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Scenario 051 – Catch Me If You Can
By Ross "Pancreas Boy" Franks,
as appeared in
Transcribed by Sid Hale.
Edited by The Mordheimer.
A warband has bumped into another after chasing a mystical glowing hood through
the narrow streets. Both warbands immediately struggle for the ownership of the
magical garment.
Scenario 051 – Catch Me If You
Can
Terrain
Each player takes it in turn to place a piece of terrain set up within an area roughly
4’ x 4’. The hood begins in the center of the board.
Setup
All players roll a D6 and whoever rolls highest chooses which warband sets up first.
Special Rules
The Glowing Hood : The hood is non-other than the Executioner’s Hood (as found in
the Mordheim Rulebook pg. 100, reproduced below for convenience) and is blowing
around the board. Before all players turns, the hood will blow D6” in a random
direction (use scatter dice), if a 1 is rolled the hood will drop 3” in height (not going
below ground height), if a 6 is rolled the hood rises 3” in height to a total of 9”.
Starting the Game
Both players roll a D6. The higher player takes the first turn.
Ending the Game
The game ends when one warband fails a Rout test. The routing warband loses.
Experience
+1 Survives: If a Hero or Henchman group survives the battle they gain +1
Experience.
+1 Winning Leader: The leader of the winning warband gains +1 Experience.
+1 Per Enemy Out Of Action: Any Hero earns +1 experience for each enemy he puts
Out Of Action.
+2 Capturing the Executioner’s Hood: Any hero earns +2 XP for capturing the
Executioner’s Hood.
The Prize
Executioner’s Hood : Recovered from a shipwrecked Dark Elf vessel, this hood carries
evil glowing runes which fill the wearer with unreasoning rage.
A warrior wearing this becomes subject to and always will be frenzied even if he is
Knocked Down or Stunned. He also adds +1 to his Strength in close combat, such is the
power of his fury. The wearer never leaves combat under any circumstances, and will
always attack opponents in base contact until they are taken out of action. If there are any
Knocked Down or Stunned models within the wearer’s charge range at the beginning of
his turn, he will charge and attack the closest one, even if they are members of his own
warband! Fight the hand-to-hand combat until one of the warriors is taken Out Of Action.
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