WizKids 35100a - CBT - Quick Start Rules v2 OEF.pdf

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It is the 31st century, a time of endless wars that rage across human-
occupied space. As star empires clash, these epic wars are won and
lost by BattleMechs®, 30-foot-tall humanoid metal titans bristling with
lasers, autocannons and dozens of other lethal weapons; enough
i repower to level entire city blocks. Your elite force of MechWarriors®
drives these juggernauts into battle, proudly holding your faction’s
l ag high, intent on expanding the power and glory of your realm.
At their beck and call are the support units of armored vehicles and
power armored infantry, wielded by a MechWarrior’s skillful command
to aid him in ultimate victory. Will they become legends, or forgotten
casualties? Only your skill and luck will determine their fate!
Veteran: Once you’ve gotten the basics of movement and combat
down, and a ’Mech training scenario under your belt, the Veteran
section introduces vehicles, as well as some advanced weapon
rules. Once you’ve read this section—which builds on your existing
knowledge from the Green section—you can jump into the Veteran
Training scenario.
Elite: Now that you’re familiar with the i rst two sections, the Elite
section introduces infantry. The Elite Training Scenario unleashes the
full combined-arms aspect of BattleTech !
PLAYING PIECES
BattleTech Quick-Start Rules contains several playing pieces you can
cut out, representing your infantry, vehicles and BattleMechs. These
playing pieces are used to show the position of each unit on the
mapsheet and keep track of its movement during the game.
QUICK-START RULES
We have specially designed these quick-start rules to hurtle you
onto the battlei elds of the 31st century in minutes, with everything
you need to play—including a map and unit counters—provided. All
you need is your imagination and two six-sided dice!
RECORD SHEETS
The ’Mech, vehicle and infantry record sheets are used to keep track
of the damage done to each unit during combat as well as display a
units weapon and movement stats (see Record Sheets , p. 22).
FICTION
Fiction plays an important role in BattleTech, l eshing out and
expanding the universe and its characters, bringing it to life. To launch
players directly into the BattleTech universe, a complete short story
is found on pages 4 and 5 of these quick-start rules. Following that
complete story is the i rst part of a longer story; the second part can
be found and read for free at www.battlecorps.com.
While the i ction leaps players into the i ctional setting of the universe,
they can easily skip to page 12 and immediately dive into learning how
to play the game and then read the i ction at their leisure.
MAPSHEETS
In BattleTech, games are played on 22-by-17 inch mapsheets
divided into six-sided areas called hexes, which regulate movement
and combat between various units. Mapsheets can be i lled with
woods, rivers, lakes, mountains and more. For ease of play, the
mapsheet included in the quick-start rules only contains light and
heavy woods terrain.
DICE
In BattleTech you will use two six-sided dice. If the situation requires
you to roll one die, the rules indicate this in shorthand as 1D6. Unless
otherwise noted, the abbreviation 2D6 means that you should roll
both dice and add the results together.
GREEN, VETERAN AND ELITE
These quick-start rules appear in three easily absorbed sections:
Green (blue, the section you’re reading right now), Veteran (yellow) and
Elite (red). These sections provide an easy-to-understand progression
from the basics to adding more units and rules to increase a player’s
enjoyment of the game. At the end of each section is a Training
scenario that will have players immediately jumping into the fun of
the BattleTech game system, implementing what the players have
learned to that point in the quick-start rules.
Note: The Green section is an introduction to the ’Mech rules as
presented in the BattleTech Introductory Rulebook , while the Veteran
and Elite sections are an introduction to the rules for additional units
and concepts as presented in BattleTech Total Warfare.
Also note that the graphic icons within each diagram represent a
generic‘Mech; players should not be confused by a specii c‘Mech image
used in an example, when its game stats do not mirror the example.
Green: For newcomers to BattleTech, read through this section once
(it won’t take long), then play the Green Training scenario. Your i rst
Training scenario will be a quick ’Mech vs. ’Mech game, but the basics
described in the Green section of how to move, i re weapons and take
damage apply across the board, with specii c exceptions for vehicles
and infantry noted in the Veteran and Elite sections, respectively.
