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The Laughter of Death
The Laughter of Death
Paul “Wiggy” Wade-Williams
Editing and Layout By: Paul Wade-Williams and Simon Lucas
Art: Chris Waller, Cheyenne Wright, Rich Yanizeski
Authors Dedications: Maggie (my wife and senior playtester)
Requires the Savage Worlds rules, available at www.greatwhitegames.com.
Savage Worlds, Smiling Jack, Great White Games,
Rippers, and all associated logos herein are
Copyright © 2005, Great White Games.
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Rippers: Horror Roleplaying in the Victorian Age
Introduction
This full-length adventure is set in the town of
Brasov, high in the Transylvania Alps, and introduces
the Circus of Death to the Rippers. Due to the
requirements of the adventure, it must take place in
the late summer of 1892. GM’s wishing to change the
year or locale should feel free to do so, but much of
the background will need reworking.
There is plenty of combat, almost all of it against
members of the Circus of Death (see page 14), but
clue hunting and investigation skills will also prove
beneficial. Novice characters may have a hard fight on
their hands, primarily due to the dangerous foes.
This adventure is independent of the Rippers Plot
Point campaign and can be run at any time.
The History of Brasov
No one knows when Brasov was founded. It is first
mentioned in written texts dating back to 1235, when
the town was known as Corona. Over the centuries
it has had many names, but Brasov is the current one.
It lies near the borders of Moldavia and Wallachia,
making it an ideal trade centre. Brasov has always been
a trading town, and in the 16th century there were
more than 45 corporations, or guilds, based there.
Naturally, the guildmasters were very influential in
the running of the town.
Brasov’s defensive wall was started in the 14th
century in response to the presence of the Turkish
armies south of the River Danube. During this period, it
was the best-defended city in Transylvania. The various
guilds were each responsible for maintaining and
defending their own towers and sections of wall. Much
of the defenses still stand today, though the central
fortress and parts of the wall have disappeared.
The Renaissance came to Brasov in the 16th
century, when Deacon Coresi printed the first books
in Romania there. Several schools, libraries, and
printing presses grew up in the city, making it a place
of culture as well as trade.
The year 1688 is one that will never be forgotten in
Brasov. As well as fighting the armies of the invading
Austrians, a fire almost razed the town to the ground.
If that were not enough, plague followed the fire.
However, Brasov survived these disasters, and quickly
grew back to its former status.
The 19th century, the current epoch, has been
a time of great change. The city walls were partly
removed to allow for growth—factories replaced the
old guilds and trade grew. Transylvania is part of the
Austro-Hungarian Empire in 1892, not Romania. The
“Gazeta de Transilvania,” the first political newspaper
in Transylvania, was first published here in 1838.
Though the majority of inhabitants speak Romanian,
Hungarian is the second language and is spoken by
around a quarter of the population (1 in 4). German
speakers number some 8 per cent (1 in 12).
GM Overview
The adventure revolves around the machinations
of the Ring Master of the Circus Fabulosus (Latin for
“Legendary Circus”), a branch of the Circus of Death.
In 1688, the year of the Great Fire and plague, the Ring
Master, a man of many vices, made a deal with the
Devil by the light of the last full moon of summer.
In return for immortality and power, he swore to
deliver seven innocent souls to Hell every 51 years
(his age when he made he deal). The Devil, ever one
to make things difficult even for his willing disciples,
forced the Ring Master to take his victims from a
certain town, and all must be killed within the space
of the last full moon of the 51-year period. In a bid to
distract attention away from his nefarious activities,
the Ring Master only sacrifices orphans or gypsy
children.
Since the circus was founded, the Ring Master
has attracted other demons to swell the ranks of the
performers. Worse still, he knows a ritual to actually
convert innocent souls into demons. Bearded ladies,
freaks, killer clowns, and worse, haunt the dark
boardwalks of the Circus Fabulosus. In Romania, evil
wears a smiling face.
It has been 51 years, less the current three days of
the impending full moon, since the last sacrifices. As
the curtain opens on this adventure, the Ring Master
begins his search for seven suitable souls. For the
Ring Master this is just another contract to fulfill; for
the heroes, this is guaranteed to be the performance
of a lifetime.
Act 1: The Circus is Coming
The characters are invited to attend a meeting with
Mrs Harker at the Hotel Royal in Bucharest. Meeting in
Bucharest is highly unusual, for it lies in the heart of
Dracula’s domain and is usually dangerous for Rippers
to visit. Whatever the reason, it must be important.
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The Laughter of Death
Scene 1: Meeting in Bucharest
As the adventure begins, the heroes sit in a small
side room—Mrs. Harker has just entered.
adventure) or have Mina simply state that she does
not know the answer.
Q: How do we recognize Father Borescu?
A: “He is a well-built man in his late fifties, with
short white hair and a beard. The little finger of his
left hand is missing the last joint. Ask him how this
happened. He will tell you that a dog bit it off when
he was a child.”
