02 Streams Of Silver.rtf

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     We've dug our holes and hallowed caves

     Put goblin foes in shallow graves

     This day our work is just begun

     In the mines where silver rivers run

     Beneath the stone the metal gleams

     Torches shine on silver streams

     Beyond the eyes of the spying sun

     In the mines where silver rivers run

 

     The hammers chime on Mithril pure

     As dwarven mines in days of yore

     A craftsman's work is never done

     In the mines where silver rivers run

 

     To dwarven gods we sing our praise

     Put another orc in a shallow grave

     We know our work has just begun

     In the land where silver rivers run

 

                         As with everything I do,

                             To my wife, Diane

                     And to the most important people

                               in our lives

                         Bryan, Geno, and Caitlin

 

 

 

    Prelude

 

    Maps

 

    Book 1: Searches

    Chapter 1     A Dagger at Their Backs

    Chapter 2     City of Sails

    Chapter 3     Night Life

    Chapter 4     The Conjuring

    Chapter 5     The Crags

    Chapter 6     Sky Ponies

    Chapter 7     Dagger and Staff

 

    Book 2: Allies

    Chapter 8     To the Peril of Low-Flying Birds

    Chapter 9     There is No Honor

    Chapter 10     Bonds of Reputation

    Chapter 11     Silverymoon

    Chapter 12     The Trollmoors

    Chapter 13     The Last Run

    Chapter 14     Star Light, Star Bright

    Chapter 15     The Golem's Eyes

 

    Book 3: Trails Anew

    Chapter 16     Days of Old

    Chapter 17     The Challenge

    Chapter 18     The Secret of Keeper's Dale

    Chapter 19     Shadows

    Chapter 20     End of a Dream

    Chapter 21     Silver in the Shadows

    Chapter 22     The Dragon of Darkness

    Chapter 23     The Broken Helm

    Chapter 24     Eulogy for Mithril Hall

 

    Epilogue

 

    About the Author

 

 

 

 

                                  Prelude

 

    On a dark throne in a dark place perched the dragon of shadow: Not a

very large worm, but foulest of the foul, its mere presence, blackness; its

talons, swords worn from a thousand thousand kills; its maw ever warm with

the blood of victims; its black breath, despair.

    A raven's coat was its tested scales, so rich in their blackness that

they shimmered in colors, a scintillating facade of beauty for a soulless

monster. Its minions named it Shimmergloom and paid it all honor.

    Gathering its strength over the course of centuries, as dragons do,

Shimmergloom kept its wings folded back and moved not at all, except to

swallow a sacrifice or to punish an insolent underling. It had done its

part to secure this place, routing the bulk of the dwarven army that stood

to face its allies.

    How well the dragon had eaten that day! The hides of dwarves were tough

and muscled, but a razor-toothed maw was well suited to such a meal.

    And now the dragon's many slaves did all the work, bringing it food and

heeding to its every desire. The day would come when they would need the

power of the dragon again, and Shimmergloom would be ready. The huge mound

of plundered treasures beneath it fueled the dragon's strength, and in this

respect, Shimmergloom was surpassed by none of its kind, possessing a hoard

beyond the imagination of the richest kings.

    And a host of loyal minions, willing slaves to the dragon of darkness.

 

                                 * * * * *

 

    The chill wind that gave Icewind Dale its name whistled across their

ears, its incessant groan eliminating the casual conversation the four

friends usually enjoyed. They moved west across the barren tundra, and the

wind, as always, came from the east, behind them, quickening their already

strong pace.

    Their posture and the determined drive of their strides reflected the

eagerness of a newly begun quest, but the set of each adventurer's face

revealed a different perspective of the journey.

    The dwarf, Bruenor Battlehammer, leaned forward from his waist, his

stocky legs pumping mightily beneath him, and his pointed nose, poking out

above the shag of his wagging red beard, led the way. He seemed set in

stone, apart from his legs and beard, with his many-notched axe held firmly

before him in his gnarled hands, his shield, emblazoned with the standard

of the foaming mug, strapped tightly on the back of his overstuffed pack,

and his head, adorned in a many-dented horned helm, never turning to either

side. Neither did his eyes deviate from the path and rarely did they blink.

Bruenor had initiated this journey to find the ancient homeland of Clan

Battlehammer, and though he fully realized that the silvery halls of his

childhood were hundreds of miles away, he stomped along with the fervor of

one whose long-awaited goal is clearly in sight.

