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DWARF GOLDHUNTERS
DWARF GOLDHUNTERS
by Tuomas Pirinen
"Gold, gold, gold, gold, gold, GOLD, GOLD!"
Skraggi Gunnirsson, Dwarf treasure hunter.
The manlings say that in the ruins there are shards of stone that can turn base metals
into gold. What nonsense! But if the Umgi are willing to pay good gold for pieces of
rock, who are the Dwarfs to argue? Sharpen your axes, lads, we are going to Mordheim!
Dwarfs are an ancient race, grim as moutains and tough as rocks. They are short but
extremely stocky and strong. They are honourable and strong-willed folk, who always
repay a favour, and never forget a grudge. From their ancient strongholds high in the
World's Edge Mountains, the Dwarfs wage war against their many enemies:
Greenskinned Orcs and Goblins, Skaven, the rat-men of the underworld, human bandits
and many others. Their numbers have dwindled into few survivors, and most of the
Dwarfholds have fallen to their enemies. But sons of Grungni will never lay down their
axes or forget their grudges as longs as even one of their warriors is alive. Thus has
grown the race of Dwarfs: strong, enterprising and brave.
If there is one weakness in the character of the dour Dwarfs, it's their unreasoning greed
for gold and treasure. There are tales of Dwarfs going completely crazy and even slaying
their own friends and companions when confronted by a particulary impressive treasure
hoard, such is the maddening power that riches have over them.
From Karak Kadrin, the famed Slayer's hold come the Dwarf Goldhunters: the most
rugged and tenacious of all the Dwarfkind, and all Dwarfs are known for their subborness
and stolid countenance. They come in search for riches, and the huge price offered by the
Imperial nobles for the Wyrdstone, that Mordheim is an almost irresistable lure for
Dwarfs despite city's grim reputation.
Dangers of the city do little to deter the Dwarfs. Dwarf warbands are invariably well-
armed, well-equipped and crazed for the promise of riches. Dwarfs are the greatest smiths
and craftsmen in the world, far surpassing humans and even elves. Thus their weapons
and armour are always of extremely high quality, and the bravery of the Dwarfs means
that they fearlessly face even the most horrid enemies without a flinch. There is no finer
heavy infantry in the world than the Dwarfs.
The Dwarf warband leaders often manage to lure members of the Troll Slayer cult to join
them. These psychopathic and dangerous maniacs are the most feared of all the Dwarf
Warriors.
DWARF SPECIAL RULES
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All Dwarfs are subject to following rules.
Armour. Dwarfs are never slowed down by wearing armour. They do not suffer penalties
on their movement even if they wear heavy armour and carry a shield.
Hate Orcs and Goblins. All Dwarfs hate all Orcs and Goblins regardless of the type. See
the psychology rules section for details.
CHOICE OF WARRIORS
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A Dwarf warband must incliude a minimum of 3 models. You have 500 Gold Crowns to
recruit your initial warband. Maximum number in the warband is 12, though some
buildings in the warband's encampment may increase this.
HEROES
Leader: Each Dwarf group must have one Leader: no more, no less!
Troll Slayers: Your warband may include up to two Troll Slayers.
Engineer: Dwarf warbands may have one Dwarf Engineer.
HENCHMEN
Clansmen: Your warband may inlude any number of Clansmen.
Thunderers: Your Warband may include up to 6 Thunderers.
Beardlings: Your warband may inlude any number of Beardlings.
DWARF SKILL TABLE
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Dwarf Combat Shooting Academic Strength Speed Special
Leader
X
X
X
X
X
Troll Slayer X
X
X
Engineer
X
X
X
X
DWARF SPECIAL SKILLS
Dwarfs may use the following Skill table instead of any of the standard Skill tables
aviable to them.
DWARF SPECIAL SKILL TABLE
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Magic Resistant. I don't believe in magic! Any effect from a magical spell or a scroll
will not affect the Dwarf on a D6 roll of 4+.
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Smith. The Dwarf is an expert smith. You may buy any 1 Common weapon for a half
price between battles.