Q: Where is Brasov, exactly?
A: “Brasov lies on the north-west slope of Tampa
Mountain, at an altitude of 1800 feet above sea level.
The main road north from Bucharest runs through
Ploiesti and then through the mountains to Brasov.
Stay on that road and you cannot miss the town.”
Q: What is so special about this book?
A: “Father Borescu believes that it is an early diary
written by Count Dracula. If this is true, it may provide
an insight into our foes’ location and his diabolical
machinations. For reasons that are obvious, its safe
return is of paramount importance.”
“Thank you for your time,” she says, moving
a chair and sitting down. “Although meeting
here is risky, the matter at hand is most
serious. A contact in Brasov, a town high
in the Carpathians, has recently uncovered
a tome he believes contains information
relevant to our cause. Normally we would
have met in Budapest, but traveling the length
of Transylvania is too dangerous. Dracula will
not expect us to come from the south.
“Unfortunately, my husband and I leave
tomorrow on a hunt, and we do not place
our trust in others easily. Van Helsing has
vouched for your discretion and talents, and
I have faith in his judgement. Before I reveal
any further details, I must ask if you will
travel to Brasov immediately and return the
tome to the safehouse?”
Scene 2: The First Encounter
Brasov lies approximately 100 miles north of
Bucharest. The trip to Ploiesti is across the flat
Wallachian Plain, but the remainder of the trip involves
a long climb through the Carpathian Mountains, over
the summit, and halfway down the other side. In
total, the trip takes a little over eight days, the heroes
arriving in the late afternoon on the first night of the
last full moon of summer. There is no need to draw
their attention to the latter fact, but any player who
asks about the moon should be told the truth.
On their way to the Black Church, which lies in the
center of town, the characters hear a child’s scream
from a nearby alley. On investigating, they see a giant
of a man, bare-chested with rippling muscles, carrying
a child over his shoulder toward a brightly painted
caravan. The giant is Atlas, a Strongman in the Circus
of Death, but his motives, at present, are benign.
Should the heroes call out, he stops and stares
at them for a moment before continuing toward
the caravan. If allowed to complete his journey, he
picks up a large piece of paper and carries it over
to a nearby wall. He hands the child a nail and uses
one vast hand to hold up the poster. The child places
the nail in one corner, and Atlas pushes it into the
brickwork using only his thumb.
Of course, some characters may opt to start a fight
based on what they witness. Atlas tries to defend the
child with his own body and use his fists to inflict
Mina pauses while the heroes decide whether or
not to accept the undertaking. If they accept, she
continues.
“Thank you. Your contact is Father Anton
Borescu, the senior priest at the Black Church.
The church lies in the heart of the town and
is unmistakable. He is expecting someone
from our organization, but obviously he does
not know who.” Mina pulls a sealed envelope
from her clutch bag and hands it to you.
“This is a letter of introduction, vouching
for your identities and trustworthiness. Please
hand it to Father Borescu when you arrive.
In return, he will present you with a diary, a
very old diary. According to his description,
there is a bloodstain on the back page, which
should allow you to identify it.
“I have arranged for a carriage to be at
your disposal. A driver can be provided if you
require one. If there are no questions, I shall
bid you farewell and good luck.”
Chances are, the heroes have some questions.
Rather than second guess everything they may ask,
answers to the most obvious questions are provided
below. For questions not listed, either use your
knowledge of the town (gained from reading the
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Rippers: Horror Roleplaying in the Victorian Age
Any character who speaks Latin understands the
circus’ name, which means “Legendary Circus.” Once
the mother and child are gone, Aitor doffs his hat and
calls Atlas into the wagon.
“If you will excuse us, gentlemen,” he
remarks, “we have many more posters to put
up.” He moves to the front of the wagon, picks
up the reins, and the wagon slowly trundles
off down the alley.
nonlethal damage on his attackers. On the third
round, the door to the caravan crashes open and a
tall man wearing a ring master’s costume confronts
the characters verbally.
Aitor Nus: As Ring Master (page 16). Aitor Nus is
several hundred years old but looks like a man in his
early fifties. He is highly intelligent, arrogant, totally
evil, and unwilling to let anyone stand in the way of
his continued immortality. He commands absolute
loyalty from his minions, whose fate is tied to his own
well being. His name is a stage name and a play on the
Latin word Aeternus, which means “Eternal.”
Atlas: Strongman (page 16). Atlas is passed off
as a mute. An incredibly big mute.
“STOP!” he shouts in a loud, deep voice.
“What are you doing to my strongman?”
Scene 3: The Black Church
The Black Church is very easy to locate, being
visible from anywhere in town. As the characters near,
it is obvious why the church is so named—its walls
are blackened stone, as if scorched in a terrible fire.
On entering, a young curate approaches and asks if
he can help. He speaks Romanian, Latin, and a little
Greek and English.
If the characters ask to see Father Borescu, the
curate, whose name is Cadin Marku, shakes his head.