Remember, you don’t need to read any other section of these quick-
start rules before you jump right into a game!
and infantry noted in the Veteran and Elite sections, respectively.
Remember, you don’t need to read any other section of these quick-
start rules before you jump right into a game!
TRAINING SCENARIOS
BattleTech is a game for two or more players. For simplicity’s sake,
the Green Training scenario is just for two players, with each player
controlling a single ’Mech. Each ’Mech, vehicle or infantry trooper
is considered a unit. In the Veteran and Elite Training scenarios, if
additional players are available, they should divide evenly between
two teams, with each player taking charge of one unit. If additional
players are not available, the Veteran and Elite Training scenarios are
designed to help players go from controlling a single unit to the fun of
controlling multiple units in a game.
In the various Training scenarios provided in these rules, your only
goal is to destroy the other team. The last team with at least one
surviving unit left on the board wins. As you become more familiar
with these rules, you can begin to operate more than one unit at a
time, come up with your own game objectives, or you can move on
to the challenge and excitement of the complete ’Mech rules of the
BattleTech Introductory Box Set , or on to the complete rules (including
vehicles, infantry and more) in the BattleTech Total Warfare rulebook!
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vehicles, infantry and more) in the
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A BattleCorps Story
by Randall N. Bills
JaCob’s moUnTain
TorTinia, kiamba
benJamin miliTary disTriCT, draConis Combine
15 april 3067
One comes with the other. If you can’t protect those under your
command to the best of your ability, if you can’t lead them to be
leaders themselves—well, then you’ve no business wearing The Bars.
Always the capitalizations in his voice.
Geof ’s words seemed to echo in the coni nes of the cockpit.
The man had been the father he never knew; regardless of the
weight, Cameron tried to carry the responsibilities he now held
with the same dedication and honor his mentor did. How could
he do anything less?
The radar began sweeping, pinpointing Caden’s lance, Geof ’s Old
Guard lance and the lance on loan from the Third Proserpina Hussars.
Twelve ’Mechs—several green warriors. What would they i nd over
the hill? He checked his secondary monitor and radar screen once
more, which showed a pair of Tat su aerospace i ghters whipping
away at well over Mach two, vanishing over the mountain.
“Thanks for the i re, Hussars. Kind of cold up here.” Lieutenant-
colonel McFadden’s voice broke over the commline.
Cameron smiled and checked the radar to see Geof ’s lance the
next ridgeline over, but more importantly, several hundred meters
closer to the crash sight. He shook his head, feeling the comforting
weight of his neurohelmet. “Going to get yourself in trouble,
boss,” he said, but softly enough not to activate his own mic.
With that l ight actually attached to the Hussars’ Third battalion,
and O’Riley’s touchiness over having to do combat exercises—
regardless of how few were involved—with mere mercenaries in
this northern, frozen wasteland, Cameron just knew ol’ Harrison
would make his voice known. Later of course. Always later. And
much worse than the original of ense.
You’d think the Third Proserpina were a Sword of Light regiment
for all their prickliness.
“No problem, Old Guard. Glad to bring a match to the barbecue.
Just make sure what we tossed onto your grill is crispy black when
you’re done. Hai ?” The unknown pilot’s voice boomed laughter,
lively and good natured. Cameron felt shock. No way could he be
part of the Hussars.
“Okay Highlanders,” Geof ’s strong voice began, “they’ve
downed some bad guys. Time for us to put them away. Move
forward at best speed and engage at will,” with the unspoken tag
line before the Hussars lance has all the fun . A series of ai rmatives
echoed across the commline.
Of course Cameron would’ve loved to be taking command of
this by himself, but with the Old Guard command lance on hand to
help smooth the training issues between elements of MacLeod’s
Third Battalion and the Hussars’ Third…well, he couldn’t be
happier to have the old man along for the ride.
Cameron reached over and pushed his own throttle forward
a half, sending his Wolverine into a smart step forward—dii cult
Lieutenant Cameron Baird watched as the odious-black smoke
trail dissipated on the stif mountain winds. Burning debris rained
down across several kilometers. It looked as if the sky was bleeding.
