[Adventure] [11405] Wyrmskull Throne.pdf
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Wyrmskull Throne
The Wyrmskull Throne
Steven E. Schend and Thomas M. Reid
U.S., CANADA, ASIA,
PACIFIC, and LATIN AMERICA
Wizards of the Coast, Inc.
P.O. Box 707
Renton WA 98057-0707
(Questions?) +1-800-324-6496
EUROPEAN HEADQUARTERS
Wizards of the Coast, Belgium
P. B. 2031
2600 Berchem
BELGIUM
+32-70-23-32-77
visit our website at
www.tsr.com
Table of Contents
Introduction
. . . . . ... . . .... .
.. . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Bridge Between Two Worlds
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
The Big Picture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Credits
Design: Steven E. Schend and Thomas M. Reid
Quelzarn Design: Ed Greenwood
Design Brainstorming: Eric Boyd, Dale Donovan, Ed
Greenwood, Julia Martin, and Bill Slavicsek
Editing and Development: Dale Donovan
Creative Director: Kij Johnson
Cover Art: Todd Lockwood
Interior Art: David Roach
Cartography: Lazz
Graphic Design and Production: Dee Barnett
Typography: Eric Haddock
Art Direction: Paul Hanchette
A Night in Toralth
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Already in the Swim?
............................................ 11
Dramatis Personae
................................................. 12
Fall of the Hammer
............................................... 15
A Call to Arms
...................................................... 16
Campaign Links
.................................................... 17
Welcome to Serôs
.............................................. 19
The Rising Chaos
.................................................. 19
Dont PanicIts Only Water!
.............................. 20
So Near yet
So Far
...............................................
.21
Out of the Clear Blue.. .........................................
.24
Throne to the Fishes
............................................. 25
Special Thanks
To Ed Greenwood and Eric Boyd, for friendship
and all things dwarven
Into the Twisted Tunnels
................................... 26
Tunnel Basics
........................................................ 26
Exploring the Tunnels
........................................... 28
The Throne Revealed
........................................... 35
Unlikely Allies
...................................................... 37
Campaign setting based on the original campaign world of Ed Greenwood.
Based on the original D
UNGEONS
& DRAGONS® rules created by E. Gary Gygax
and Dave Arneson.
A
DVANCED
D
UNGEONS
& D
RAGONS
, AD&D, B
IRTHRIGHT
, C
REATURE
C
RUCIBLE
,
D
RAGON
, D
UNGEON
, D
UNGEONS
& D
RAGONS
, F
ORGOTTEN
R
EALMS
, and
W
ORLD OF
G
REYHAWK
are registered trademarks owned by TSR, Inc.
M
ONSTROUS
M
ANUAL
is a trademark owned by TSR, Inc. All TSR characters,
character names, and the distinctive likenesses thereof are trademarks owned by
TSR, Inc. TSR, Inc. is a subsidiary of Wizards of the Coast, Inc.
To Claim the Throne
......................................... 39
Into Kraoks Lair..
.................................................. 39
©1999 TSR Inc. All rights reserved. Made in the U.S.A.
This product is protected under the copyright laws of the United States of
America. Any reproduction or unlawful use of the material or artwork contained
herein is prohibited without the express written permission of TSR, Inc.
Distributed to the toy, hobby, and comic trade in the United States and Canada
by regional distributors. Distributed worldwide by Wizards of the Coast, Inc. and
regional distributors.
Epilogue ............................................................
44
Gantar Retains the Throne
................................... 44
Gantar Loses the Throne
...................................... 44
Appendix I: Rules for Underwater Adventuring ...45
Appendix II: The Shipwreck Plains .................. 46
Random Encounters
.............................................. 47
This material is protected under the copyright laws of the United States of
America. Any reproduction or unauthorized use of the material or artwork
contained herein is prohibited without the express written permission of TSR, Inc.
This product is a work of fiction. Any similarities to actual people,
organizations, places, or events is purely coincidental.
Appendix III: Monsters
..................................... 4 8
Feeblestar..
............................................................. 48
Quelzarn
................................................................ 49
Shalarin
................................................................ .50
Slithering Hoard
...................................................
51
Appendix IV: Magic
...........................................
52
The Mythal at Myth Nantar
..................................
52
The Wyrmskull Throne
...........................................
53
The Ruling Scepters of Shanatar
.............................
56
The Librarian
..........................................................
59
The Staff of the Deep
...............................................
60
The Tome of Tujar the Dark Adherent
....................
61
Other Magical Items
.............................................
62
2
Introduction
ost for centuries, the Wyrmskull Throne has many legends and wild
tales attached to it, but one thing remained certain: He who
claimed the Wyrmskull Throne claimed the legacies and lost treas-
ures of the lost dwarven kingdom of Shanatar. That alone made the
obsidian seat worth seeking. Now, its location is rumored, but re-
mains hidden, and many hands reach out of the shadows seeking to touch its power,
its wealth, and its influence.
Welcome to The Wyrmskull Throne, the latest adventure within the F
ORGOTTEN
R
EALMS
® campaign setting. This module is designed for mid-level adventurers (levels
4-7), though it can be adjusted for higher-level play with simple adjustments to the
monster ratios and additional encounters. All that the DM and players need to use
this module in a Realms campaign is this module, the Players Handbook, D
UNGEON
M
ASTER
® Guide, and the M
ONSTROUS
M
ANUAL
tome. The Wyrmskull Throne pro-
vides all the information the Dungeon Master needs for one major adventure and
numerous smaller side adventures; in addition, it also provides material to expand
the details and plots into a full-blown campaign. While not essential for this adven-
ture, we strongly recommend using the Sea of Fallen Stars campaign supplement
(TSR #11393) to both easily understand many of the details in this adventure and to
expand the scope of the adventure into an undersea campaign in the aquatic world of
Serôs (the name used by its inhabitants to refer to their home) in Faerûns Inner Sea.
he Wyrmskull Throne adventure bridges numerous gaps in F
ORGOTTEN
R
EALMS
(FR) campaign continuity and attempts to bring a number of broad factors into
any FR campaign. Its purpose as a bridge is two-fold, bringing the past alive and re-
minding folks of the glories of by-gone eras, and creating an exciting series of events
that reveal the newest area to be explored within the F
ORGOTTEN
R
EALMS
campaign.
This adventure uses the history of southern Faerûn and the evocative name of the
Wyrmskull Throne to provide a connection to Faerûn's past, and some hope for the fu-
ture, by having PCs locate this artifact and possibly help use it to restore Shanatar, the
greatest empire of the dwarves! While there are few immediate historical lessons in
this module for those PCs unfamiliar with Shanatars lore, merely finding and claim-
ing the Throne can lead to an exciting campaign of discovering the pasts secrets.
With its villains and the major setting of this adventure, this module also serves
as an introduction to Serôs, the underwater world of the Inner Sea. For those who
have not yet examined the Sea of Fallen Stars, do not worry; this module is con-
structed to avoid the pitfalls of rules difficulties and to give brief explanations for
things examined more fully therein. Simply put, The Wyrmskull Throne provides
both DMs and players with a small, focused area in which to explore Serôs, and
placing the entire adventure within the confines of an elven mythal greatly eases the
transition between a land-bound and an aquatic campaign. If this adventure leads
your gaming group into an extended stay in Serôs, the above-mentioned campaign
supplement provides all of the Realms-related source material and a brief overview
of rules. For in-depth rules on underwater adventuring, look to Of Ships and the Sea
(TSR #02170) by Keith Strohm.
3
Bridge Between Two Worlds
T
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