    Beside Bruenor, the huge barbarian, too, was anxious. Wulfgar loped

along smoothly, the great strides of his long legs easily matching the

dwarf's rolling pace. There was a sense of urgency about him, like a

spirited horse on a short rein. Fires hungry for adventure burned in his

pale eyes as clearly as in Bruenor's, but unlike the dwarf, Wulfgar's gaze

was not fixed upon the straight road before them. He was a young man out to

view the wide world for the first time and he continually looked about,

soaking up every sight and sensation that the landscape had to offer.

    He had come along to aid his friends on their adventure, but he had

come, as well, to expand the horizons of his own world. The entirety of his

young life had been spent within the isolating natural boundaries of

lcewind Dale, limiting his experiences to the ancient ways of his fellow

barbarian tribesmen and the frontier peoples of Ten-Towns.

    There was more out there, Wulfgar knew, and he was determined to grasp

as much of it as he possibly could.

    Less interested was Drizzt Do'Urden, the cloaked figure trotting easily

beside Wulfgar. His floating gait showed him to be of elven heritage, but

the shadows of his low-pulled cowl suggested something else. Drizzt was a

drow, a black elf, denizen of the lightless underworld. He had spent

several years on the surface, denying his heritage, yet had found that he

could not escape the aversion to the sun inherent in his people.

    And so he sunk low within the shadow of his cowl, his stride

nonchalant, even resigned, this trip being merely a continuation of his

existence, another adventure in a life-long string of adventures. Forsaking

his people in the dark city of Menzoberranzan, Drizzt Do'Urden had

willingly embarked upon the road of the nomad. He knew that he would never

be truly accepted anywhere on the surface; perceptions of his people were

too vile (and rightly so) for even the most tolerant of communities to take

him in. The road was his home now, he was always traveling to avoid the

inevitable heartache of being forced from a place that he might have come

to love.

    Ten-Towns had been a temporary sanctuary. The forlorn wilderness

settlement housed a large proportion of rogues and outcasts and, though

Drizzt wasn't openly welcomed, his hard-earned reputation as a guardian of

the towns' borders had granted him a small measure of respect and tolerance

from many of the settlers. Bruenor named him a true friend, though, and

Drizzt had willingly set out beside the dwarf on the trek, despite his

apprehension that once he moved out beyond the influence of his reputation,

the treatment he received would be less than civil.

    Every so often, Drizzt dropped back the dozen yards or so to check on

the fourth member of the party. Huffing and puffing, Regis the halfling

brought up the rear of the troupe (and not by choice) with a belly too

round for the road and legs too short to match the pumping strides of the

dwarf. Paying now for the months of luxury he had enjoyed in the palatial

house in Bryn Shander, Regis cursed the turn of luck that had forced him to

the road. His greatest love was comfort and he worked at perfecting the

arts of eating and sleeping as diligently as a young lad with dreams of

heroic deeds swung his first sword. His friends were truly surprised when

he joined them on the road, but they were happy to have him along, and even

Bruenor, so desperate to see his ancient homeland again, took care not to

set the pace too far beyond Regis's ability to keep up.

    Certainly Regis pushed himself to his physical limits, and without his

customary complaining. Unlike his companions, though, whose eyes looked to

the road up ahead, he kept glancing back over his shoulder, back toward

Ten-Towns and the home he had so mysteriously abandoned to join in the

journey.

    Drizzt noted this with some concern.

    Regis was running away from something.

 

    The companions kept their westerly course for several days. To their

south, the snow-capped peaks of the jagged mountains, the Spine of the

World, paralleled their journey. This range marked the southern boundary to

Icewind Dale and the companions kept an eye out for its end. When the

westernmost peaks died away to flat ground, they would turn south, down the

pass between the mountains and the sea, running out of the dale altogether

and down the last hundred mile stretch to the coastal city of Luskan.

    Out on the trail each morning before the sun rose at their backs, they

continued running into the last pink lines of sunset, stopping to make camp

at the very last opportunity before the chill wind took on its icy

nighttime demeanor.

    Then they were back on the trail again before dawn, each running within

the solitude of his own perspectives and fears.

    A silent journey, save the endless murmur of the eastern wind.

 

                                  Book 1:

                                  Searches

 

                                     1

                          A Dagger at Their Backs

 

    He kept his cloak pulled tightly about him, though little light seeped

in through the curtained windows, for this was his existence, secretive and

alone. The way of the assassin.

    While other people went about their lives basking in the pleasures of

the sunlight and the welcomed visibility of their neighbors, Artemis

Entreri kept to the shadows, the dilated orbs of his eyes focused on the

narrow path he must take to accomplish his latest mission.

