Halflings.pdf

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Halflings
Halflings are mostly a peaceful race,
wishing nothing more than to eat
(especially eat!), drink and be merry.
They live in closely-knit communities and
they are rarely troubled by other races.
Sitting comfortably under an evening
sun, one would most often see a halfling
sitting reclined under a tree, munching,
smoking and laughing. As they generally
keep to themselves and avoid trouble,
most halflings live long, peaceful lives.
Some halflings however cannot find
peace in such a familiar atmosphere and
they seek adventures like those in the
stories they were told when they were
young. Every so often a village Elder
succumbs to this wanderlust, and when
his unrest becomes unbearable he rounds
up a group of other like-minded halflings
to head out and change the world.
Heroes:
Halfling Elder: Each Halfling Warband
must have one Halfling Elder: no more,
no less! 20xp start.
Halfling Cook: Your warband may
include one Halfling Cook. 8xp start.
Halfling Thief: Your Warband may
include one Halfling Thief. 8xp start.
Halfling Youths: Your warband may
include two Halfling Youths. 0xp start.
SPECIAL RULES
Pretty much human: Halflings are
pretty much human and therefore may
hire any hired sword available to human
mercenaries.
Too Big: Halflings may never use Long
bows, Elf Bows, Handguns, Long Rifles or
Blunderbusses even if they gain an
advance roll that would allow them to do
so. Such big weapons are¶t built for such
tiny hands!
Halfling Items: Halflings do not gain
any bonuses from having Halfling items
(such as the Halfling Cookbook) because
they already know all the knowledge
that can be obtained from such things.
Henchmen:
Halfling Scouts: Your Warband may
include seven Halfling Scouts.
Halfling Warriors: Your Warband may
include five Halfling Warriors.
Piggies: Your Warband may include four
Piggies.
Village Ogre: Your warband may
include one Village Ogre.
HALFLING EQUIPMENT LISTS
Adventurer Equipment List
Hand-to-Hand Combat Weapons
Dagger (Pairing Knife) 1st free/2 gc
Mace/Hammer (Tenderiser) 3gc
Axe (Meat Cleaver) 5gc
Sword (Machete) 10gc
*Doubled-handed weapon 15 gc
*Spear 10 gc
*Heroes & Halfling Warriors only.
«) Halfling Cooks only.
Maximum Characteristics:
Halfling:
M WS BS S T W I A Ld
4 5 7 3 3 3 9 4 10
Ogre:
M WS BS S T W I A Ld
6 5 4 6 6 4 5 4 7
Missile Weapons
Short Bow 5 gc
*Bow 10 gc
*May not be used by Halfling Warriors.
CHOICE OF WARRIORS
A Halfling Warband must include a
minimum of 3 models. You have 500
Gold Crowns which you can use to recruit
your initial warband. Maximum number
of warriors allowed in the warband is 20.
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Armour
Light Armour 20 gc
Buckler 5 gc
Helmet (Cooking Pot) 10 gc
«) Halfling Cooks Only.
Miscellaneous
*Hunting Arrows 35 gc
*Halfling Elder and Halfling Scouts only.
as merry as they used to be! To reclaim
their lost youth they will go to extreme
lengths, even if that means going off into
the wilderness on a grand and wild
adventure!
M WS BS S T W I A Ld
4 3 5 3 3 1 5 1 9
Weapons/Armour: An Elder may be
equipped with weapons and armour
chosen from the Adventurer Equipment
List.
SPECIAL RULES
Leader: Any warrior within 6´ of the
Elder may use his Leadership when
taking a Leadership test.
Halfling Thief Equipment List
Hand-to-Hand Combat Weapons
Dagger 1st free/2 gc
Mace/Hammer 3gc
Axe 5gc
Sword 10gc
Missile Weapons
Crossbow Pistol 35gc
Pistol 25 gc
(40 for a brace)
Throwing Knives 15gc
Armour
Light Armour 20 gc
Buckler 5 gc
Miscellaneous
Rope and hook 5gc
Lock Picks (as seen in EiF) 10 gc
0-1 Halfling Cook
35 Gold Crowns to hire.
Halfling Cooks dream of only one thing:
gourmet food! To find such exquisite
gastronomic delights they will often
venture outside of their homely towns
and villages to find those things they
love: rare herbs and spices,
mouth-watering meats, delectable
deserts, fragrant fruit «..(the list goes
on and on!). Of course, chopping veggies
as the speed of light while keeping ones
fingers takes tireless training. While they
may not be as handy with a sling or bow
as many other halflings, their skill with a
blade is unsurpased!