“Can you believe that?” His comm system pounced to life as
James broke the silence. “Wow. Too much.”
Wow ? Watching a Clan Broadsword -class Drop-Ship falling
through a cobalt sky had been sobering, true. Like a l aming
thunderbolt tossed by Zeus’s own hand. But Cameron read deeper.
What the hell was a Ghost Bear force doing raiding Kiamba? What
could be of interest to a lone DropShip on Jacob’s Mountain?
Surely they could care less about elements from MacLeod’s
Regiment of the Northwind Highlanders.
He shivered, though he knew the cockpit didn’t hold a chill
and would soon be anything but cold. He hated it here. Hated
the snow and the isolation from anything living beyond the small
force around him. Hell, he would’ve preferred Hecate’s Swamp to
this eternal cold. But not James. Wherever the action was.
Had Cameron ever been that young? That naïve? He hoped not.
“Yes, James. Wonderful.” Did the boy hear the sarcasm? Probably
not. The starch of his new cooling vest (handed to him, what, six
months ago upon graduation from the NMA?) probably pushed
up against his ears, making it hard for him to hear anything.
Beyond his own voice, of course.
Cameron couldn’t help but let a quirky smile spread his slim
lips, a sparkle l ashing in hazel eyes. He knew a certain lieutenant
colonel who shepherded a younger, stupider Cameron through
his i rst year after the Academy. Who almost throttled him on at
least ten dif erent occasions. At least.
Cameron reached forward and toggled from the topographical
map that displayed across the secondary
screen, to radar, as the ghost of Geof
McFadden’s words seemed to rise up
like holography, temporarily blotting
out the forward view screen and
the snowy terrain beyond.
When you’re a leader, you
lead And protect.
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through the deep snow. One of these days he really did mean
to send a surprise gift to the quartermaster who’d managed to
acquire several of the new WVR-8K from the DCMS. He’d been in it
less than a year, but knew already he never wanted to pilot another
machine. He could’ve probably gotten one of the Clan machines
taken of of Huntress due to his credentials at the Academy, but he
felt coni dent nothing would’ve felt this good. This right.
“Okay, boys,” he spoke up to his own lance, “you heard the boss.
Bad guys over the ridge and we get to clean up the mess. Provided
the l y boys left us any scraps.”
The responding laughter felt good. Although he was serious. With
the way the DropShip had come down, he wouldn’t be surprised if
they found nothing but a black smear against pristine white.
Ten minutes passed way too slowly. Manipulating pedals
and joysticks to maneuver through the thick powder and heavy
woods, he kept an eye on the radar, which showed almost a dozen
green darts moving forward to the guesstimated position of the
downed craft. With the high iron-content of the mountain, good
readings of what they would face were simply not coming in. He
knew the DropShip held a capacity to carry i ve Clan ’Mechs. But
how many of them could possible have survived?
The Old Guard made contact i rst; the heavy boom of
autocannon i re echoed across jagged rocks and lonely copses
of trees as McFadden drew i rst blood with his Hatchetman .
Cameron’s own lance simply could not move quickly enough and
McFadden wanted a taste of action before the Hussars. Typical.
“Okay boys. Let’s show ‘em young bloods can keep up with
geriatrics.”
He stomped down on his pedals and vented plasma lifted
his i fty-i ve ton machine into the air, sublimated snow blasting
around him in a send-of halo. He landed smoothly and launched
again, just about cresting the ridge where the battle unfolded.
Then remembered only Karli’s Starslayer mounted jump jets. Ben’s
Hollander and James’ Wolfhound didn’t have the benei t and he
couldn’t leave them over the ridge.
Had to lead. Had to protect.
“Come on boys. I know the Academy gives you better pilot
training than that. Let’s get a move on, eh?” He tried to infuse as
much good natured humor into his voice as he could, tried to hide
his worry. Regardless of the strides to narrow the technology gap
between the Clan and Inner Sphere, Clan ’Mechs still outclassed
Inner Sphere pound for pound.
