spore Chimney launches spore mines Unholy Sacrifice is less processor intensive "Staying" weapons dissappear faster Some powerfull weapons have limited ammo Fixed Needlerifle firing boltguns shells Fixed Summon Daemon bug Typos in weapon list Changed mod name /======\ |V 0.06| Ancient enemies \======/ 66 Weapons, 249 Unique Projectiles, 43 Sfx, 73 Gfx New: Gauss Rifle Scarabs Eldritch Storm Changes: More whirling death delay on new blades (no instagib anymore) Fixed Hallucinogen bug Vortex Grenade pulls stronger Pulse Rifle/Carbine now have nice-looking trail Optimized for netplay (playerhit delay, except Mortar, Multimelta and railgun) Fixed Lance Strike/Exterminatus problems with some levels (it wasn't my fault!) Balances, balances... Better Harlequin's Kiss graphics Tanglefoot is weaker Stasis Grenade is less processor intensive /======\ |V 0.05| Forgotten technology \======/ 63 Weapons, 199 Unique Projectiles, 41 Sfx, 70 Gfx New: Conversion Beamer Daemonic Aura Hallucinogen Grenade Ion Cannon Missiles (antiplant, frag, krak, melta, plasma) Multimelta Shuriken Cannon Splinter Cannon Spore Chimney Stasis Grenade Tanglefoot Grenade Whirling Death Changes: Vortex Grenade now really pulls players into it Balancing (will it ever be finished?) Enhanced plasma from Swooping Hawk Wings Slightly changed Lance Strike graphics, it looks more dynamic now /======\ |V 0.04| Heavy Weaponry \======/ 48 Weapons, 129 Unique Projectiles, 38 Sfx, 57 Gfx New: Burst Cannon Lance Strike Heavy Bolter (Normal and Hellfire) Plasma Charge Rad Grenade Railgun Shredder Mine Storm Bolter Thudd Gun Changes: Smaller SFX, lower quality (Thanks Strider for pointing that out!) Updated for 0.56b (Woo! New version! No more explosions! *does happy dance*) Weapon list now has race list too Lots of balance changes Mole Mortar no longer has explosion effect, is weaker, and fires bits Reaper Launcher has laser targeter and fires quick salvo's Unholy Sacrifce graphics changed, fires less projectiles Missile Launcher now fires bits on impact Swooping Hawk Wing...
Silmean