M WS BS S T W I A Ld
4 4 2 3 3 1 4 1 8
Weapons/Armour: A Halfling Cook may
be equipped with weapons and armour
chosen from the Adventurer Equipment
List.
SPECIAL RULES
Master Chef: Halfling Cooks have a vast
range of knowledge when and it comes to
culinary matters, and their food is often
more filling and favorable then that of
hapless no-talent human chef! To
represent his masterful cooking talent
role one D6. On a 5+ the cook has
managed to make a little food go a long
Village Ogre Equipment List
Hand-to-Hand Combat Weapons
Dagger 1st free/2 gc
Mace/Hammer 3gc
Axe 5gc
Sword 10gc
Doubled-handed weapon 15 gc
Missile Weapons
Long Bow 15gc
Armour
Light Armour 20 gc
Helmet 10 gc
HEROES
1 Halfling Elder
60 Gold Crowns to hire.
Occasionally Halfling Elders tire of the
responsibility of taking care of a village.
They wish they were young again, so
they could eat ten meals a day and get
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way and when selling Treasure or
Wyrdstone the warband is considered to
be one size lower. Any role below a 5+
does not represent the chef¶s inability to
conjure up some delicious food, it just
means he ate all the excess food before
his other companions got there!
be equipped with weapons and armour
chosen from the Adventurer Equipment
List.
HENCHMEN
0-7 Halfling Scouts
20 Gold Crowns to hire.
Most Halflings are expected to do some
military service. Some protect the Moot
from the rare attacks of Orcs and
Goblins, others simply patrol the peaceful
roads that lead elsewhere. While most
are happy to sit back once their duty is
fulfilled, others sign on to a warband and
roam the countryside, searching for
adventure.
M WS BS S T W I A Ld
4 2 4 2 2 1 4 1 8
Weapons/Armour: Halfling Scouts may
be equippedwith weapons and armor
chosen from the Adventurer Equipment
List.
0-1 Halfling Thief
30 Gold Crowns to hire.
Halfling thieves are often lured out of
their villages by the prospect of all the
useful and pretty things they could
³borrow´ from people. Just think, if they
can ³acquire´ so many items within the
confines of a small village, who knows
what they could ³find´ when set loose
upon the world!
M WS BS S T W I A Ld
4 2 4 2 2 1 5 1 8
Weapons/Armour: A Halfling Thief may
be equipped with weapons and armour
chosen from the Halfling Thief Equipment
List.
SPECIAL RULES
Infiltrator: He may always be placed on
the battlefield after enemy warband(s),
and can be placed anywheres on the
table as long as it is out of sight of the
opposing warband and at least 12´ away
from any enemy model. If more than one
model has infiltrate, roll-off to see who
places first.
Pick Locks: When testing to open a
locked door, a Halfling Thief needs only
make a successful Initiative test.
Cutpurse: A Halfling Thief makes a living
of ³finding´ things others have ³lost´. If
the Halfling Thief took part in a battle,
and was not taken OOA, then the
warband gains +1 Treasure ontop of what
they would normally find.
0-5 Halfling Warriors
25 Gold Crowns to hire.
Stocky brutes (by halfling standards,
anyways) halfling warriors live for the
excitement garnered by adventure.
M WS BS S T W I A Ld
4 3 3 3 3 1 4 1 8
Weapons/Armour: Halfling Warriors may
be equipped with weapons and armour
chosen from the Adventurer Equipment
List.
0-4 Piggies
20 Gold Crowns to hire.
Only Halfings know how vicious a
cornered piggy can be. When provoked
they can even eat a small Halfling
whole! And of course if the food runs
short then guess who¶s for dinner«.
