Hired Swords [Khemri setting].pdf
(
103 KB
)
Pobierz
Snake Charmer
Snake Charmer
by Terry Maltman
In the fairs and markets of Araby small crowds will gather. In the center of the crowd an old man
will sit playing a flute. Mesmerized by the music or some say by his rhythmic swaying is a deadly
venomous snake. The crowd leave him coins for the show he put on. Very few realize that the
snake charmer has the ability to control snakes by the force of his will. For anyone who has the
money he will bring his snakes to fight for them.
Skills and Experience
Snake charmers start with 0 experience.
Snake charmers use the Skill Tables for Academic and Speed.
Hire Fee
: 40GC
Upkeep
: 10GC + 5GC per snake
May be hired:
Any human warband may hire a snake charmer.
Rating:
A snake charmer increases the warband rating by 5 points +1 point for each experience
point he has and +5 for each snake.
Profile M WS BS S T W I A Ld
Snake
charmer
4 2 2 3 3 1 4 1 7
Snake 3 3 0 3 2 1 1 5 5
Equipment
: The snake charmer is equipped with a dagger and a scimitar he also has a flute
which doubles as a blowpipe. He starts with 3 snakes.
SPECIAL RULES
Snake charmer
: The snake charmer can control up to 5 snakes provided they remain within
6inches of him. If the snakes move further than 6 inches he loses control. In that case they will
move D6 inches in a random direction (use a scatter die). If that takes them into contact with a
model, either friend or foe it will attack as if charging.
Immune to poison
: The snake charmer has been bitten so many times he is immune to poisons.
Venomous
: The snakes are venomous which adds +1 to their strength against living targets.
Models immune by poison are unaffected.
Animals
: Snakes are animals and do not gain experience.
Snake hunter:
After each game the snake charmer may attempt to catch another snake provided
he did not go out of action. He must roll under his initiative to catch a snake. He may only attempt
to catch one snake after each game. If he fails to catch the snake then on a D6 roll of 1 it bit him
and he takes 1 S3 hit.
Frankain Mercenary
30 gold crowns to hire + 15 gold crowns upkeep
The Franks are the remnants of invading bretonnians that couldn't settle themselves in the new
land and took up a life as mercenaries. They are distinquished by their foreign weapons and
armour and fight only on foot. Many of them hide their faces beneath cloth or chainmail and many
are former knights or have committed crimes such as plunder or rape. Some of these have
forsaken all that they used to fight for while others still cling to some knightly code.
May be hired
: The Frank Mercenary may be hired by any warband except Bretonnians.
Rating
: A Frank Mercenary increases the warband's rating by +21 points plus 1 point for each
Experience point he has.
Profile
M
WS
BS
S
T
W
I
A
LD
Frank
Weapons and armour:
The Frank Mercenary is armed with light armour, shield and helmet. In
addition he may have two of the following weapons: a sword. An axe, a morning star or a
hammer/mace.
Skills
: The Frank Mercenary may choose from Combat and Strength skills when he gains a new
skill.
Mercenary
4
4
3
4
3
1
4
1
7
Lazar
20 gold crowns to hire + 10 gold crowns upkeep
After the defeat of Sultan Jaffar, the Skaven turned against Araby, hoping to capture territory so
they could reopen their now dwindling supply of Warpstone. In their war on the Arabian
peninsula, they released some of their most horrific plagues. Thousands died in the cities and
towns and the people that survived fled inland. The plague is a wasting disease, with the body
and limbs slowly decaying. Outbreaks of the plague continue to this day, and those showing
symptoms are condemned to life in dilapidated colonies. With no feeling in most of their body the
Lazars, as they are known, can withstand a tremendous amount of abuse.
May be hired
: The Lazar may be hired by any warband that dare to approach him.
Rating
: A Lazar increases the warband's rating by +12 points plus 1 point for each Experience
point he has.
Profile M
WS
BS
S
T
W
I
A
LD
Lazar
4
2
2
3
3
2
3
1
7
Weapons and armour:
The Lazar is armed with a dagger, a sling and either a club or a staff.
Skills
: The Lazar do not gain skills instead his disease advances and he becomes even more
terrible to look upon and people will turn and run in fear of catching the dreaded diseases. Any
model within 1" of the Lazar must pass a Psychology test or flee away from the Lazar, this range
increases by +1" per subsequent skill advance that you roll.
SPECIAL RULES
Fear
: Lazars are recognized on sight for what they are, and therefore cause
Fear
in all living
races. Followers of Nurgle or Clan Pestilen are not affected by his appearance and are not afraid
to catch his diseases.
No pain
: The Lazars have no feeling in most parts of their body and can ignore injuries that
would have sent an ordinary warrior to the ground stunned by the pain. Lazars treat a
stunned
result as
knocked down
.
Nomad Guide
15 gold crowns to hire + 10 gold crowns upkeep
The guides of the nomad tribes are at best uncouth and uncivilized. However they are good
warriors, living a life of almost constant battle within the deserts they call their home. An Old
Worlder warband is advised to hire a guide to lead them to the Nehekharan ruins.
May be hired
: The Nomad Guide may be hired by any warband that can afford him.
Rating
: A Nomad Guide increases the warband's rating by +12 points plus 1 point for each
Experience point he has.
Profile
M
WS
BS
S
T
W
I
A
LD
Nomad
Guide
Weapons and armour:
The Nomad Guide is armed with a scimitar sword and a recurve bow
(counts as long bow).
Skills
: The Nomad Guide may choose from Shooting and Speed skill when he gain a new skill.
4
3
3
3
3
1
3
1
7
Professional Tomb Raider
30 gold crowns to hire + 10 gold crowns upkeep
While the ruins and tombs of Nehekhara have claimed the lives of many robbers some have
survived using their wit and excellent reflexes. Some of these found that the thrill ad excitement of
overcoming the traps far outweigh the pleasure that they could sustain from their riches. They
hire them out to other raiding bands and get by living like the nomads.
May be hired
: The Tomb Raider may be hired by any warband that can afford him with the
exception of Undead and El-Saurim warbands as he has raided their tombs a few times too
many.
Rating
: A Tomb Raider increases the warband's rating by +21 points plus 1 point for each
Experience point he has.
Profile M
WS
BS
S
T
W
I
A
LD
Tomb
Raider
Weapons and armour:
The Tomb Raider is armed with a sword and crossbow pistol. He also
carries a rope and hook.
Skills
: The Tomb Raider may choose from Combat, Shooting or Speed skills when he gain a new
skill.
SPECIAL RULES
Tomb explorer
: The Tomb Raider allow your warband to modify a dice roll on the Exploration
chart by -1/+1.
Excellent reflexes
: The Tomb Raider has a special save of 5+ against any attack made against
him, be it shooting, close combat, traps or spells. If the Tomb raider gain the Dodge skill his save
increases to a 4+ special save.
4
3
3
3
3
1
4
1
7
Plik z chomika:
RPG
Inne pliki z tego folderu:
Alchemist [Mousillon setting].pdf
(100 KB)
Araby Thief.pdf
(75 KB)
Chaos Warrior.pdf
(93 KB)
Da Black Gobbo.pdf
(57 KB)
Dark Maiden [Mousillon setting].pdf
(94 KB)
Inne foldery tego chomika:
Campaigns
Dramatis Personae
Optional Rules
Resources
Rules
Zgłoś jeśli
naruszono regulamin