Hellfrost - Gazetteer.pdf

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PAUL “WIGGY” WADE-WILLIAMS
•GAZETTEER•
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GAZETTEER
BY PAUL “WIGGY” WADE-WILLIAMS & SNOWY
EDITING & PROOFREADING: RON BLESSING
COVER, GRAPHIC DESIGN & TYPESETTING: ROBIN ELLIOTT
COVER ILLUSTRATION: CHRIS KUHLMANN
INTERIOR ART: CHRIS KUHLMANN
CARTOGRAPHY: JUSTIN RUSSELL
THIS EDITION UPDATED WITH ALL KNOWN ERRATA AS OF MARCH 2010
WWW.TRIPLEACEGAMES.COM
©2010 Triple Ace Games. Hellfrost Gazetter and all related marks and logos are trademarks of
Triple Ace Games. All Rights Reserved.
Produced under license by Cubicle 7 Ltd. The Cubicle 7 logo is a trademark of
Cubicle 7 Ltd. ©2010. All Rights Reserved.
PERSMISSION TO PRINT THIS EBOOK IS GIVEN FOR PERSONAL USE ONLY. NO SITE LICENCE IS GIVEN.
THIS GAME REFERENCES THE SAVAGE WORLDS GAME SYSTEM, AVAILABLE FROM PINNACLE ENTERTAINMENT GROUP AT WWW.PEGINC.COM.
SAVAGE WORLDS AND ALL ASSOCIATED LOGOS AND TRADEMARKS ARE COPYRIGHTS OF PINNACLE ENTERTAINMENT GROUP. USED WITH PERMISSION.
PINNACLE MAKES NO REPRESENTATION OR WARRANTY AS TO THE QUALITY, VIABILITY, OR SUITABILITY FOR PURPOSE OF THIS PRODUCT.
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CONTENTS
INTRODUCTION ........................... 3
Types of Settlement.................... 3
Reading the Stat Block ...................... 6
Nordmark ................................. 85
Orcmark ................................... 88
Ostmark.................................... 91
Rimeholm ................................. 94
Royalmark ................................ 96
Seithrby .................................... 99
Shattered Moor ...................... 101
Sunken Realm ........................ 103
Sutmark .................................. 104
Tethilin ................................... 106
Trond, Barony of.................... 107
Unclaimed Lands.................... 109
Vale, The................................. 111
Veermark ................................ 113
Vestmark ................................. 115
Witchwood ............................. 118
Withered Lands ...................... 119
EVIL ORGANIZATIONS.............. 121
Ashen Veil............................... 121
The Awakeners ....................... 122
Cult of the Bear God.............. 122
The Gray League .................... 123
Guardians of the Wild ............ 123
Iceblades ................................ 123
Justiciary ................................. 123
The Order of Twelve .............. 124
Puppeteers ............................. 124
Reclaimers .............................. 124
Seekers of the Black Key ........ 125
Sisters of Mercy ...................... 125
The Sons of Man .................... 126
The Swords of Justice ............ 126
The Velvet Shackle ................. 126
Index ...................................... 127
THE LANDS OF RASSILON ........... 7
Alantaris Isle............................... 7
Angarion ................................... 11
Angmark ................................... 13
Aspiria ...................................... 16
Battlelands, The ....................... 20
Blackstone, Barony of .............. 22
Borderlands, The ..................... 24
Cairn Lands .............................. 28
Chalis ....................................... 30
Coglelund ................................ 33
Crystalfl ow Confederacy .......... 34
Cul, Barony of .......................... 37
Drachenlands ........................... 38
Dwarf Cities.............................. 40
Freelands .................................. 43
Freetown .................................. 48
Frozen Forest ........................... 49
Giant’s Throne ......................... 50
Glittersands .............................. 51
The Great Swamp .................... 53
Heldalund ................................ 55
Heligioland............................... 57
Hellfrost, The ........................... 61
Hrimthyr Isle ............................ 62
Icedale Freeholds ..................... 64
Isle of the Seareavers ............... 66
Lakeland ................................... 67
Liche Lands of Old ................... 68
Magocarcy, The......................... 70
Midmark ................................... 80
Mistlands, The.......................... 83
Nerenel..................................... 84
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INTRODUCTION
This sourcebook details the realms and secret societies of
Rassilon. Everything in this book is for the GM’s eyes only.
While the Hellfrost Player’s Guide and Hellfrost Besti-
ary are written specifi cally for the Savage Worlds system,
this sourcebook contains only a small few rules. Typically
these relate only to die roll bonuses.
Rules information is indicated in the text by square
brackets and applies to the Savage Worlds rules. If you’re
using this book with a different system, you will need
to adjudicate how the rule translates to your chosen
system.
Chapter One delves into each realm, giving a brief
overview of the landscape and major locales. The realms
are organized alphabetically, and each region begins on
a separate page.
Chapter Two takes a look at some of the secret so-
cieties found across Rassilon. For every organization
dedicated to good, there is one whose goals are less
benevolent. Living beings aid vile liches in return for
immortality. Murderous cannibal cults spread terror and
suffering wherever they dwell, and assassins strike down
spellcasters with knowledge of fi re and heat, hopeful the
Hellfrost will spread to cover the world unchallenged.
These organizations are designed as adversaries for
heroes, not as factions they can join. Of course, these
aren’t the only such groups in existence, and GM’s are
free to create their own cults, sects, cabals, and fanatics.
new settlements, ruins, or other places of interest where
they want. There’s no moneylender listed in Drakeport,
for example, but there is if you want there to be.
As well as inhabited locales, there are also other plac-
es of interest. Countless cities, towns, villages, castles,
temples, and towers were demolished during the great
Blizzard War, and countless others have fallen by the
wayside since. Many of these ruins can still be seen in
the landscape. Most have been picked clean, of course,
but artifact hunters occasionally fi nd hidden troves. Most
ruins are home to monsters of various types.
For every ten mundane ruins, there lies a ruin of
greater reward, and greater peril. Few, if any, of these
sites have been explored by the civilized races, and what
secrets they once held are known in the form of myth
and rumor.
PLOT POINTS & ADVENTURES
Fans of other Savage Worlds settings will know they
normally use Plot Points to tell the story of a setting.
Hellfrost is different. Hellfrost is not a Plot Point cam-
paign with one story to tell. Instead, we are supporting
the setting through an adventure line, each detailing one
small quest in a world full of quests.
Whether or not you want to use these future ad-
ventures is up to you. These pages contain a wealth of
adventure seeds within the text and most realms have
a specifi c section regarding current events. The latter is
specifi cally included as adventure seeds for GMs who
enjoy creating their own heroic tales.
EXPANDING THE WORLD
On the following pages are brief summations of the
major geographic regions, realms, settlements, and other
interesting locales of the Hearthlands and Winterlands.
They are not intended to be an in-depth guide to every
culture, race, settlement, and structure. Rather, they are
a starting place for GMs to expand upon.
Each region and settlement listed on the following
pages notes its approximate population, as well as places
of interest. These aren’t all the places known—just a sam-
pling of the most noteworthy. GMs should feel fee to add
TYPES OF SETTLEMENT
As well as adding establishments to existing settle-
ments, you should feel free to add your own settlements.
The map covers a large geographic area, and only the
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