Cthulhu Rising Character Generation.pdf

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CHARACTER GENERATION
INTRODUCTION:
The following information should allow a
Keeper who has experience running Call of
Cthulhu adventures to generate civilian
characters for Cthulhu Rising.
Strike Ranks Summary:
DEX SR
SIZ SRM
Weapon Mod
Example
01-09 = 4
01-09 = 3
0.0-0.3m = 3
Fist/knife
10-15 = 3
10-15 = 2
0.4-1.1m = 2
1H weapon
16-19 = 2
16-19 = 1
1.2-2.1m = 1
2H weapon
All stages of character generation prior to the
choosing of a character profession are
identical to the rules found in the Call of
Cthulhu rulebook except with the following
additions:
20+ = 1
20+ = 0
2.2m+ = 0
Pike/tree?
Melee Strike Rank Modifier:
The sum of the DEX SR and the SIZ SRM.
Weapons Strike Rank Modifier:
This only really applies to melee weapons.
Consult the above table to determine.
CHARACTERISTICS AND SELECTED
ATTRIBUTES:
Characteristics and Selected Attributes are
generated as for the Call of Cthulhu character
generation rules, with the following additions:
Movement Rate:
All humans move at 3 metres per Melee
Round Strike Rank, unless specified.
Humanoid Hit Points per Location:
Location:
Total
HP:
Skill Category Modifiers:
Skills in Cthulhu Rising are broken down into
category groups, each of which has a modifier,
based on certain characteristics. Total the
values of the influences of each characteristic
and apply them as follows:
Leg
Abd*
Chest
Arm
Head
01-03
1
1
2
1
1
04-06
2
2
3
2
2
07-09
3
3
4
3
3
10-12
4
4
5
3
4
13-15
5
5
6
4
5
6
6
8
5
6
16-18
19-21
7
7
9 6 7
* Abbreviation of Abdomen
Primary
Secondary
Negative
+1 per 1 over 10
+1 per 2 over 10
Converse of
Primary
-1 per 1 under 10
-1 per 2 under 10
Damage Modifier:
Total your Investigator’s STR+SIZ, then
consult the following table:
Agility:
DEX = Primary
STR = Secondary
SIZ = Negative
Communication:
INT = Primary
POW/APP = Secondary
Total
Bonus
Perception:
INT = Primary
POW/CON = Secondary
01-12
-1d4
Knowledge:
INT = Primary
13-24
0
25-32
+1d4
33-40
+1d6
Manipulation:
INT/DEX = Primary
STR = Secondary
Stealth:
DEX = Primary
SIZ/POW = Negative
41-56
+2d6
every +16
+1d6 extra
DEX Strike Rank:
Find your Investigator’s DEX on the table
below and read across to find their DEX Strike
Rank.
Weapon Skills:
Attack % = Manipulation Modifier
Parry % = Agility Modifier
If applicable, Psychic Rules are generated
using the Psychic Powers Rules (see separate
document).
SIZ Strike Rank Modifier:
Find your Investigator’s SIZ on the table below
and read across to find their SIZ Strike Rank
Modifier.
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BACKGROUND AND LIMITATIONS:
In the 23rd century when Cthulhu Rising is set,
humanity has spread out from Earth to the
stars. I tend to limit players to choosing a
birthplace from within the confines of the Sol
System. If you have decided to set your
campaign far from Earth, in the Outer Colonies
for example, then by all means go for it! While
Earth is still the most heavily populated star
system in all colonised space, many millions of
people have been born and raised in the
Colonies.
Anarchist
Description:
Anarchists are staunch believers in the theory
or doctrine that all forms of government are
oppressive and undesirable and should be
abolished. As such they live outside the
system as much as possible, frequently mixing
with criminal and separatist elements.
Occupation Skills:
Computer (Operation), Conceal, Fast Talk,
Streetwise and any three other skills as
personal specialties.
Background:
2x underworld contacts (Keepers discretion),
1d10x100E$ in equipment and personal
effects.
In the society of the 23rd Century, males and
females are treated equal in all possible
respects.
BACKGROUND SKILLS:
The Investigator gets EDU x15 to allocate
between any skills with a base chance above
00% as percentiles. All the skills do not have
to have points given to them, but points
undistributed are lost. No skill can start at
higher than 75% (including stat bonuses).
