Patch-any-4.txt

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-= 1.0004 =-

Saved games.
Saved games from 1.0003 version will work with 1.0004 version.

Connectivity.
Connecting to the server will be possible only if the host's version of the game is the same as yours.

Patch 1.0004 changes and fixes:    

Optimization: 

1. Calculating detailed objects was moved to the second CPU stream.
2. Engine optimization, which resulted in FPS 10-15% gain.
3. Shaders optimization.


MP features: 

1. Implemented the standalone dedicated server.
2. Retail version now works correctly with the standalone dedicated server.
3. Added remote control for the dedicated server.
4. Max ping disconnect option implemented.
5. Self-correcting network packets wrapper was implemented. This resulted in better ping values and traffic reduction by 50-100%.
6. Artifacts counter is not shown in the statistics.
7. Checking available maps without disconnecting the current game is now possible.
8. The list of the players is not dropped to the beginning upon the attempt to scroll it. Now it became easier to put the players on ban voting.
9. Fixed some bugs with defining the cause of death.
10. The exploded grenade does not continue lying on the ground after the detonation.
11. Fixed the artifact activation and the spawned anomalous zone functioning algorithm. 


MP crash fix:

   Fixed all known crashes.


SP fixes: 

1. Fixed the bug with shooting from the grenade launcher. The grenade is fired with the first shot now. 
2. Fixed the disappearing weapons when crouching for a long time. 
3. Fixed the game crash on Pripyat location, when the player approached any of the monolithians' camps.
4. Fixed Voronin's tasks to eliminate the bandit Poker. 
5. Fixed the random quests at the Wild Territory. 
6. Fixed the random task to destroy the bandits' camp at the Cordon. 
7. Fixed the random Barkeep's task to clear the snorks lair at the Dark Valley. 
8. Fixed the bug with the automatic task to defend the camp when switching location or saving/loading the game.
9. Fixed the random quest to destroy the mutants lair when pseudo dogs are nearby. 
10. Fixed the task to destroy the mutants lair.
11. Fixed the random tasks with the raids of characters' camps. 
12. Fixed the choice of goods at Barkeep and Petrenko after completing the random tasks. 
13. The wounded do not run away from the grenade now.
14. The zombies at Yantar do not run from the grenade now. 
15. Fixed the crash caused by the patrol route at Yantar. 
16. Fixed the crash caused by the patrol route at Agroprom Research Institute. 
17. Fixed the task with getting rid of the Duty group in the village at the Military Warehouses level.
18. Fixed the bug with repeating the scene of the Duty group ambush at the beginning of the Military Warehouses level.
19. Fixed the bug with camera fly-through on the stadium at Pripyat. 
20. Fixed the bug with Bes character, when the latter couldn't be healed.



-= 1.0003 May 8, 2007 =-

Saved games.
Saved games from 1.0001 version will work with 1.0003 version.

Connectivity.
Connecting to the server will be possible only if the host's version of the game is the same as yours.


The patch addresses the following changes:

* Added some textures of certain objects (for technical purposes).
* Added console command 'sv_listmaps' to view the list of maps queue.
* Added the support for additional mouse buttons (now they can be bound to certain actions).
* Fixed bugs with player's character health bar in Multi-player.
* Fixed the crash upon making the screeshot to a saved game.
* Fixed the bug with standing dead bodies upon connecting to the game.
* Fixed inventory items placing system (Free for all and Team play modes).
* Fixed the enumeration of the game's version.
* Fixed the crash with using Numpad in some localizations. 
* Fixed the crash on the level "Military warehouse".
* Fixed the crash in dialog with Professor Sakharov on the Yantar level.
* Fixed the storyline task "Meet with the Guide", now you can get it by searching Ghost's corpse.
* Fixed the bug with NPCs spawning in front of the player.
* Fixed the A-life reaction time. Now A-life spawns new NPCs more seldom. Also NPC movement speed is decreased when NPC are on different level then the player.
* Binary files are now compiled with large address aware flag that supports up to 3GB address space (relevant for Windows VistaT users).
* Added the possibility to record/play the camera fly-around ('demo_record'/'demo_play' commands). Now Stalker is ready for benchmarks. 
* Fixed aspect ratio 16/9. Now the owners of the widescreen displays will have the benefit from greater viewing radius.
* Fixed various crashes with dedicated server.
* The network packets have been merged. This will make the ping reduce twice or more. 
* The correctness of map name is now verified when changing the map using the console. 
* Fixed the dragging of dead bodies by monsters.
* Now dumps will be saved upon the game crashes.
* Fixed the patching system for all localizations.
* Fixed the problem with the exceedingly long players' names.
* Fixed textual problems for 16/9 video format. 
* Fixed game freezing upon trying to connect to a different version.
* Fixed binocular Spectator crash.
* Fixed non-existent grenade launcher firing. 
* Fixed players turning invisible when reduced to a minimal amount of health.
* Fixed pre-selected skin not allowing for player spawn.



