Basic Fantasy DM Screen.pdf
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1523 KB
)
Pobierz
Adjusted Die Roll
Result
Thief Level
Open Locks
Remove Traps Pick Pockets
Move Silently
Climb Walls
Hide
Listen
2 or less
Refusal, -1 on further rolls
1
25
20
30
25
80
10
30
3-5
Refusal
2
30
25
35
30
81
15
34
6-8
Try again
3
35
30
40
35
82
20
38
9-11
Acceptance
4
40
35
45
40
83
25
42
12 or more
Acceptance, +1 to Loyalty
5
45
40
50
45
84
30
46
6
50
45
55
50
85
35
50
Adjusted Die Roll
Result
7
55
50
60
55
86
40
54
2 or less
Immediate Attack
8
60
55
65
60
87
45
58
3-7
Unfavorable
9
65
60
70
65
88
50
62
8-11
Favorable
10
68
63
74
68
89
53
65
12 or more
Very Favorable
11
71
66
78
71
90
56
68
DM Screen
By: Scott Abraham
12
74
69
82
74
91
59
71
13
77
72
86
77
92
62
74
14
80
75
90
80
93
65
77
15
83
78
94
83
94
68
80
16
84
79
95
85
95
69
83
17
85
80
96
87
96
70
86
18
86
81
97
89
97
71
89
19
87
82
98
91
98
72
92
20
88
83
99
93
99
73
95
Monster Hit Dice XP Value
Special Ability Bo-
nus
Ability Score
Bonus/Penalty
3
-3
less than 1
10
3
4-5
-2
1
25
12
6-8
-1
2
75
25
9-12
0
3
145
30
13-15
+1
4
240
40
16-17
+2
5
360
45
18
+3
6
500
55
Ability Roll Target
7
670
65
8
875
70
Level
Target
9
1,075
75
0-1
17
10
1,300
90
2-3
16
11
1,575
95
4-5
15
12
1,875
100
6-7
14
13
2,175
110
8-9
13
14
2,500
115
10-11
12
15
2,850
125
12-13
11
16
3,250
135
14-15
10
17
3,600
145
16-17
9
18
4,000
160
18-19
8
19
4,500
175
20
7
Magic User Saving Throws
Cleric Level Skeleton
Zombie
Ghoul
Wight
Wraith
Mummy
Spectre
Vampire
Death Ray
or Poison
Magic
Wands
Paralysis
or Petrify
Dragon
Breath
Level
Spells
1
13
17
19
No
No
No
No
No
13
14
13
16
15
1
2-3
13
14
13
15
14
2
11
15
18
20
No
No
No
No
4-5
12
13
12
15
13
3
9
13
17
19
No
No
No
No
6-7
12
12
11
14
13
8-9
11
11
10
14
12
4
7
11
15
18
20
No
No
No
10-11
11
10
9
13
11
12-13
10
10
9
13
11
5
5
9
13
17
19
No
No
No
10
9
8
12
10
14-15
9
8
7
12
9
16-17
6
3
7
11
15
18
20
No
No
9
7
6
11
9
18-19
20
8
6
5
11
8
7
2
5
9
13
17
19
No
No
Cleric Saving Throws
8
T
3
7
11
15
18
20
No
Death Ray
or Poison
Magic
Wands
Paralysis
or Petrify
Dragon
Breath
Level
Spells
9
T
2
5
9
13
17
19
No
1
11
12
14
16
15
10
T
T
3
7
11
15
18
20
10
11
13
15
14
2-3
9
10
13
15
14
4-5
11
D
T
2
5
9
13
17
19
6-7
9
10
12
14
13
8-9
8
9
12
14
13
12
D
T
T
3
7
11
15
18
10-11
8
9
11
13
12
12-13
7
8
11
13
12
13
D
D
T
2
5
9
13
17
14-15
7
8
10
12
11
16-17
6
7
10
12
11
14
D
D
T
T
3
7
11