Android
Description:
Running an Android character in a campaign is
allowable only at the Keepers discretion. A
separate supplement will be out soon dealing
with generating and playing Android player
characters.
OCCUPATIONAL SKILLS:
A player chooses from one of the below
character classes, and depending on type
chosen, receives EDU x 10 to allocate to the
relevant occupational skills:
Civil Servant
Description:
By the 23 rd Century, government bureaucracy
has reached new heights of complexity. The
Civil Servants keep the wheels of interstellar
government oiled and moving. The player must
choose a branch of government: ICA, ICC or
Federal Government.
Occupation Skills:
Administration, Computer (Operation), Credit
Rating, Data Analysis, Fast Talk, and any
three other skills as personal specialties.
Background:
Rented 2 bedroom apartment; E$1000x1d10 in
savings; E$20,000pa salary; 1x government
contact (Keeper’s discretion).
Anarchist
Android
Civil Servant
Company Suit
Computer Specialist
Criminal
Doctor of Medicine
Drifter
Engineer (Orbital/Planetary)
Entertainer
Journalist
Lawyer
Mechanic
Missionary
Parapsychologist
Pilot (Aerospace/Interstellar)
Police Officer
Private Investigator
Psychic: Freelance
Psychic: MetaPol
Punk
Separatist
Scientist
Soldier
Company Suit
Description:
Much of 23 rd Century life is in some way
influenced by the transnational mega-
corporations. A Company Suit is a junior
executive of one such corporation, newly
promoted from the rank and file, on a good
salary with stock options.
Occupation Skills:
Administration, Bargain, Computer (Operation)
Credit Rating, Data Analysis, Fast Talk, Orate,
and any two other skills as personal
specialties.
Background:
Luxury apartment (1 bedroom) in a private
corporate compound; E$500x1d100 savings;
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E$35,000pa salary; 1x corporate contact;
E$1000 x1d20 in company share options.
Drifter
Description:
For whatever reason, a Drifter has chosen to
drop out of accepted society, and wanders the
space lanes, working their passage at various
jobs, traveling from colony to colony.
Occupation Skills:
Bargain, First Aid, Hide, Listen, Psychology,
Sneak, Survival, Vacc Suit.
Background:
E$100x1d10 personal equipment.
Computer Specialist
Description:
Without highly skilled men and women to
design, program, and troubleshoot the
complex computer systems of the future, life in
the 23 rd Century would be far more difficult, if
not impossible. Computer Specialists are
usually employed by a company’s IT division,
though many prefer to move from contract to
contract on a freelance basis.
Occupation Skills:
Computer (Operation, Programming, Security),
Electronics (Communications, Security,
Systems), Data Analysis, and any two other
skills as personal specialties.
Background:
Rented 1 bedroom apartment; E$1000x1d20
savings; personal equipment related to
profession.
Engineer, Space
Descriptions:
Space Engineers are responsible for the
design, construction, and maintenance of
space stations and space vessels. The orbital
engineer’s life is a difficult one and is often
short as accidents are not uncommon in the
harsh and unforgiving environment of space.
Occupation Skills:
Science (Chemistry, Physics), Computer
(Operation), Electronics (Systems), Data
Analysis, EVA, Mechanical, and one Space
Engineering skill as a specialisation.
Background:
E$30,000pa salary; E$1000x1d4 savings;
personal equipment related to profession.
Criminal
Description:
With Law Enforcement techniques as
advanced as they are in the 23 rd Century,
criminals in the future have to be highly skilled
professionals not only to be successful, but to
avoid capture and incarceration. This class
does not cover violent criminals like murderers
and rapists, instead covering white collar
criminals, forgers, con-artists, cyber-criminals
and thieves.
Occupation Skills:
Bargain, Computer (Operation), Evaluate, Fast
Talk, Scan, Streetwise, and any three other
skills as personal specialties, pertaining to
criminal field of expertise.
Background:
Forged identification; E$1000x1d4 personal
equipment; 2x underworld contacts (Keeper’s
discretion).
Engineer, Planetary
Description:
Planetary Engineers are essential to the
continued existence and growth of colonies.
The colonial engineers keep the existing
systems operational and continue to produce
new equipment, habitats, and vehicles.