Hopefully the characters cease their hostility at this
point. The ringmaster, Aitor Nus, demands to know
what is happening. If the characters suggest the giant
was harming the child, Aitor laughs.
“Atlas wouldn’t harm a fly. The child is
helping him put up posters.” He reaches down
and grabs a large colored poster from the
rear of the wagon. He holds it up for you to
see. It reads, “Circus Fabulosus, Appearing in
Brasov for three nights only. Ringmaster Aitor
Nus presents strongmen, clowns, and bearded
ladies—spectacles to astound and shock.”
“So you see,” he continues, “there is nothing
to worry about. Ah! Here comes the child’s
mother now.” Glancing round, you see a
peasant lady approaching from the end of
the alley.
Atlas lowers the child to the floor and she
gives him a big kiss on the cheek. The mother
takes the child by the hand, curtsies to Aitor,
and then heads out of the alley. She pays you
little attention. As they turn into the main
street, you hear the mother say, “Be careful
in future. You don’t want to end up like an
orphan, do you?”
“I am sorry,” he says, “but that is impossible.
Father Borescu was called away yesterday
on most important business, He won’t
return for several days. Perhaps I can be of
assistance?”
Asking about the diary also proves futile—Marku
knows nothing about any book for collection and
refuses outright to allow the characters into the
father’s private chambers. Even if they decide to
break in, Borescu is no fool—he keeps the diary on
his person at all times.
Curate Marku apologizes for any inconvenience
Father Borescu’s trip has caused.
“He should be back soon. Why don’t you
stay over at the Black Knight inn? It’s just
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The Laughter of Death
across the square. The circus is in town, so
you could spend a few days enjoying the
sights.”
Act 2: Stranger in the
Night
The first night the characters spend in Brasov, no
matter where they stay, a strange event occurs. Pick
the character with the lowest Spirit to witness the
disturbing scene.
Marku can help if asked about the color of the
Church.
“Most unusual, yes?” he says. “The church
was built in the 14th or 15th century in the
Gothic style, though many of the murals
and tapestries are later additions. The outer
walls were damaged during the Great Fire of
1688. By some miracle, the church survived
the destruction, but it walls were forever
blackened. That is why it is called the Black
Church.
Scene 1: Strange Little Girl
As you sleep, you are dimly aware of the
town clock striking midnight. Suddenly you
shiver, as if the temperature had just dropped
several degrees. Without really knowing why,
you awake with a start. Standing at the end
of your bed, is a young girl, perhaps only
eight or nine years old, clad in rags and
clutching a rag doll.
She stares straight into your eyes and says,
“Seven little orphans armed with sticks, one
got murdered, then there were six.” She then
moves to the door and is gone. In the pale
light, you can’t be sure if she opened the door
or just vanished into thin air.
Marku is happy to give a guided tour. It lasts an hour,
and is both enjoyable and educational, but no useful
information is gained. A small donation to the upkeep
of the church is expected at the end of the tour.
Scene 4: The Black Knight Inn
The Black Knight inn is located just a few dozen
yards from the Black Church. Normally there are
plenty of rooms, but due to the arrival of the circus
many outsiders from neighboring towns and villages
have come to town. At present, there are just three
twin rooms available. Any umarried women in the
group must have a room to themselves or share with
another lady.
Mitru Bentoiu and his wife Voica run the inn and
employ six staff. Rooms are clean and aired daily, the
fire is always lit, and only traditional Romanian dishes
are served. If your players are keeping track of money,
room and board costs £0.50 per night—prices have
gone up since the circus arrived.
During the day and early evening the main bar is
busy, serving peasants and workers, merchants and
visitors. A selection of beer and wine is available, as
well as some potent local spirits. Virtually everyone
is talking about the circus.
By and large, Romanians are friendly folk and happy
to engage in conversation with strangers (at least
during the day). No die rolls are necessary to learn that
the circus comes every 10-12 years, stays just three
nights, and then disappears west toward Budapest and
Vienna. Small wonder then, that when it does come, it
is so popular. The circus has set up camp a half mile
out of town, on the slopes of Mount Tampa.
The girl expects the character to follow. Chances
are, the character will wake his colleagues first. If
there is some reluctance to follow, the girl can be
heard singing the single line outside their window.
On investigating, they see her dancing in the fog-
shrouded street.
If the characters follow the girl, proceed to Scene 2
below. Should they decide to be more cowardly, move
on to Talk of the Town at the end of Scene 2.
Scene 2: First Death
No matter how fast the characters run or what
shortcuts they try to take, they cannot catch the girl.
They come close several times, getting within a few
paces when suddenly she turns a corner. When the
characters follow, the girl has somehow managed to
reach the other end of the street, opening up a large
lead ahead of them.
After some ten minutes of running, the characters
follow the girl into a small cobbled courtyard. The girl
is gone, although there are no other exits. Lying in the
middle of the courtyard is a dead body.
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