15
6
7
9
11
10
18-19
5
6
9
11
10
15
D
D
D
T
2
5
9
13
20
16
D
D
D
T
T
3
7
11
Hearing noise
* 2 in 6 for demi-
humans
* 1 in 6 for hu-
mans
* Thieves may use
their HN skill instead
Opening doors
* 2 in 6
* Adjusted by Strength
* Never less than 1 in 6
* Never grater than 5 in 6
17
D
D
D
D
T
2
5
9
18
D
D
D
D
T
T
3
7
19
D
D
D
D
D
T
2
5
Finding traps
* 2 in 6 for dwarfs
* 1 in 6 for others
* Thieves may use their F&RT skill
instead
20
D
D
D
D
D
T
T
3
Fighter Saving Throws
Thief Saving Throws
Death Ray
or Poison
Magic
Wands
Paralysis
or Petrify
Dragon
Breath
Death Ray
or Poison
Magic
Wands
Paralysis
or Petrify
Dragon
Breath
Triggering traps
* 2 in 6
* Damage usually automatic
* Monsters may (at DM discretion)
never trigger traps
Level
Spells
Level
Spells
12
13
14
15
17
13
14
13
16
15
1
1
11
12
14
15
16
12
14
12
15
14
2-3
2-3
4-5
11
11
13
14
15
4-5
11
13
12
14
13
6-7
10
11
12
14
15
6-7
11
13
11
13
13
8-9
9
10
12
13
14
8-9
10
12
11
12
12
10-11
9
9
11
12
13
10-11
9
12
10
11
11
Finding secret doors
* 2 in 6 for elves
* 1 in 6 for others
12-13
8
9
10
12
13
12-13
9
10
10
10
11
14-15
7
8
10
11
12
14-15
8
10
9
9
10
7
7
9
10
11
7
9
9
8
9
16-17
16-17
6
7
8
10
11
7
9
8
7
9
18-19
18-19
5
6
8
9
10
6
8
8
6
8
20
20
Weapon
Cost
Size Weight Dmg.
Armor Type
Cost
Weight
AC
Weapon
Short (+1)
Medium (0) Long (-2)
No Armor
0 gp
Longbow
Axes
70
140
210
0
11
Shortbow
Leather Armor
20 gp
50
100
150
Great Axe
14 gp
L
15
1d10
15
13
Heavy Crossbow
80
160
240
Chain Mail
60 gp
Battle Axe
7 gp
M
7
1d8
40
15
Light Crossbow
60
120
180
Plate Mail
300 gp
Hand Axe
4 gp
S
5
1d6
50
17
Dagger
10
20
30
Shield
7 gp
Bows
5
+1
Hammer
10
20
30
Shortbow
25 gp
M
2
1d6
Hand Axe
10
20
30
Shortbow Arrow
1 sp
0.1
Oil or Holy Water
10
30
50
Silver* Shortbow Arrow
2 gp
0.1
Sling
30
60
90
Longbow
60 gp
L
1d8
Spear
3
10
20
30
Longbow Arrow
2 sp
0.1
Short
Range
(+1)
Medium
Range
(+0)
Long
Range
(-2)
Silver* Longbow Arrow
4 gp
0.1
Rate
of Fire
Attack
Penalty
Light Crossbow
30 gp
M
1d6
7
Weapon
Cost
Damage
Ballista
100 gp
1/4
-3
2d8
50'
100'
150'
Light Quarrel
2 sp
0.1
Battering Ram
200 gp
1/3
+0
2d8
N/A
N/A
N/A
Silver* Light Quarrel
5 gp
0.1
Onager
300 gp
1/6
-6
2d12
100'
200'
300'
Heavy Crossbow
50 gp
L
1d8
14
Trebuchet
400 gp
1/10
-8
3d10
N/A
300'
400'
Heavy Quarrel
4 sp
0.1
(behind)
Fighter
Level
Cleric or Thief
Level
Magic-User
Level
Monster
Hit Dice
Attack Bonus
Silver* Heavy Quarrel