Geof could pilot circles around almost anyone he knew, but
depending on what lay over the ridge…Cameron’s own lance
could make all the dif erence.
Flashes of sapphire and ruby lit the sky over the ridge, along with
the detonations of multiple heavy explosions. Cameron gripped
joysticks in sweat slicked hands. Willed his lance to move faster.
“They’ve got some serious life left in them,” Geof ’s voice startled
him with its immediate urgency. “If we don’t take down that Mad
Cat , and I mean now, we’re going to be in a world of hurt. Lance,
target the Mad Cat . I’ll deal with the Ril eman .” The commline
descended into a low babble once more.
A Mad Cat ! Damn. A Ril eman ? His mind swirled. What the hell.
Did he mean a Ril eman IIC ? Why would the Clans be i elding an
Inner Sphere design?
He had to wait. A single ’Mech might not make the dif erence,
but a lance would. Beside, he couldn’t leave them. Had to lead.
He stared at his radar, demanding it provide more information.
Suddenly he realized at least one of the Hussars had been able
to move around their own ridge onto the plateau and appeared
to have engaged as well; the tag read Ta i - i Matsu. His assault
BattleMaster would lend considerable weight to their side.
His own lance
i nally pulled even.
“Okay boys, over the
ridge and give ‘em
everything you got,” he
said. Cameron prepared
his weapons to follow his
own advice and ignited
plasma once more, sending
his Wolverine up and over the
ridge…to hell.
Spread out before him, a small,
but terrifyingly urgent battle
unfolded on the under-sized
plateau. The downed DropShip still
burned, sending up a huge bloom
of smoke; a fallen Thor next to the
massive rent in the Broadsword ’s l ank
told him not all the ’Mechs survived. Yet
a thousand meters in front of him held
a Mad Cat and Ril eman , with an Arcas of to the
side, all weapons blazing and hammering the Highlander
forces and the Proserpina BattleMaster .
He saw the Rasalhague logo inside a bear’s head outline on the
machine: First Rasalhague Bears. The Ril eman addition to a Clan
force made sense now
As Cameron brought his own machine down to earth once more
with a last gush of l ame and stretch of myomer, he watched as i re lit
underneath Geof ’s Hatchetman . Time seemed to dial down until he
could perceive individual autocannon shells and PPC beams hung
suspended in mid-air. The Hatchetman l ew forward, on a collision
course with the Ril eman . The pilot simply squared its feet, lined up
both rotary autocannons and let loose a barrage that practically
obscured its outline. Twin, horrii c streams of vomiting death
slashed into the Hatchetman , eating and tearing away at armor like
a bear savaging its meal, mortally wounding the metal giant.
“No!” Cameron managed to scream, as time swooped back to normal.
With an expertise few might have managed under such
circumstances, Geof kept the Hatchetman on course as limbs
began to tear away under the murderous i re.
Like a metal rockslide, the Hatchetman crunched into the
Ril eman with a sound that could be heard even above the din of
battle. Both toppled down in a mangled heap of metal limbs.
Cameron would never be able to remember the next ten
minutes. A haze—formed of tears and rage—seemed to blanket
out his perception. One moment he watched his idol (his father)
die and the next he stood over a fallen Ghost Bear machine, i ring
endless kilojoules of energy into the blasted scraps—all that
remained of the Mad Cat .
As silence descended, shame replaced his rage. Geof would
be rolling over in his metal grave at such a loss of control. He had
done what needed to be done. Had lead.
Had sacrii ced himself to protect his command.
Though Cameron tried initially to do the same, he too easily fell
of . Too easily besmirched the bars (The Bars) he wore. Too easily
forgot his heritage.
He blinked away the tears and the last shreds of his
incapacitating haze. His command needed him. They needed to
mop up and i nd out what might be here that would tempt the
Bears; the rest of the raiding force to deal with elsewhere.
He swallowed several times. Tried to set aside his shame for
another day and opened up a general frequency commline.
Time to lead.
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