DeBerg - Computational Geometry - Algorithms and Applications 3e (Springer, 2008).pdf

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Computational Geometry
Third Edition
Mark de Berg · Otfried Cheong
Marc van Kreveld · Mark Overmars
Computational Geometry
Algorithms and Applications
Third Edition
123
Prof. Dr. Mark de Berg
Department of Mathematics
and Computer Science
TU Eindhoven
P.O. Box 513
5600 MB Eindhoven
The Netherlands
mdberg@win.tue.nl
Dr. Marc van Kreveld
Department of Information
and Computing Sciences
Utrecht University
P.O. Box 80.089
3508 TB Utrecht
The Netherlands
marc@cs.uu.nl
Dr. Otfried Cheong, ne Schwarzkopf
Department of Computer Science
KAIST
Gwahangno 335, Yuseong-gu
Daejeon 305-701
Korea
otfried@kaist.edu
Prof. Dr. Mark Overmars
Department of Information
and Computing Sciences
Utrecht University
P.O. Box 80.089
3508 TB Utrecht
The Netherlands
markov@cs.uu.nl
ISBN 978-3-540-77973-5
e-ISBN 978-3-540-77974-2
DOI 10.1007/978-3-540-77974-2
ACM Computing Classification (1998): F.2.2, I.3.5
Library of Congress Control Number: 2008921564
© 2008, 2000, 1997 Springer-Verlag Berlin Heidelberg
This work is subject to copyright. All rights are reserved, whether the whole or part of the material
is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation,
broadcasting, reproduction on microfilm or in any other way, and storage in data banks. Duplication
of this publication or parts thereof is permitted only under the provisions of the German Copyright
Law of September 9, 1965, in its current version, and permission for use must always be obtained
from Springer. Violations are liable for prosecution under the German Copyright Law.
The use of general descriptive names, registered names, trademarks, etc. in this publication does
not imply, even in the absence of a specific statement, that such names are exempt from the relevant
protective laws and regulations and therefore free for general use.
Cover design: KünkelLopka, Heidelberg
Printed on acid-free paper
987654321
springer.com
Preface
Computational geometry emerged from the field of algorithms design and
analysis in the late 1970s. It has grown into a recognized discipline with its
own journals, conferences, and a large community of active researchers. The
success of the field as a research discipline can on the one hand be explained
from the beauty of the problems studied and the solutions obtained, and, on the
other hand, by the many application domains—computer graphics, geographic
information systems (GIS), robotics, and others—in which geometric algorithms
play a fundamental role.
For many geometric problems the early algorithmic solutions were either
slow or difficult to understand and implement. In recent years a number of new
algorithmic techniques have been developed that improved and simplified many
of the previous approaches. In this textbook we have tried to make these modern
algorithmic solutions accessible to a large audience. The book has been written
as a textbook for a course in computational geometry, but it can also be used for
self-study.
Structure of the book. Each of the sixteen chapters (except the introductory
chapter) starts with a problem arising in one of the application domains. This
problem is then transformed into a purely geometric one, which is solved
using techniques from computational geometry. The geometric problem and the
concepts and techniques needed to solve it are the real topic of each chapter. The
choice of the applications was guided by the topics in computational geometry
we wanted to cover; they are not meant to provide a good coverage of the
application domains. The purpose of the applications is to motivate the reader;
the goal of the chapters is not to provide ready-to-use solutions for them. Having
said this, we believe that knowledge of computational geometry is important
to solve geometric problems in application areas efficiently. We hope that our
book will not only raise the interest of people from the algorithms community,
but also from people in the application areas.
For most geometric problems treated we give just one solution, even when
a number of different solutions exist. In general we have chosen the solution
that is easiest to understand and implement. This is not necessarily the most
efficient solution. We also took care that the book contains a good mixture of
techniques like divide-and-conquer, plane sweep, and randomized algorithms.
We decided not to treat all sorts of variations to the problems; we felt it is more
important to introduce all main topics in computational geometry than to give
more detailed information about a smaller number of topics.
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