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Great Group Games
Group
Games
Boredom-Busting,
Zero-Prep Team Builders
for All Ages
SUSAN RAGSDALE
and
ANN SAYLOR
Great
GREAT GROUP GAMES
Boredom-Busting,
Zero-Prep Team Builders for All Ages
SUSAN RAGSDALE
and
ANN SAYLOR
1
introduction
Great Group Games:
175 Boredom-Busting, Zero-Prep
Team Builders for All Ages
Library of Congress
Cataloging-in-Publication Data
Ragsdale, Susan.
Great group games : 175 boredom-busting,
zero-prep team builders for all ages / Susan
Ragsdale & Ann Saylor.
p. cm.
Summary: “This resource, for all ages, offers a wide
range of activity choices: icebreakers, “straight-
up” games, and reflection activities, perfect for
classrooms, after-school programs, retreats,
workshops, and groups on the go. The fun games
and activities will have participants engaged and
involved, making every moment meaningful”--
Provided by publisher.
Includes bibliographical references and index.
ISBN-13: 978-1-57482-196-3
(pbk. : alk. paper)
ISBN-10: 1-57482-196-2 (pbk. : alk. paper)
1. Group games. I. Saylor, Ann. II. Title.
GV1203.R335 2007
790.1’5--dc22
2007002560
The following are registered
trademarks of Search Institute:
Search Institute
®
,
Developmental Assets
®
,
and
Susan Ragsdale and Ann Saylor
Search Institute Press
Copyright © 2007 by Search Institute
All rights reserved. No parts of this publication
may be reproduced in any manner, mechanical
or electronic, without prior permission from the
publisher except in brief quotations or sum-
maries in articles or reviews, or as individual
activity sheets for educational use only. For
additional permission, write to Permissions at
Search Institute.
“Fire in the Hole” and “Add it Up” (called “Diverse-
gories” in this book) are adapted with permission
of Kendall/Hunt Publishing from
Youth Leadership
in Action
by Project Adventure.
The content of this book has been reviewed
by a number of youth leadership and youth
development professionals. Every effort has
been made to provide sound direction for each
game described herein. The authors, publisher,
and reviewers take no responsibility for the use
or misuse of any materials or methods described
in this book, and will not be held liable for any
injuries caused by playing games from this
book. Please use prudent judgment and take
appropriate safety precautions when playing
all games.
About Search Institute Press
Search Institute Press is a division of Search
Institute, a nonprofit organization that offers
leadership, knowledge, and resources to promote
positive youth development. Our mission at
Search Institute Press is to provide practical and
hope-filled resources to help create a world in
which all young people thrive. Our products are
embedded in research, and the 40 Developmental
Assets
®
—qualities, experiences, and relationships
youth need to succeed—are a central focus of our
resources. Our logo, the SIP flower, is a symbol
of the thriving and healthy growth young people
experience when they have an abundance of assets
in their lives.
10 9 8 7 6 5 4 3 2 1
Printed on acid-free paper in the United States
of America.
Search Institute
615 First Avenue Northeast, Suite 125
Minneapolis, MN 55413
www.search-institute.org
612-376-8955 • 877-240-7251
Licensing and Copyright
The game activity sheets in
Great Group Games:
175 Boredom-Busting, Zero-Prep Team Build-
ers for All Ages
may be copied for educational,
noncommercial purposes as needed. For each
copy, please respect the following guidelines: Do
not remove, alter, or obscure the Search Institute
credit and copyright information on any activity
sheet. Clearly differentiate any material you add for
local distribution from material prepared by Search
Institute. Do not alter the Search Institute material
in content or meaning. Do not resell copies of the
games for profit. Include the specific game name
in the following attribution when you use the same
information in other formats for promotional or
educational purposes:
[Game name] is reprinted
with permission from
Great Group Games:
175 Boredom-Busting, Zero-Prep Team Builders
for All Ages,
by Susan Ragsdale and Ann
Saylor. Copyright © 2007 by Search Institute,
Minneapolis, Minnesota, 877-240-7251,
www.search-institute.org. All rights reserved.
ISBN-13: 978-1-57482-291-5 (e-book)
ISBN-10: 1-57482-291-8
Credits
Editors: Anitra Budd, Susan Wootten
Cover Design: Percolator
Interior Design: Jeenee Lee
Production Coordinator: Mary Ellen Buscher
2
introduction
Contents
7
Acknowledgments
9
Introduction
41
STAGE 2 : BUILDING RELATIONSHIPS
42
Tips for Leading Relationship-
Building Games
19
STAGE 1 : STARTING OFF RIGHT
43
Fun Warm-Ups
43
Zip Bong
43
Zoom
44
Who’s the Leader?
45
You’re a Star!
46
Leadership Line-Up
47
Hog Call
48
You Belong!
48
Impulse
49
Mini-Scavenger Hunt
50
The Smiling Game
20
Tips for Leading Name Games
21
Name Games
21
Singing Names
22
Names in Action
22
Slap, Clap, Snap!
23
Toss-a-Name
24
It’s Your Birthday
24
Name Pulse
25
Silent Scramble
25
Bumpity, Bump Bump Bump!
52
Personality Plus
52
Colorful Conversations
54
Animal Corners
54
Personality Sketches
26
Name Games Plus
26
Behind Every Name
27
The Name Game
28
Milling to Music
29
Share and Tell
30
That’s Me!
31
Team Banners
32
Sticky IDs
33
Crossword Connections
56
Conversation Starters
56
Bag of Questions
57
Pan Game
57
Family Chatter
58
Ticket Talk
59
Two Truths and a Lie
34
Beyond Names: Getting to Really Know You!
34
The Matching Game
35
Take a Hike
36
In the Spotlight
37
Four on a Couch
38
Peek-a-Who?
38
License Plates
39
Mystery Partners
60
Diversity Appreciation
60
Common Ground
61
Tiny Teach
62
Diversegories
64
Diversity ABCs
65
Human Treasure Hunt
3
introduction
67
Energy Builders
67
Bounce
67
Sit Down, Stand Up
68
Finger Fencing
68
One-Handed Shoe Tie
68
Talking Points
69
Signal Switch
69
Life Story
70
National Air Guitar Competition
70
Dance Craze
71
Airplane Aerobics
88
Relays
88
Airplane Relay
89
Over and Under
90
Speed Rabbit
91
On Your Mark
92
Having a Ball
92
Diversity Toss
93
Group Juggle
94
Zip!
96
Precious Treasure
97
Popcorn
98
Elevation
73
STAGE 3 : BECOMING A TEAM
99
Balloon Games
99
Balloon Bop
99
Balloon Body Bop
100
Balloon Body Combo Bop
100
Balloon Chaos
101
Fire in the Hole
73
Tips for Leading Team-Building Games
75
Physical Warm-Ups
75
Funny Bones
75
Player to Player
77
Four Corners Dash
102
Scavenger Hunts
102
Quick Scavenger Hunt
104
Digital Scavenger Hunt
78
Physical Challenges
78
Raise the Bar
79
Jungle Beat
80
Last One Standing
81
Shrinking Ship
82
Pass the Can
106
Word Games
106
Spell Off
107
Four Letter Words!
108
20 Words or Less
109
Alphabet Race
110
Parallel Words
83
Tag Games
83
Predators and Prey in the City
84
Cat and Dog Chase
84
Going for “It”
85
Blob Tag
86
“It” Tag
87
Elbow Tag
111
Group Collaborations
111
Story Circles
112
Group Poetry
4
introduction
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