program.txt

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  Common standard procedures
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BLOODA  - creates blood that inherits the projectile's motion
          Mem[0] - number of blood particles
          Mem[1] - trashed
          Mem[2] - trashed
          Mem[3] - trashed
BLOODR  - creates blood that does not inherit the projectile's motion
          Mem[0] - number of blood particles
          Mem[1] - trashed
          Mem[2] - trashed
          Mem[3] - trashed
DESTROY - destroys current particle
ESPLINT - creates cloud of splinters
          Mem[0] - trashed
          Mem[1] - trashed
          Mem[2] - number of splinters
          Mem[3] - trashed
          Mem[4] - maximum splinter velocity
FSPLINT - creates cloud of flames
          Mem[0] - trashed
          Mem[1] - trashed
          Mem[2] - number of flames
          Mem[3] - trashed
          Mem[4] - maximum flame velocity
NSPLINT - creates cloud of nuke splinters
          Mem[0] - trashed
          Mem[1] - trashed
          Mem[2] - number of splinters
RSPLINT - creates cloud of radioactivity
          Mem[0] - trashed
          Mem[1] - trashed
          Mem[2] - number of rad units
          Mem[3] - trashed
          Mem[4] - maximum rad unit velocity
SPLINT  - creates cloud of splinters
          Mem[0] - trashed
          Mem[1] - trashed
          Mem[2] - number of splinters
          Mem[3] - trashed

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