02 Diggers.txt

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Published by
Delacone Press

Bantam Doubleday Dell Publishing Group, Inc.
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New York, New York 10103

This work was originally published in Great
Britain by Transworld Publishers Ltd.

Copyright © 1989 by Terry and Lyn Pratchett

All rights reserved. No part of this book may be
reproduced or transmitted in any form or by any

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Library of Congress Cataloging in Publication Data

Pratchett, Terry.

Diggers / Terry Pratchett.

p.   cm.

Summary: A group of small creatures called
nomes, whose families have lived for generations
hidden in a department store, are forced to flee to a
country quarry, where they struggle against harsh
weather, destructive humans, and dissension
among themselves.
ISBN 0-385-30152-9
[1. Fantasy.] I. Title.
PZ7.P8865Di 1990

[Fic]÷dc20                           89-78123
CIP
AC

Manufactured in the United States of America
February 1991
10 987654321
BVG

In the beginning . . .

. . . Arnold Bros. (est. 1905) created the Store.

At least, that was the belief of thousands of
nomes who for many generations* had lived under
the floorboards of Arnold Bros. (est. 1905), an old
and respected department store in the middle of
the city.

The Store had become their world. A world with
a roof and walls.

Wind and Rain were ancient legends. So were
Day and Night. Now there were sprinkler systems
and air conditioners, and the nomes' small,
crowded lives ticked to the clock of Opening Time
and Closing Time. The seasons of their year were
January Sales, Spring into Spring Fashions, Sum-
mer Bargains, and Christmas Fayre. Led by the Ab-
bot and priesthood of the Stationer!, they wor-
shipped÷in a polite, easygoing sort of way, so as

* Nome generations, that is. Nomes live ten times faster than
humans. To them, ten years is a long lifetime.

TERRY PRATCHETT

not to upset him÷Arnold Bros. (est. 1905), who
they believed had created everything, i.e., the Store
and all the contents therein.

Some families of nomes had grown rich and
powerful and took the names÷more or less÷of the
Store departments they lived under . . . the Del
Icatessen, the Ironmongri, the Haberdasheri.

And into the Store, on the back of a truck, came
the last nomes to live Outside. They knew what
wind and rain were, all right. That's why they
tried to leave them behind.

Among them was Masklin, rat hunter, and
Granny Morkie, and Grimma, although they were
women and didn't really count. And, of course, the
Thing.

No one quite understood the Thing. Masklin's
people had handed it down for centuries; it was
very important, that was all they knew. When it
came near the electricity in the Store it was able to
talk. It said it was a thinking machine from a ship
which, thousands of years before, had brought the
nomes from a far Store, or possibly star. It also said
it could hear electricity talk, and one of the things
the electricity was saying was that the Store would
be demolished in three weeks.

It was Masklin who suggested that the nomes
leave the Store on a truck. He found, oddly
enough, that actually working out how you could
drive a giant truck was the easiest part. The hardest
part was getting people to believe that they could
do it.

ð   2   '

DIGGERS

He wasn't the leader. He'd have liked to be a
leader. A leader could stick his chin out and do
brave things. What Masklin had to do was argue
and persuade and, sometimes, lie very slightly. He
found it was often easier to get people to do things
if you let them think it was their idea.

Ideas! That was the tricky bit, all right. And
there were lots of ideas that they needed. They
needed to learn to work together. They needed to
learn to read. They needed to think that female
nomes were, well, nearly as intelligent as males (al-
though everyone knew that really this was ridicu-
lous and that if females were encouraged to think
too much their brains would overheat).

Anyway, it all worked. The truck did leave just
before the Store mysteriously burned down, and
hardly damaging anything very much, it was
driven out into the country.

The nomes found an abandoned quarry tucked
into a hillside, and moved into the ruined build-
ings.

And then they knew everything was going to be
All Right. There was going to be, they'd heard, a
Bright New Dawn.

Whatever that was.

Most nomes had never seen a dawn, bright or
otherwise, and if they had they would have known
that the trouble with bright new dawns is that
they're usually followed by cloudy days. With scat-
tered showers.




Six months passed . . .

ð   3   '

TERRY PRATCHETT

*   *

This is the story of the Winter.
This is the story of the Great Battle.
This is the story of the awakening of the Cat, the
Dragon in the Hill, with eyes like great eyes and a
voice like a great voice and teeth like great teeth.
But the story didn't end there.
It didn't start there, either.