M WS BS S T W I A Ld
5 4 0 3 4 1 3 1 4
Weapons/Armour: None! Apart from
their vicious tempers Piggies don¶t use
weapons and can fight without
penalties.
SPECIAL RULES
Animals: Piggies are animals and never
gain experience.
0-2 Halfling Youths
10 Gold Crowns to hire.
Having heard such tales as ³Tinkle
Witherson and the Golden Boots´ and
³Little Gumblewort¶s Big Adventure´
young halflings aspire to become like
these famed halfling heroes. They will
do anything, ANYTHING, to become a
glorious hero; even if that means
missing a meal or two!
M WS BS S T W I A Ld
4 2 3 2 2 1 4 1 7
Weapons/Armour: Halfling Youths may
0-1 Village Ogre
140 Gold Crowns to hire.
Halflings and Ogres have one thing in
common: FOOD! Although they me seem
like a bit of an odd pairing, Ogres are
often lured from the hills by the
opportunity to sample the local
delicacies of the Moot. If Elders ever need
protection then the Ogres are the ones
to call upon to provide that extra bit of
brute force and muscle!
M WS BS S T W I A Ld
6 3 2 4 4 3 3 2 7
Weapons/Armour: An Ogre may be
equipped from the Village Ogre
Equipment List.
SPECIAL RULES
Fear: Ogre-kin are large and brutish
creatures that cause Fear.
Large: Ogre-kin are huge, lumbering
creatures and therefor make tempting
targets for archers. Any target may shoot
at an Ogre, even if he is not the closest
model.
Skills: An Ogre-kin who becomes a Hero
may only choose from Combat and
Strength skill-lists.
Slow Witted: Ogre-kin are not the
brightest creatures about. They earn
experience at half-rate.
Protective: The Ogre is content with his
pay and more importantly, his meals. He
will therefor scare off any other Ogre that
may attempt to join the warband. Once a
Village Ogre is purchased, Ogre
Bodyguards will not join the warband,
and should one have been hired prior to
the Village Ogres arrival, he will move on.
ability and he must miss his first attack
(regardless of whether he has only one
attack or not).
Wizened Halfling (leaders only): This
old halfling is greatly respected by the
other members of the warband and they
never question his word. All halflings
may also re-roll any failed leadership
test when within 6´ of the leader as well
as using his leadership for both tests.
Stealthy (Halfling Thieves Only): The
Halfling Thief can hide even after
running, and can run while within 8´ of
enemy models if he starts and ends his
move hidden.
Skilled Huntsman: The halfling has
been hunting things ever since he was
young (the more food he has, the
better!) and has become well adapted to
firing as silently and discreetly as
possible. To represent this a Halfling
may try and fire a ranged weapon and
remain hidden. When shooting from
hiding roll D6. On a 3+ the Halfling has
managed to keep his actions
inconspicuous to the eye of the enemy
and may remain hidden that turn. Note
this skill may not be combined with
black powder weapons, they are just too
noisy!
SPECIAL SKILLS
All Halflings may choose from the
following special skills.
Layers of Fat: The Halfling has gained
mountains of flab during his vast
experience of eating fine foods and his
thick bulk could swallow a sword whole!
The Halfling always has a basic saving
throw of 6 regardless of the enemy
warrior¶s strength and on top of any
armour he already wears.
Quiet as a Mouse: The halfling as
adept at staying as quiet as a mouse
whilst hiding. Enemy warriors must use
half their initiative value in inches
(rounded down) when trying to detect
this hidden halfling.
Shifty: The halfling has long-been
skirting in the shadows, avoiding
unwanted attention. So nimble is he that
he may surprise even those who believe
they've got them dead-to-rights. The
halfling gains a bonus attack when
charged that strikes first .
Crude Belch: Having eaten a meal or
six, this halfling may release a
withering belch to distract his enemies.
During the first round of hand to hand
combat the halfling can release his
noxious fumes upon all enemies within
base contact. All enemies effected must
take a leadership test. If the leadership
test is failed then the putrid odor has
severely affected the warrior¶s fighting
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