-= v1.0001 March 23, 2007 =-

Saved Games
Saved games from previous versions won't work with the patch.

Connectivity
Connecting to the server will be possible only if the host's version of the game is the same as yours.
 

The patch fixed the following bugs:

1. Buttons remain "pressed" and value changes on its own in Options
2. Players can kill teammates with the knife when friendly fire is set to 0
3. Game crashed when client player types a server command in console 
4. Game crashes when entering a MP game after dying in SP
5. Multiplayer map names will appear in debug text format when voting to change a multiplayer map during gameplay.
6. The game crashes while attempting to purchase an item, after pressing Buy button multiple times from the Buy Menu.
7. The game crashes when the user triggers an anomaly after the anomaly time is set to 0.
8. Purchased affordable weapons fail to be in the inventory when one item purchased exceeds the user's monetary amount.
9. The player will lose the weapon he has stored in his inventory as well as the equipped weapon when the equipped weapon is dropped in MP.
10. The host is able to pause the game during an MP game.
11. Players are able to duplicate other player names by using the "name" command in the console.
12. The user is unable to view a fly-by cutscene if their PDA is open while triggering the cutscene.
13. The user can speed up time with the * key on the numpad in SP
14. Players can damage and kill other teammates while friendly fire is set to 0.0
15. The starting weather in-game does not accurately reflect the starting weather set by the server host in multiplayer match
16. The corpse created by a user switching teams remains in the game when playing multiplayer team deathmatch or artifact hunt.
17. Options "show weapon" and "NPC identification" fail to function
18. The up and down function for the look feature are inverted through out the game.
19. The server will crash when the players vote to change maps, but don't select a map to change to.
20. Players will take no fall damage when friendly fire is set to 0 on the server
21. The player dies when trying to exit out of the skin menu back into gameplay
22. Death by an anomaly is not recorded as a negative frag when playing Team Deathmatch.
23. Game Crash when opening buy menu from certain spot in Artifact Hunt mode
24. The prompt for the buy menu and entry via pressing the spacebar appears when in spectator mode during any network game.
25. Professor Kruglov sometimes can't open the door to the mobile science lab
26. When player stands close to a wall and shoots grenade launcher, the grenade falls out of the map without damaging anyone.
27. Possibility of killing enemies through the roofs and walls
28. When killing Wolf before completing any of additional quests given from him, these quests doesn't change status from "Active Tasks" to "Failed Tasks" in PDA.
29. Problem with quest: "Kill gang leader" when piece of text in PDA is directing user to kill leader in Dark Valley. Quest is completed after kill this bandit on Garbage level. 
30. Disappearing piece of scroll belt in Main Menu when the player changes resolution to 800x600
31. Anomalies were not appearing when turned on in server options menu.
32. Game crashed when creating a Team Deathmatch server with spectator on.
33. Problems with ?Slug? artifact.
34. Possibility to take the decoder through the Wall
35. Issue with cash in inventory on MP build
36. NPC called Seriy has 3 different names: Seriy, Gray and Grey.
37. Problem with price of weapon in inventory
38. Game crashed when vote for kicking a player ended
39. Rare game crash during multiplayer match, after players choose a team.
40. Exploit with update rate command
41. Wood in barrels is flickering, although there's no fire there.
42. Player can jump between 2 stalkers and table inside the bar and become stuck.
43. Two side quests from Sakharov have wrong description.
44. After playing in multiplayer mode and then starting single player game, Sidorovich has one of multiplayer nicks instead of his name.
45. Game crashed when player fight with pseudodogs on red forest.
46. The game crashes to a non-responsive state (task manager) when attempting to host multiplayer game a second time with an invalid CD-key.
47. O...
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