Mordheim - Part 1 - Background & Rules.pdf

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Mordheim
By Tuomas Pirinen with Rick Priestley & Alessio Cavatore
Living Rulebook Editing
Jake Thornton & Andy Hall
Living Rulebook Production
Gareth Roach
Mordheim Rules Committee
Ian Davies, Mark Dewis, Mark Havener, Nick Kyme, Terry Maltman and Andy Hall
Illustrious Illustrators & Embellishers
John Blanche, Alex Boyd, David Gallagher,
Nuala Kennedy, Karl Kopinski, Paul Smith John Wigley & Neil Hodgson
Compositions and Layouts
John Blanche, Alan Merrett & Talima Fox
Design of the Miniatures
Dave Andrews, Mark Bedford, Colin Dixon, Gary Morley, Aly Morrison,
Trish Morrison, Brian Nelson, Alan Perry & Michael Per ry
Storytelling
Gavin Thorpe
& many thanks to the following
Joshua Thaler, Sarah Groves, Antti Vierikko, Tuomas Lähdeoja,
Alfred Nunez, Tim Huckelbery, Jeremy V etock, Brian Lang,
Lind s ey le Do u x Priestley, Mark Havener, Nigel Stillman,
Atte Roine and all the other people without whose help this game
would not have been possible!
PRODUCED IN A MOOD OF MADNESS BY G A MES WORKSHOP
© The copyright in all text, artwork and images herein are the property of Games Workshop
Limited 2005. All Rights Reserved.
The Games Workshop logo, Games Workshop, Warhammer, Augur, Beastmen, Brethren, Cult of the Possessed,
Darksoul, Dreg, Eshin Sorcerer, Flagellant, Magister, Mordheim, Night Runner, Rat Ogre, Skaven, Sister of Sigmar,
Verminkin, Warhound, Witch Hunter, Youngblood and Zealot and all associated marks, names, characters, illustrations
and images from the Warhammer universe are either ®, TM and/or © Games Workshop Ltd 1999-2004,
where applicable registered in the UK and other countries around the world, All Rights Reserved.
No toads or rats were harmed during the production of Mordheim. Several fish were consumed.
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Contents
Rules
Introduction . . . . . . . . . . . . . . . . . . . . . . . . 4
Characteristics . . . . . . . . . . . . . . . . . . . . . . . 6
The Turn . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Movement . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Shooting . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Close Combat . . . . . . . . . . . . . . . . . . . . . . 18
Leadership & Psychology . . . . . . . . . . . . . . 22
Weapons & Armour . . . . . . . . . . . . . . . . . . 24
Miscellaneous Equipment . . . . . . . . . . . . . 36
Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Warbands
Starting Out . . . . . . . . . . . . . . . . . . . . . . . . 46
Warbands . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Mercenaries . . . . . . . . . . . . . . . . . . . . . . . . 50
The Cult of the Possessed . . . . . . . . . . . . . 54
Witch Hunters . . . . . . . . . . . . . . . . . . . . . . 59
The Sisters of Sigmar . . . . . . . . . . . . . . . . . 63
The Undead . . . . . . . . . . . . . . . . . . . . . . . . 67
Skaven . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Campaigns
Campaigns . . . . . . . . . . . . . . . . . . . . . . . . . 77
Experience. . . . . . . . . . . . . . . . . . . . . . . . . 81
Scenarios . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Income . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Trading . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Hired Swords. . . . . . . . . . . . . . . . . . . . . . 105
Dramatis Personae . . . . . . . . . . . . . . . . . . 110
Optional rules
Optional Rules . . . . . . . . . . . . . . . . . . . . . 115
Mounted Warriors . . . . . . . . . . . . . . . . . . 118
Blackpowder Weapons . . . . . . . . . . . . . . . 119
Fighting Individual Battles . . . . . . . . . . . . 120
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Introduction
me with me, descend into the darkness.
W elcome to Mordheim, City of the Damned!
Mordheim is a game of combat that takes place
during the short but intense period when
scores of warbands fought hundreds of bitter
skirmishes throughout the city.
This book contains all the information you will need
in order to play Mordheim, as well as background
information, advice on starting a warband, running a
campaign, collecting and painting your own warband,
etc.
new players
If you’re new to Games Workshop games you’ll be
reassured to know that finding other players is not
normally a problem – you’ll be surprised how many
there are!
There may be a Games Workshop store near to you
where you can buy models, paint and games
supplements. However Games Workshop stores are
not just shops, they are hobby centres, where the staff
will happily help you to learn the rules, show you
how to paint, and suggest ways to develop your
warband.
tabletop conflict
In Mordheim, the opposing factions – warbands – are
represented by models, assembled and painted by
you, each representing a single warrior.
Your tabletop becomes part of the City of the
Damned: the scene of the action, with ruined
buildings, overhangs and walkways where the battles
take place.
The aim of the game is to outfight your opponent,
which requires a mixture of skill and luck. You’ll soon
learn how to arm and equip your warband effectively,
and how to exploit the ruins and other terrain to your
best advantage.