Occupation Skills:
Science (Chemistry, Geology, Physics)
Computer (Operation), Electronics (Systems),
Data Analysis, Mechanical (Vehicle), and one
Planetary Engineering skill as a specialty.
Background:
E$30,000pa salary; E$1000x1d4 savings;
personal equipment related to profession.
Doctor of Medicine
Description:
The medical doctor of the 23rd Century is just
as concerned with saving lives as his
counterparts in other eras but he has far more
advanced equipment and techniques available
than at any other time in human history.
Occupation Skills:
Credit Rating, Computer (Operation), Data
Analysis, First Aid, Pharmacy, Psychoanalysis,
Psychology, Science (Biology), Surgery.
Background:
Rented 2 bedroom apartment; E$40,000pa
salary; E$1000x1d100 savings (10% liquid,
rest in shares and stocks or property);
personal equipment related to profession.
Entertainer
Description:
The entertainment industry is larger than ever
in the future. The Federal Network has holo-vid
channels numbering in the thousands, with
something to suit all tastes.
Occupation Skills:
Entertain, Fast Talk, Orate, and three other
skills as a specialty.
Background:
E$1000x1d4 savings; personal items related to
profession; 2x media contacts (Keeper’s
discretion).
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Missionary
Description:
Missionaries travel the colonies, spreading the
word of their religion to the new frontier,
serving the spiritual and religious needs of the
colonists and preserving the religious traditions
and histories of Earth.
Occupation Skills:
Data Analysis, Fast Talk, First Aid, History,
Occult,
Journalist
Description:
The Federal Network carries it’s own news
channels as well as scores of others.
Journalists are usually employed by either
Federal Network News (FNN) or by one of it’s
independent rivals, though some prefer to
move from contract to contract on a freelance
basis. The vast majority of news is delivered
electronically, directly. The "daily me" concept
of multi-sectioned electronic publishing with
information and advertising tailored to each
individual's needs is an everyday reality in the
23 rd Century.
Occupation Skills:
Computer (Operation), Data Analysis, Fast
Talk, Read/Write Other Language, Streetwise,
and any two other skills as personal
specialties.
Background:
2x media contacts (Keeper’s discretion);
E$15,000pa salary; E$1000x1d4 savings;
personal items related to profession; small
apartment.
Other
Language
(Speak
and
Read/Write), Religion.
Background:
Personal items related to profession.
Parapsychologist
Description:
The parapsychologist is dedicated to searching
for evidence of phenomena that is inexplicable
by science. They are experts in the occult and
ancient histories of Earth.
Occupation Skills:
Computer (Operation), Data Analysis, History,
Occult, Read/Write Other Language, Religion
and any one other skill as personal specialty.
Background:
E$1000x1d4 savings; personal items related to
profession; 2x contacts (Keeper’s discretion);
rented accommodation.
Lawyer
Description:
A Player wishing to run a Lawyer Investigator
much first choose their field of expertise: Civil,
Corporate or Criminal. Choosing Criminal will
usually mean that they work for the Federal
Government. Civil or Corporate lawyers
usually belong to private law firms.
Occupation Skills:
Administration, Bargain, Computer (Operation)
Credit Rating, Data Analysis, Fast Talk, Law,
and any two other skills as personal
specialties.
Background:
E$50,000pa salary; E$1000x1d20 savings; 2x
legal contacts; 2x contacts related to field of
expertise, e.g. 2x police contracts for criminal
lawyers (Keeper’s discretion); luxury 2
bedroom apartment in well to do area.
Pilot, Aerospace
Description:
Aerospace Pilots are trained to operate a
variety of suborbital vehicles ranging from
small shuttlecraft to heavy duty cargo carriers
to high-tech military craft.
Occupation Skills:
Astronomy, Computer (Operation), Electronics
(Communications, Systems), Vacc Suit, Pilot
(Aerospace), Scan.
Background:
If employed salary is E$10,000 +(1d10x1000)
pa; E$1000x1d4 savings; current ICC license;
personal items related to profession.
Pilot, Space
Description:
Since the invention of AI in the mid-22 nd
Century, the majority of interplanetary and
interstellar space vessels have become almost
completely automated, only requiring human
pilots for delicate maneuvers like orbital
insertion and docking.