10 gp
0.1
0
Daggers
less than 1
+0
7
8
9
NM
Dagger
2 gp
S
1
1d4
5
6
Target
1
1-2
1-3
1
+1
Silver* Dagger
25 gp
S
1
1d4
2
3
4
1
2
+2
Swords
2-3
3-4
4-5
(in front)
Shortsword
6 gp
S
3
1d6
4
5-6
6-8
3
+3
Longsword/Scimitar
10 gp
M
4
1d8
4
+4
5-6
7-8
9-12
Two-Handed Sword
18 gp
L
10
1d10
7
9-11
13-15
5
+5
Hammers and Maces
Warhammer
4 gp
S
6
1d6
8-10
12-14
16-18
6
+6
Mace
6 gp
M
10
1d8
7
+7
11-12
15-17
19-20
Maul
10 gp
L
16
1d10
13-15
18-20
8-9
+8
Other Weapons
10-11
+9
16-17
Club/Cudgel/Walking Staff
2 sp
M
1
1d4
Quarterstaff
2 gp
L
4
1d6
18-20
12-13
+10
Pole Arm
9 gp
L
15
1d10
14-15
+11
Sling
1 gp
S
0.1
16-19
+12
Bullet
1 sp
0.1
1d4
20-23
+13
Stone
n/a
0.1
1d3
Spear
5 gp
M
5
24-27
+14
Thrown (one handed)
1d6
28-31
+15
Melee (one handed)
1d6
32 or more
+16
Melee (two handed)
1d8
Item
Cost
Weight
Encounter
Movement
(Feet per Round)
Wilderness
Movement
(Miles per Day)
Item
Cost
Weight
Horse, Draft
120 gp
Backpack
4 gp
*
Horse, War
200 gp
10'
6
Candles, 12
1 gp
*
Horse, Riding
75 gp
20'
12
Chalk, small bag of pieces 2 gp
30'
18
*
Pony*
40 gp
Clothing, common outfit
4 gp
40'
24
1
Pony, War*
80 gp
50'
30
Glass bottle or vial
1 gp
*
60'
36
Bit and bridle
15 sp
3 lbs.
Grappling Hook
2 gp
4
70'
42
Horseshoes & shoeing
1 gp
10 lbs.
80'
48
Holy Symbol
25 gp
*
90'
54
Saddle, Pack
5 gp
15 lbs.
Holy Water, per vial
10 gp
*
100'
60
Saddle, Riding
10 gp 35 lbs.
110'
66
Iron Spikes, 12
1 gp
1
120'
72
Saddlebags, pair
4 gp
7 lbs.
Ladder, 10 ft.
1 gp
20
Terrain
Adjustment
Lantern, Hooded
8 gp
2
Jungle, Mountains,
Swamp
x1/3
Map or scroll case
1 gp
ć
Vehicle Length x width* Weight
Cargo
Movement Hardness / HP Cost (gp)
Desert, Forest, Hills
x1/2
Chariot
15' x 6'
300 lbs 750 lbs
120' (B)
10 / 10
400
Mirror, small metal
7 gp
*
Clear, Plains, Trail
x2/3
Coach
30' x 8'
1,000 lbs 2,000 lbs 60' (C)
6 / 12
1,500
Oil (per flask)
1 gp
Road (Paved)
x1
1
Wagon
35' x 8'
2,000 lbs 4,000 lbs 40' (D)
6 / 16
500
Paper (per sheet)
1 gp
**
Length x
Width
Pole, 10' wooden
1 gp
10
Vehicle
Cargo
Crew
Movement
Miles/Day
Hardness / HP
Cost (gp)
Quiver or Bolt case
1 gp
1
Canoe
15' x 4'
1/2 ton
1
40'
(A)
30
4 / 4
50
Caravel
55' x 15'
75 tons
10
20'
(E)
45
8 / 75
10,000
Rations, Dry, one week
10 gp
14
Carrack
60' x 20'
135 tons
20
30'
(F)
50
10 / 120
20,000
Rope, Hemp (per 50 ft.)
1 gp
5
Galley, Small
100' x 15'
210 tons
90
20'
(D)
40 / 25
8 / 75
15,000
Rope, Silk (per 50 ft.)