The sky blew a gale. The sky blew a fury. The
wind became a wall sweeping across the country, a
giant stamping on the land. Small trees bent, big
trees broke. The last leaves of autumn whirred
through the air like lost bullets.

The garbage dump by the gravel pits was de-
serted. The seagulls that patrolled it had found
shelter somewhere, but it was still full of move-
ment. The wind tore into the heaps as though it
had something particular against old detergent
boxes and leftover shoes. Tin cans rolled into the
ruts and clanked miserably, while lighter bits of
rubbish flew up and joined the riot in the sky.

Still the wind burrowed. Papers rustled for a
while, then got caught and blasted away.

Finally one piece that had been flapping for
hours tears free and flies up into the booming air. It
looks like a large white bird with oblong wings.

Watch it tumble. . . .

It gets caught on a fence, but very briefly. Half of

ð   4   '




DIGGERS

it tears off, and now that much lighter, it pinwheels
across the furrows of the field beyond. . . .

It is just gathering speed when a hedge looms up
and snaps it out of the air like a fly.

5




I.    And in that time were Strange

Happenings: the Air moved harshly, the
Warmth of the Sky grew Less, on some
mornings the tops of puddles grew Hard
and Cold.

II.    And the nomes said unto one another,
What is this Thing?

÷From the Book of Nome, Quarries I, v. I-II

"Winter," said Masklin firmly. "It's called winter."

Abbott Gurder frowned at him.

"You never said it would be like this," he said.
"It's so cold."

"Call this cold?" said Granny Morkie. "Cold?
This ain't cold. You think this is cold? You wait till
it gets really cold!" She was enjoying this, Masklin
noticed; Granny Morkie always enjoyed doom.
"It'll be really cold then, when it gets cold. You get
real frosts, and water comes down out of the sky in
frozen bits!" She leaned back triumphantly. "What
d'you think of that, then? Eh?"

ð   6   '

DIGGERS

"You don't have to use baby talk to us," sighed
Gurder. "We can read, you know. We know what
snow is."

"Yes," said Dorcas. "There used to be cards with
pictures on them, back in the Store. Every time
Christmas Fayre came around. We know about
snow. It's glittery."

"You get robins," agreed Gurder.

"There's, er, actually there's a bit more to it than
that," Masklin began.

Dorcas waved him into silence. "I don't think we
need to worry," he said. "We're well dug in, the
food stores are looking good, and we know where
to go to get more if we need it. Unless anyone's got
anything else to raise, why don't we close the meet-
ing?"

Everything was going well. Or, at least, not very
badly. That sort of thing always worried Masklin.

Oh, there was still plenty of squabbling and
feuds between the various families, but that was
nomish nature for you. That's why they'd set up
the council, which seemed to be working.

Nomes liked arguing. At least the Council of
Drivers meant they could argue without hitting
one another hardly ever.

Funny thing, though. Back in the Store the great
departmental families had run things. But now all
the families were mixed up and, anyway, there
were no departments in a quarry. But by instinct,
almost, nomes liked hierarchies. The world had al-

ð   /   ð

TERRY PRATCHETT

ways been neatly divided between those who told
people what to do, and those who did it. So, in a
strange way, a new set of leaders was emerging.

The Drivers.

It depended on where you had been during the
Long Drive. If you were one of the ones who had
been in the truck cab, then you were a Driver. Ev-
eryone else was just a Passenger. No one talked
about it much. It wasn't official or anything. It was
just that the bulk of nomekind felt that anyone who
could get the Truck all the way here was the sort of
person who knew what they were doing.

Being a Driver wasn't necessarily much fun.

Last year, before they'd found the Store, Masklin
had to hunt all day. Now he only hunted when he
felt like it; the younger Store nomes liked hunting,
and apparently it wasn't right for a Driver to do it.
And they mined potatoes and there'd been a big
harvest of corn from a nearby field, even after the
machines had been around. Masklin would have
preferred the nomes to grow their own food, but
they didn't seem to have the knack of making seeds
grow in the rock-hard ground of the quarry. But
they were getting fed, that was the main thing.

Around him he could feel thousands of nomes
living their lives. Raising families. Settling down.

He wandered back to his own burrow, down un-
der one of the derelict quarry sheds. After a while
he reached a decision and pulled the Thing out of
its own hole in the wall.

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