Occupation Skills:
Astronomy, Computer (Operation), Data
Analysis, Electronics (Communications,
Systems), EVA, Pilot (Spacecraft), Vacc Suit.
Background:
Mechanic
Description:
Mechanics repair and maintain the planetary
vehicles and machinery of the future.
Occupation Skills:
Computer (Operation), Data Analysis,
Electronics (Systems), Mechanical (Aero-
space, Vehicle), and any two other skills as
personal specialties.
Background:
E$15,000pa salary; personal equipment
related to profession; ground vehicle.
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If employed salary is E$10,000 +(1d10x1000)
pa; E$1000x1d4 savings; current ICC license;
personal items related to profession.
registration card; rented accommodation;
personal items related to profession.
Psychic: MetaPol
Description:
Attached to the Federal Law Enforcement
Authority, MetaPol, or the Metasensory Police,
is mainly made up of telepaths and precogs,
who use their powers to interrogate those who
have committed crimes against the Federation,
or to predict the outcome of certain events.
Occupation Skills:
Computer (Operation), Data Analysis, Fast
Talk, First Aid, Gun Combat (Hand Gun); Law,
Psychology, Streetwise. For Psychic Abilities,
see the document ‘Psychic Powers’.
Background:
E$15,000pa salary; psychic registration card;
2x police contacts (Keeper’s discretion);
E$1000x1d4 savings; personal items related to
profession; rented accommodation.
Police Officer
Description:
Policing in the 23 rd Century is handled by the
Federal Law Enforcement Authority. From their
headquarters on Earth, and via many local
stations throughout the Federal Colonies,
Federal police officers have the unenviable
task of tackling crime over interstellar
distances.
Occupation Skills:
Computer (Operation), Data Analysis, Dodge,
First Aid, Gun Combat (Hand Gun), Hide, Law,
Listen, Streetwise.
Background:
E$15,000pa salary; 2x police contacts
(Keeper’s discretion); E$1000x1d4 savings;
personal items related to profession; rented
accommodation.
Punk
Description:
In Cthulhu Rising, the Punk Occupation covers
teenagers and young people, especially a
member of a rebellious counterculture group.
They may have rich parents and are taking
time out to travel.
Occupation Skills:
Computer (Operation), Data Analysis, Fast
Talk, Streetwise, and any two other skills as
personal specialties.
Background:
E$1000x1d4 savings; personal items; 1x minor
underworld contact.
Private Investigator
Description:
There is still a healthy customer base for the
23 rd Century Private Investigator, whether
contracted to corporations or hired by private
citizens. Most PI’s are ex police.
Occupation Skills:
Bargain, Computer (Operation), Data Analysis,
Fast Talk, Gun Combat (Hand Gun), Hide,
Law, Streetwise.
Background:
E$1000x1d10 savings; private investigator’s
license; rented accommodation and if self
employed, a small office with 1 member of
staff; personal items related to profession.
Separatist
Description:
Separatists are citizens born and raised in the
colonies, who are supporters of the Colonial
Independence movement, outlawed by the ICA
during the Colonial Wars (2258-60). Though
separatist support is still high in some regions
of the Outer Rim Territories, the leaders of the
movement have had to go underground, to
avoid arrest and transportation to a Federal
Re-education Centre.
Occupation Skills:
Computer (Operation), Data Analysis, Fast
Talk, History, Streetwise, and any two other
skills as personal specialties.
Background:
Personal items related to profession.
Psychic: Freelance
Description:
After completing Federal Service, many
psychics continue to work for the MAA, but
some go freelance, and find work for one of
the many PSPs - Psychic Service Providers -
private organisations licensed and regulated
by the MAA who hire out their talents to block
telepathic snooping and other paranormal dirty
tricks. It has become common practice for
executives of large corporations and
government bodies to employ such agents as
'psychic security'.
Occupation Skills:
Administration, Computer (Operation), Data
Analysis, Fast Talk, Hide, Law, Psychology,
Streetwise. For Psychic Abilities, see the
document ‘Psychic Powers’.
Background:
E$1000x1d10 savings; employment with a
PSP with a salary of E$20,000pa; psychic
Scientist
Description:
Scientists are usually in the employ of, or work
for projects funded by, one of the mega-
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