White Lady [Mousillon setting].pdf

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WHITE LADY
WHITE LADY ...................25 gc to hire + 10 gc upkeep
From the lowest peasant in the field to the Grail Knight on his majestic Warhorse, all
who come under her gaze will sense the power of the White Lady. Her devotion to the
Lady of the Lake compels her to go where she is most needed to protect and invoke faith
throughout the land of Bretonnia. As the King has called forth Knights to cleanse
Mousillon of foul darkness, so has the Lady of the Lake called her maidens to the city of
Lost Souls.
Profile M WS BS S T W I A Ld
White Lady 4 2 2 3 3 1 4 1 7
May be Hired: Knight Errant, Brigand and Woodsmen Warbands may hire the White
Lady.
Rating: A White Lady increases the warband's rating by +16 points plus 1 point for each
Experience point he has.
Weapons/Armour: The White Lady is armed with a blessed scepter and dagger. Treat
the scepter as a club.
Skills: The White Lady may choose from Academic, or Speed skills, when she gains a
new skill. Or she may roll on the Spells of the Lake list.
SPECIAL RULES:
Herald of the Lady: A White Lady spreads the hope and light of the blessed patron
accross the realm of Brettonia. Due to insurmountable differences a White Lady will
never work in a warband already employing the following Hired swords:Any other magic
user, any assassin, or a graverobber.
Wizard: White Ladies are wizards and so are able to use the Spells of the Lake. A White
Lady starts with one randomly determined spell from the following list:
SPELLS OF THE LAKE
1. Early Morning Fog - Difficulty 8
A sudden Cloud a vapour thickens around the Lady and some companions. Thus
obscuring them from site. Some who encountered this mist even say it absorbs arrows…
Anyone shooting at the White Lady, or any friendly model within 6", suffers a -1 to hit
on their shots. Models in the mist suffer no critical hits. This spell lasts until the
beginning of the Lady's next magic/shooting phase.
2. Blade of Ice - Difficulty 7
The legend goes that an enchantress put a spell on Sir Etrange's Blade and made it shine
in an eerie blue light. His enemies seem to freeze up in battle, when facing Sir Etrange
and his Blade. She then taught this spell to her sisters, to aid the brave knights in their
trials.
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The White Lady can enchant one bladed weapon within 6". The weapon now gains +1 to
hit. If it hits the opponent, then that character will automatically strike last in the next
round of combat. This spell on the blade lasts for one round of combat, they effect on the
victim may linger a bit longer.
3. Intangible Like the Mist - Difficulty 7
Sometimes companions of the Lady seems to be untouchable. They glide through their
enemies like they are not there. Grappling hands and crushing blows all seem to slow…
The Lady can select herself, or any one friendly model within 6". This character now can
charge without being intercepted and may discard the first hit it gets. This spell lasts until
the beginning of the Lady's next magic/shooting phase.
4. Three Drops of Fortune - Difficulty 6
The White Lady is revered as the lady of good fortune and her blessing is frequently
sought by knights in times of trial. She caries with her a vial of water from a sacred
spring and will sprinkle it on the fortunate individual.
A single model within 2" (including the Sorceress) may reroll D3 failed single dice rolls
whilst they are blessed. This spell lasts until the beginning of the Sorceress' next turn.
5. A Tear From the Lady Difficulty 5
Whilst the White Lady grants many boons of strength, vigour and good fortune, it is also
within her ability to cure the wounds of those she takes pity on.
Any one model within 2" of the Sorceress (including herself) may be healed. The warrior
is restored to his full quota of wounds. In addition, if any friendly models within 2" are
stunned or knocked down, they immediately come to their senses, stand up and continue
fighting as normal.
6. Ice Gaze - Difficulty 9
Woe unto the villain who evokes the wrath of the White Lady. Her vindictive power is
such that her enemies have been brought to bitter ends by here icy blue gaze. Comrades
of the unfortunate victim will feel the stinging cold if they stand to close.
One visible target within 12" will get a S5 hit that will cause D3 wounds. Any model
within 2" will get a single S3 hit.
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