    He truly was a professional, possibly the finest in the entire realms

at his dark craft, and when he sniffed out the trail of his prey, the

victim never escaped. So the assassin was unbothered by the empty house

that he found in Bryn Shander, the principal city of the ten settlements in

the wasteland of Icewind Dale. Entreri had suspected that the halfling had

slipped out of Ten-Towns. But no matter; if this was indeed the same

halfling that he had sought all the way from Calimport, a thousand miles

and more to the south, he had made better progress than he ever could have

hoped. His mark had no more than a two-week head start and the trail would

be fresh indeed.

    Entreri moved through the house silently and calmly, seeking hints of

the halfling's life here that would give him the edge in their inevitable

confrontation. Clutter greeted him in every room - the halfling had left in

a hurry, probably aware that the assassin was closing in. Entreri

considered this a good sign, further heightening his suspicions that this

halfling, Regis, was the same Regis who had served the Pasha Pook those

years ago in the distant southern city.

    The assassin smiled evilly at the thought that the halfling knew he was

being stalked, adding to the challenge of the hunt as Entreri pitted his

stalking prowess against his intended victim's hiding ability. But the end

result was predictable, Entreri knew, for a frightened person invariably

made a fatal mistake.

    The assassin found what he was looking for in a desk drawer in the

master bedroom. Fleeing in haste, Regis had neglected to take precautions

to conceal his true identity. Entreri held the small ring up before his

gleaming eyes, studying the inscription that clearly identified Regis as a

member of Pasha Pook's thieves' guild in Calimport. Entreri closed his fist

about the signet, the evil smile widening across his face.

    "I have found you, little thief," he laughed into the emptiness of the

room. "Your fate is sealed. There is nowhere for you to run!"

    His expression changed abruptly to one of alertness as the sound of a

key, in the palatial house's front door echoed up the hallway of the grand

staircase. He dropped the ring into his belt pouch and slipped, as silent

as death, to the shadows of the top posts of the stairway's heavy banister.

 

    The large double doors swung open, and a man and a young woman stepped

in from the porch ahead of two dwarves. Entreri knew the man, Cassius, the

spokesman of Bryn Shander. This had been his home once, but he had

relinquished it several months earlier to Regis, after the halfling's

heroic actions in the town's battle against the evil wizard, Akar Kessell,

and his goblin minions.

    Entreri had seen the other human before, as well, though he hadn't yet

discovered her connection to Regis. Beautiful women were a rarity in this

remote setting, and this young woman was indeed the exception. Shiny auburn

locks danced gaily about her shoulders, the intense sparkle of her dark

blue eyes enough to bind any man hopelessly within their depths.

    Her name, the assassin had learned, was Catti-brie. She lived with the

dwarves in their valley north of the city, particularly with the leader of

the dwarven clan, Bruenor, who had adopted her as his own a dozen years

before when a goblin raid had left her orphaned.

    This could prove a valuable meeting, Entreri mused. He cocked an ear

through the banister poles to hear the discussion below.

    "He's been gone but a week!" Catti-brie argued.

    "A week with no word," snapped Cassius, obviously upset. "With my

beautiful house empty and unguarded. Why, the front door was unlocked when

I came by a few days ago!"

    "Ye gave the house to Regis," Catti-brie reminded the man.

    "Loaned!" Cassius roared, though in truth the house had indeed been a

gift. The spokesman had quickly regretted turning over to Regis the key to

this palace, the grandest house north of Mirabar. In retrospect, Cassius

understood that he had been caught up in the fervor of that tremendous

victory over the goblins, and he suspected that Regis had lifted his

emotions even a step further by using the reputed hypnotic powers of the

ruby pendant.

    Like others who had been duped by the persuasive halfling, Cassius had

come to a very different perspective on the events that had transpired, a

perspective that painted Regis unfavorably.

    "No matter the name ye call it," Catti-brie conceded, "ye should not be

so hasty to decide that Regis has forsaken the house."

    The spokesman's face reddened in fury. "Everything out today!" he

demanded. "You have my list. I want all of the halfling's belongings out of

my house! Any that remain when I return tommorrow shall become my own by

the rights of possession! And I warn you, I shall be compensated dearly if

any of my property is missing or damaged!" He turned on his heel and

stormed out the doors.

    "He's got his hair up about this one," chuckled Fender Mallot, one of

the dwarves. "Never have I seen one whose friends swing from loyalty to

hatred more than Regis!"

    Catti-brie nodded in agreement of Fender's observation. She knew that

Regis played with magical charms, and she figured that his paradoxical

relationships with those around him were an unfortunate side effect of his

dabblings.

