Common standard procedures ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLOODA - creates blood that inherits the projectile's motion Mem[0] - number of blood particles Mem[1] - trashed Mem[2] - trashed Mem[3] - trashed BLOODR - creates blood that does not inherit the projectile's motion Mem[0] - number of blood particles Mem[1] - trashed Mem[2] - trashed Mem[3] - trashed DESTROY - destroys current particle ESPLINT - creates cloud of splinters Mem[0] - trashed Mem[1] - trashed Mem[2] - number of splinters Mem[3] - trashed Mem[4] - maximum splinter velocity FSPLINT - creates cloud of flames Mem[0] - trashed Mem[1] - trashed Mem[2] - number of flames Mem[3] - trashed Mem[4] - maximum flame velocity NSPLINT - creates cloud of nuke splinters Mem[0] - trashed Mem[1] - trashed Mem[2] - number of splinters RSPLINT - creates cloud of radioactivity Mem[0] - trashed Mem[1] - trashed Mem[2] - number of rad units Mem[3] - trashed Mem[4] - maximum rad unit velocity SPLINT - creates cloud of splinters Mem[0] - trashed Mem[1] - trashed Mem[2] - number of splinters Mem[3] - trashed
krystian_w4