Gnollengrom. Only a Dwarf Leader may have this skill. The Dwarf has such an
impressive beard that all the Dwarfs around him are inclined to respect him. The Warrior
band may re-roll any failed rout tests.
Fearless. The model is immune to fear and counts terror as fear. If you are a Slayer, you
may re-roll the result.
Dwarf Grit. If the model suffers a critical hit, he may roll a D6. On a roll of 4+ he will
only suffer normal wound instead of any special damage caused by a critical hit.
SLAYER SKILLS
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Slayers may choose to pick skills from this table as well as from standard Dwarf skill
table.
Ferocious Charge. The model may double it's attacks on the turn he charges. He will
suffer -1 to hit penaly on that turn.
Monster Slayer. Model always wounds any opponent on a roll of 4+ regardless of
Toughness, unless his own strength would make this less.
Berserker. The model may add +1 to his 'to hit rolls' when he charges.
Sweeping strike. The model may make 1 extra attack if he is engaged by more than 1
model.
Tattoos of Grimnir. The Slayer is tattooed by one of the Priests of Grimnir the Brave,
the God of Slayers. The model now has a 6+ armour save. If you roll this result again, the
save is increased to 5+, and so on, up to 3+. (The Slayer is then covered in tattoos!).
Fated. The Slayer is destined not to die easily. You may re-roll any result on the Serious
Injury table. The second result stands, even if it is worse than the first one.
DWARF EQUIPMENT LISTS
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The following lists are used by the Dwarf Warbands to pick their equipment.
DWARF EQUIPMENT LIST
Hand-to-hand combat weapons:
Dagger
1st free/2 GC
Mace
3 GC
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Hammer
3 GC
Battle axe
5 GC
Sword
5 GC
Double-handed weapon
15 GC
Spear
10 GC
Halberd
10 GC
Missile Weapons:
Crossbow
25 GC
Pistol
15 GC (30 for a brace)
Armour:
Light armour
20 GC
Heavy armour
50 GC
Dwarf armour
80 GC
Shield
5 GC
Helmet
10 GC
THUNDERER EQUIPMENT LIST
Hand-to-hand combat weapons:
Dagger
1st free/2 GC
Mace
3 GC
Hammer
3 GC
Battle axe
5 GC
Sword
5 GC
Missile Weapons:
Crossbow
25 GC
Pistol
15 GC (30 for a brace)
Hand gun
35 GC
Armour:
Light armour
20 GC
Heavy armour
50 GC
Shield
5 GC
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Helmet
10 GC
EXPERIENCE
Dwarf Leader starts with 20 experience.
Engineer and Slayers start with 8 experience.
All Henchmen start with 0 experience.
HEROES
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1 DWARF LEADER 70 Gold Crowns to hire
Dwarf Leaders are fortune seekers that have recruited a band of like-minded Dwarfs and
headed off to seek riches in Mordheim. A Dwarf Leader is an inspirational commander.
Perhaps he is a member of one of the noble families of the lost Dwarf Strongholds,
dreaming of collecting enough treasure so he can restore the former glory of the Dwarf
Kingdoms.
Profile M WS BS S T W I A Ld
Leader
3 4 3 3 4 1 2 1 9
Weapons and Armour: Dwarf Leader Dwarf may be equipped with weapons and
armour chosen from the Dwarf Equipment list.
SPECIAL RULES
Leader: Any Dwarf within 6" of the Dwarf Leader may use his Leadership characteristic
when taking any Leadership tests.
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0-1 DWARF ENGINEER 45 Gold Crowns to hire
Dwarf Engineers are respected members of the Dwarf Society. It is they who build and
design the complex war machines and devices which have made Dwarfs famous. For a
Dwarf Engineer obsessed with building some expensive mechanical device Mordheim
represents an opportunity gain some much-needed funds, and see his work tested in
practice.
Profile M WS BS S T W I A Ld
Engineer
3 4 3 3 4 1 2 1 9
Weapons and Armour: Dwarf Engineers may be equipped with weapons and armour
chosen from the Dwarf Equipment list.
SPECIAL RULES
Expert Weaponsmith: +6" to the range all missile weapons on the warband.
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