You’ll probably want to expand your basic warband as
you and they gain experience. This is easy as there are
lots of models available for the warbands and new
miniatures will be coming out all the time. With these
you can expand your warband, equip your warriors
with different weapons and armour, and hire
mercenaries to join them.
warhammer players
If you already play Warhammer, the basic rules of
Mordheim will be familiar to you. Remember though,
Warhammer is designed for fighting battles between
entire armies, whilst Mordheim represents individual
action between a dozen or so warriors.
As a result, some of the rules developed for mass
combat in Warhammer do not apply to Mordheim,
such as unit Break tests and rank bonuses. On the
other hand, there are new rules for wounded
warriors, climbing, parrying and other aspects of
individual combat.
building a warband
At first you will probably want to play individual
games (see the Warbands section for more details)
rather than a campaign. This will allow you to learn
the rules, and also give you the opportunity to decide
which type of warband is most suited to your
particular style of play.
If you are playing in a campaign, you will have the
chance to expand and improve your warband after
each game. By winning battles your warband will gain
riches and wyrdstone, discover magical artefacts and
may also have the opportunity to recruit mercenaries.
In a campaign, every time your warband fights, its
warriors gain in skill and experience. Raw recruits
quickly progress to become fully fledged warriors,
and your Heroes will learn new skills which will make
them even better in combat.
Each warband has its own objective and motivation
for fighting in Mordheim: be it riches or political
influence. Through countless battles and street
skirmishes you can try to achieve your ambition and
emerge victorious from the city!
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Introduction
what you will need
As well as this book, you will need the following items
to play Mordheim.
terrain
The bitter struggles of a Mordheim battle take place in
labyrinthine streets, ruined buildings and on derelict
walkways. Pre-cut card and plastic scenery is available
from Games Workshop, but many gamers enjoy
making their own. As a rule, a table packed with
scenery will lead to closer and more exciting games.
Throughout the book you will find photographs,
drawings and descriptions of Mordheim. These
should give you plenty of ideas for producing your
own scenery. Games Workshop’s book How to Make
Wargames Terrain is also a good source of ideas and
practical hints on all asp
citadel models
You will need enough miniatures of the appropriate
race/type to represent the warriors in your warband.
It is a good idea to work out your warband on paper
first and then purchase the miniatures that you
require. Almost all possible weapon variations can be
added using the Mordheim equipment sprues.
As you will see in the Warbands section, each warband
fights in a particular way – some are expert bowmen
while others are better in hand-to-hand combat.
When choosing which warband you want to lead you
could choose one that reflects your preferred playing
style, or you could read the background section and
choose one that really captures your imagination. A
good way of picking a warband is simply to pick the
one with the models you like the best.
counters
Counters can help you keep track of things on the
tabletop. You can always keep notes about who is
hidden, carrying treasure, etc, but counters are a
convenient memory jogger and speed the game up.
playing surface
You will also need something to play your battles on.
Any firm, level surface is best, such as a tabletop or an
area of floor – most kitchen tables will do. It’s a good
idea to use an old sheet or blanket to protect the table
from scratches. Some players make a special gaming
board from chipboard or other similar material
(divided into two or more pieces for ease of storage)
which they can use on top of a table to extend the
playing area. Whatever you use, you will find that a
square area approximately 4 x 4' is about right for
most battles.
Hidden counter
Wyrdstone counter
Above are some examples of counters you could
photocopy and stick onto thin card if you wish.
dice
All dice rolls use a standard six-sided dice (usually
shortened to D6). Sometimes you will be asked to
modify the result of the dice roll. This is noted as D6
plus or minus a number, such as D6+1 or D6-2. Roll
the dice and add or subtract the number indicated to
get the final result. You may have to roll a number of
dice in one go. For example, 2D6 means roll two dice
and add the scores together. You may also come
across the term D3. As there is no such thing as a
three-sided dice, use the following method for
determining a score between 1 and 3. Roll a D6 and
halve the score, rounding up: 1 or 2 equals 1,
3 or 4 equals 2 and 5 or 6 equals 3. If you are given
the opportunity to re-roll a dice roll, you must accept
the second score, even if it’s worse than the original.
here, boy?
Thought so. I am
Luthor
Wolfenbaum.
You must have
heard of me.
They call me the
Crimson Blade of
Reikland. No? By
Sigmar, where are
you from, lad?
Well, I’ve got a
proposition for
you. For a few gold
crowns, I can tell you which warriors to hire, how to
equip your men, where to find the best weapons and
armour… The only thing I ask in return for my aid is
a pouch of gold crowns. Don’t look at me like that,
lad. It’s hard enough to stay alive in Mordheim, let
alone find wyrdstone. Ah, that’s better.
Yes, that’s enough. Good. Let’s go, lad. And my first
piece of advice is free: watch your back…”
tape measure
For measuring ranges you will need a tape measure
marked in inches, or a couple of plastic range rulers.
other equipment
You will also need pens and paper to record details of
your warriors’ weapons and other details. You can use
roster sheets for this, and blank ones are included at
the back of this book. We recommend you photocopy
them rather than use the originals.
5
“A re you new
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