Yggdrasill-Gen-Con-Characters.pdf

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Sigurd Ivarsson
Archetype: Hirdman
I am a Hirdman, an elite warrior sworn to protect my
clan and my Jarl. My fate is marked by ire and steel. I will
live and die by the sword, under Odin’s judging eye. Can
there be a better way to live?
While I dream of battle, the fates have commanded I
protect the daughter and heir of my lord, Jorun Hrolf-
sdottir. She is proud, untempered and haughty, but a
strong leader. Time will tell if she is worthy of the vow I
have made for her.
Body
Strength 3
Vigour 2
Agility 2
Mind
Intellect 2
Perception 2
Tenacity 3
Soul
Charisma 2
Instinct 1
Communication 2
Gits: Guided by hor, Striking
Weakness: Hot-blooded
Reaction: 5
Movement: 4
Physical Defence: 5
Mental Defence: 6
Hit Points: 40 (20/10/0)
Furor Pool: 3
Skills
Athletics 3, Dodge 4, Navigation 2, Ride 3, Saga 1,
Survival 1, Swim 1, hrow 4, Vigilance 2,
Long Weapons 7
Combat Feats
Level 1: Stun (may force a target into defensive stance)
Level 1: Quick as Lightning (may swap initiative rank)
Level 2: Come to Me! (may divide dice against
multiple opponents)
Equipment (Total armour value: 12)
Long sword, two throwing axes, lamellar armour,
helmet, reinforced leather bracers, reinforced
leather greaves, shield.
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Hild Thorbjornsdottir
Archetype: Volva
I see the path of fate; I hear the Aesir and Vanir whisper
their words, wise or mad, in my mind. Few understand
what I see. he Volva are prophetesses and seers when the
auguries are good, but foul witches when the threads of
Fate deceive us.
I do not mind my role. It is my heritage, my git. I like
the respect, even the fear, in the eyes of the men I meet. I
am tasked to follow my friend and Jarl, Jorun Hrolfsdottir.
I will counsel her as best I can, and try to shield her from
the danger and sufering that I see before us.
Body
Strength 1
Vigour 2
Agility 2
Mind
Intellect 3
Perception 2
Tenacity 3
Soul
Charisma 2
Instinct 3
Communication 1
Gits: Initiate (Runes), Perfect Memory
Weakness: Fearful (of being trapped underground)
Reaction: 8
Movement: 4
Physical Defence: 7
Mental Defence: 9
Hit Points: 37 (18/9/0)
Furor Pool: 8
Skills
Empathy 3, Knowledge (Divini-
ties: Aesir and Vanir) 3, Saga 1,
Search 2, Seidr 6, Superstition 3,
Survival 1,
Vigilance 2, Short Weapons 4, Runes 2
Combat Feats
None
Magic
Seidr: Murmurs in the Bone (Level 2), Master
Fog (Level 1), Remove Fear / Cause Fear (Level 1)
Equipment (Total armour value: 2)
Dagger, fur shoulder guards on long robe, knucklebones,
sorcerer’s staf, pouch of ingredients.
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Thorgrim Olavsson
Archetype: Berserker
I am not a warrior, I am the battle. I am not the blade
in my hand, but the passion of fury itself. hor himself
answers my call and I feel his power within me as I
charge into battle. All my fear and pain is given to my
enemies, and they fall like wheat before me.
I am sent to babysit the little girl of my Jarl , but I shall
judge her not by her deeds or her honeyed words. I shall
judge her by her heart when I see the look in her eyes
before we charge into battle together.
Body
Strength 4
Vigour 3
Agility 2
Mind
Intellect 1
Perception 2
Tenacity 3
Soul
Charisma 1 Instinct 2
Communication 1
Gits: Savage Warrior
(Berserker), Iron Body
Weakness: Impetuous
Reaction: 5 Movement: 5
Physical Defence: 7
Mental Defence: 6
Hit Points: 40 (20/10/0)
Furor Pool: 8
Skills
Athletics 3, Climbing 2, Dodge
3, Intimidation 4,
Navigation 2, Superstition 1,
Survival 4, Swim 1, Vigilance 3,
Two-handed Weapons 7
Combat Feats
Level 1: Impetuous Charge (may add Move to damage)
Level 1: Bloodthirsty Howl
(reduce targets’ defence score)
Level 2: Fierce as a Bear! (+10 damage +2 Furor)
Equipment (Total armour value: 5)
Two-handed axe, fur shoulder guards, reinforced
leather bracers, reinforced leather greaves.
944955115.004.png
Klemet Gandalvsson
Archetype: Thulr
Yggdraill is all around us. I stand in the shelter of the
great oak, it gives me life and power. But it also teaches
me of death and darkness. I guide those who cannot
hear the whispers from its leaves and branches.
Where the Volva are seers of the Gods, I am a
seer of nature and Midguard. My counsel is of the
land and the world, not fate and the Gods. I pray
they heed it, and not think it madness.
Body
Strength 2 Vigour 2
Agility 2
Mind
Intellect 3 Perception 2
Tenacity 3
Soul
Charisma 1 Instinct 3
Communication 1
Gits: Initiate, Woodsman
Weakness: Strange
Reaction: 8
Movement: 4
Physical Defence: 7
Mental Defence: 9
Hit Points: 38 (19/9/0)
Furor Pool: 8
Skills
Empathy 1, Herbalism 4, Knowledge (Funeral
Rites) 3, Medicine 3, Stealth 2, Survival 4,
Short Weapons 4, Runes 2, Seidr 6
Combat Feats
Level 1: Stun (may force a target into defen-
sive stance)
Magic
Seidr: Improve Physical Defence (Level 1),
Healing Hands / Harming Hands (Level 1)
Equipment (Total armour value: 4)
Axe, fur shoulder guards on cloak, leather
vest, morbid trinkets, medicinal herbs.
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Yngwe Gilsursson
Archetype: Skald
Not all of us are born to be warriors, but I shall tell you a
great secret. he tales of warriors only become legends when
a skald deems them worthy of a saga. Anyone can swing a
sword, but it takes skill and talent to make such bloodshed
into a tale that will last the ages.
I seek adventure that I may be there to record the greatest
of deeds. But I have also noticed that any group of warriors
and mad sorcerers needs someone with a fair tongue and a
sharp mind if they are going to get anywhere at all.
Body
Strength 2
Vigour 2
Agility 2
Mind
Intellect 2
Perception 2
Tenacity 2
Soul
Charisma 2
Instinct 2
Communication 2
Gits: Initiate ( Galdr ), Loki’s Mask
Weakness: Curious
Reaction: 6
Movement: 4
Physical Defence: 6
Mental Defence: 6
Hit Points: 37 (18/9/0)
Furor Pool: 6
Skills
Art (Music) 3, Art (Poetry) 2, Dodge 2, Eloquence 5, Sagas 4,
Stealth 2, Traditions 2, Long Weapons 3, Galdr 4
Combat Feats
Level 1: Quick as Lightning (may swap initiative
rank)
Magic
Charms: Sleep, Seduction
Illusions: Hearing.
Equipment (Total armour value: 3)
Short sword, leather vest, reinforced
leather bracers, lyre.
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