10 gp
2
Galley, Large
120' x 20'
375 tons
160
30'
(E)
45 / 25
10 / 120
30,000
Raft/Barge
per 10' x 10'
1 ton
2
40'
(B)
20
6 / 12
100
Sack, Large
1 gp
*
Riverboat
50' x 20'
50 tons
10
20'
(D)
30
8 / 30
3,500
Sack, Small
5 sp
*
Rowboat
15' x 6'
1 ton
1
30'
(B)
25
6 / 8
600
Sailboat
40' x 8'
5 tons
1
40'
(C)
40
7 / 20
2,000
Tent, Large (ten men)
25 gp
20
d%
Wind Conditions
Sailing
d12
Wind Direction
Seaman Type
Cost
Tent, Small (one man)
5 gp
10
1
Northerly
Captain
300 gp
01-05 Becalmed
x0
Thieves' picks and tools
25 gp
1
2
Northeasterly
Navigator
200 gp
06-13 Very Light Breeze
x1/3
Tinderbox, flint and steel
3 gp
1
3
Easterly
Sailor
10 gp
14-25 Light Breeze
x1/2
Torches, 6
1 gp
1
Rower
3 gp
4
Southeasterly
26-40 Moderate Breeze
x2/3
5
Southerly
Whetstone
1 gp
1
41-70 Average Winds
x1
6
Southwesterly
Wineskin/Waterskin
1 gp
2
71-85 Strong Winds
x1 1/3
7
Westerly
Winter blanket
1 gp
3
86-96 Very Strong Winds
x1 1/2
8
Northwesterly
Writing ink (per vial)
8 gp
*
97-00 Gale
x2
9-12
Prevailing wind direction for this locale
First Level Magic-User
Spells
First Level Clerical Spells
Fifth Level Clerical
Spells
Fourth Level Magic-User
Spells
1 Cure Light Wounds*
2 Detect Evil
3 Detect Magic
4 Light*
5 Protection from Evil
6 Purify Food and Water
7 Remove Fear*
8 Resist Cold
1 Charm Person
2 Detect Magic
3 Floating Disc
4 Hold Portal
5 Light*
6 Magic Missile
7 Magic Mouth
8 Protection from Evil
9 Read Languages
10 Shield
11 Sleep
12 Ventriloquism
1 Commune
2 Create Food
3 Dispel Evil
4 Insect Plague
5 Quest*
6 Raise Dead*
7 True Seeing
8 Wall of Fire
1 Charm Monster
2 Confusion
3 Dimension Door
4 Growth of Plants*
5 Hallucinatory Terrain
6 Ice Storm
7 Massmorph
8 Polymorph Other
9 Polymorph Self
10 Remove Curse*
11 Wall of Fire
12 Wizard Eye
Second Level Clerical
Spells
1 Bless*
2 Charm Animal
3 Find Traps
4 Hold Person*
5 Resist Fire
6 Silence 15' radius
7 Speak with Animals
8 Spiritual Hammer
Sixth Level Clerical
Spells
1 Animate Objects
2 Blade Barrier
3 Find the Path
4 Heal
5 Regenerate
6 Restoration
7 Speak with Monsters
8 Word of Recall
Second Level Magic-User
Spells
1 Continual Light*
2 Detect Evil
3 Detect Invisible
4 ESP
5 Invisibility
6 Knock
7 Levitate
8 Locate Object
9 Mirror Image
10 Phantasmal Force
11 Web
12 Wizard Lock
Fifth Level Magic-User
Spells
1 Animate Dead
2 Cloudkill
3 Conjure Elemental
4 Feeblemind
5 Hold Monster*
6 Magic Jar
7 Passwall
8 Telekinesis
9 Teleport
10 Wall of Stone
Third Level Clerical
Spells
1 Continual Light*
2 Cure Blindness
3 Cure Disease*
4 Growth of Animals
5 Locate Object
6 Remove Curse*
7 Speak with Dead
8 Striking
Third Level Magic-User Spells
Sixth Level Magic-User
Spells
1 Clairvoyance
2 Darkvision
3 Dispel Magic
4 Fireball
5 Fly
6 Haste*
7 Hold Person*
8 Invisibility 10Ë radius
9 Lightning Bolt
10 Protection from Evil 10Ì radius
11 Protection from Normal Missiles
12 Water Breathing
1
Anti-Magic Shell
Fourth Level Clerical Spells
2
Death Spell
1
Animate Dead
3
Disintegrate
2
Create Water
4
Flesh to Stone*
3
Cure Serious Wounds*
5
Geas*
4
Dispel Magic
6
Invisible Stalker
5
Neutralize Poison*
7
Lower Water
6
Protection from Evil 10' radius
8
Projected Image
7
Speak with Plants
9
Reincarnate
8
Sticks to Snakes
10
Wall of Iron
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