    "Do ye suppose he's off with Drizzt and Bruenor?" Fender asked. Up the

stairs, Entreri shifted anxiously.

    "Not to doubt," Catti-brie answered. "All winter they've been asking

him to join in the quest for Mithril Hall, an' to be sure, Wulfgar's

joining added to the pressure."

    "Then the little one's halfway to Luskan, or more," reasoned Fender.

"And Cassius is right in wantin' his house back."

    "Then let us get to packing," said Catti-brie. "Cassius has enough o'

his own without adding to the hoard from Regis's goods."

    Entreri leaned back against the banister. The name of Mithril Hall was

unknown to him, but he knew the way to Luskan well enough. He grinned

again, wondering if he might catch them before they ever reached the port

city.

    First, though, he knew that there still might be some valuable

information to be garnered here. Catti-brie and the dwarves set about the

task of collecting the halfling's belongings, and as they moved from room

to room, the black shadow of Artemis Entreri, as silent as death, hovered

about them. They never suspected his presence, never would have guessed

that the gentle ripple in the drapes was anything more than a draft flowing

in from the edges of the window, or that the shadow behind a chair was

disproportionately long.

    He managed to stay close enough to hear nearly all of their

conversation, and Catti-brie and the dwarves spoke of little else than the

four adventurers and their journey to Mithril Hall. But Entreri learned

little for his efforts. He already knew of the halfling's famed companions

- everyone in Ten-Towns spoke of them often: of Drizzt Do'Urden, the

renegade drow elf, who had forsaken his dark-skinned people in the bowels

of the Realms and roamed the borders of Ten-Towns as a solitary guardian

against the intrusions of the wilderness of Icewind Dale; of Bruenor

Battlehammer, the rowdy leader of the dwarven clan that lived in the valley

near Kelvin's Cairn; and most of all, of Wulfgar, the mighty barbarian, who

was captured and raised to adulthood by Bruenor, returned with the savage

tribes of the dale to defend Ten-Towns against the goblin army, then struck

up a truce between all the peoples of Icewind Dale. A bargain that had

salvaged, and promised to enrich, the lives of all involved.

    "It seems that you have surrounded yourself with formidable allies,

halfling," Entreri mused, leaning against the back of a large chair, as

Catti-brie and the dwarves moved into an adjoining room. "Little help they

will offer. You are mine!"

    Catti-brie and the dwarves worked for about an hour, filling two large

sacks, primarily with clothes. Catti-brie was astounded with the stock of

possessions Regis had collected since his reputed heroics against Kessell

and the goblins - mostly gifts from grateful citizens. Well aware of the

halfling's love of comfort, she could not understand what had possessed him

to run off down the road after the others. But what truly amazed her was

that Regis hadn't hired porters to bring along at least a few of his

belongings. And the more of his treasures that she discovered as she moved

through the palace, the more this whole scenario of haste and impulse

bothered her. It was too out of character for Regis. There had to be

another factor, some missing element, that she hadn't yet weighed.

    "Well, we got more'n we can carry, and most o' the stuff anyway!"

declared Fender, hoisting a sack over his sturdy shoulder. "Leave the rest

for Cassius to sort, I say!"

    "I would no' give Cassius the pleasure of claiming any of the things,"

Catti-brie retorted. "There may yet be valued items to be found. Two of ye

take the sacks back your rooms at the inn. I'll be finishing the work up

here."

    "Ah, yer too good to Cassius," Fender grumbled. "Bruenor had him marked

right as a man taking too much pleasure in counting what he owns!"

    "Be fair, Fender Mallot," Catti-brie retorted, though her agreeing

smile belied any harshness in her tone. "Cassius served the towns well in

the war and has been a fine leader for the people of Bryn Shander. Ye've

seen as well as meself that Regis has a talent for putting up a cat's fur!"

 

    Fender chuckled in agreement. "For all his ways of gettin' what he

wants, the little one has left a row or two of ruffled victims!" He patted

the other dwarf on the shoulder and they headed for the main door.

    "Don't ye be late, girl," Fender called back to Catti-brie. "We're to

the mines again. Tomorrow, no later!"

    "Ye fret too much, Fender Mallot!" Catti-brie said, laughing.

    Entreri considered the last exchange and again a smile widened across

his face. He knew well the wake of magical charms. The "ruffled victims"

that Fender had spoken of described exactly the people that Pasha Pook had

duped back in Calimport. People charmed by the ruby pendant.

    The double doors closed with a bang. Catti-brie was alone in the big

house - or so she thought.

    She was still pondering Regis's uncharacteristic disappearance. Her

contin...

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