Deus Ex 2 Invisible War Prima Official eGuide.pdf
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Prima’s Official Strategy Guide
Prima Games
A Division of Random House, Inc.
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www.primagames.com
The Prima Games logo is a
registered trademark of
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tered in the United States
and other countries.
Primagames.com is a registered trade-
mark of Random House, Inc., registered
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© 2003 by Prima Games. All rights
reserved. No part of this book may be
reproduced or transmitted in any form
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whether a product has been rated by
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information regarding licensing issues,
please call the ESA at (212) 223-8936.
Please note that ESRB ratings only apply
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does NOT apply to the content of this
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Important:
Prima Games has made every effort to
determine that the information con-
tained in this book is accurate.
However, the publisher makes no war-
ranty, either expressed or implied, as to
the accuracy, effectiveness, or com-
pleteness of the material in this book;
nor does the publisher assume liability
for damages, either incidental or conse-
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information in this book. The publisher
cannot provide information regarding
game play, hints and strategies, or
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ISBN: 0-7615-4069-5
Library of Congress Catalog Card
Number: 2003110595
Printed in the United States of America
03 04 05 06 GG 10 9 8 7 6 5 4 3 2 1
Incan Monkey God Studios and
the IMGS logo are trademarks
of IMGS, Inc.
www.incanmonkey.com
Credits
Writer
Chris McCubbin
Additional Writing
Sheldon Pacotti
Dwight Spaulding
David Ladyman
Team and QA Tips
Matt Wydra, Thomas Bonner,
Mark Capers, Steve Powers, Devin Kreig
Editor
David Ladyman
Product Manager: Jill Hinckley
Book Design
Raini Madden
Deus Ex: Invisible War™. © 2003 Ion
Storm. Developed by Ion Storm.
Published by Eidos, Inc. Deus Ex:
Invisible War, Ion Storm and the Ion
Storm logo are trademarks of Ion Storm.
Eidos and the Eidos logo are trademarks
of Eidos Group of companies.
All products and characters mentioned
in this book are trademarks of their
respective companies.
Please be advised that the ESRB rating
icons, "EC", "K-A", “E”, "T", "M", "AO" and
“RP” are copyrighted works and certifi-
cation marks owned by the
Entertainment Software Association and
the Entertainment Software Rating
Board and may only be used with their
permission and authority. Under no cir-
cumstances may the rating icons be self-
applied or used in connection with any
product that has not been rated by the
ESRB. For information regarding
Layout
Raini Madden, David Ladyman,
Tuesday Frase
Mapper Angel
Jim Magill
Game Art
Whitney Ayres, Sergio Rosas;
Gregory Callahan, Jared Carr, Chris Cobb,
Mike Dean, Paul Effinger, Steve Hartman,
Raby Hampton, Rob Kovach, Jay Lee,
Jim Magill, Terry Manderfeld, Joey Santori,
Brady Townsend, Michael Washburn,
Sam Yeates; Stefan Henry-Biskup,
Clay Hoffman, Den Johnson,
Frank Teran, Mark Vearrier
TM
Many Thanks!
Tara Thomas, Denise Fulton,
Bill Money, Kent Hudson,
Ricardo Bare, Alex Duran,
Nathan Regener, Josh Stoke,
Matt Wydra, Harv and Warren
Table of Contents
HOW WE GOT TO WHERE
WE ARE TODAY 3
JC Denton and
Deus Ex
____4
Shadows of the Machine:
The Forces in Motion
Between
Deus Ex
and
Deus Ex: Invisible War
______8
Basic Tips ________________24
Game Difficulty __________25
More Tips ________________25
WALKTHROUGH:
MISSION 2 — CAIRO 79
The Medina ______________79
The Arcology ____________84
MISSION
MAPS
BIOMODS
26
ARE YOU LISTENING
IN TRIER? __________________92
MISSION 1 — SEATTLE
Club Vox __________________61, 64
Emerald Suites ________________62
Emerald Suites Penthouse ______62
Heron’s Loft __________________70
Inclinator Facility ______________66
Lower Seattle Slums ____________67
Mako Ballistics Biolab __________76
Mako Ballistics Exterior __________74
Mako Ballistics Interior __________75
Order Church __________________68
Sophia Sak’s Hangar ____________71
Tarsus Apartments ______________54
Tarsus Apartments (Return) ______56
Tarsus Laboratory ______________57
Tarsus Recreation ______________55
The Greasel Pit ________________69
Upper Seattle City Center ______59
WTO Air Terminal ______________60
WTO Air Terminal Hangar ______72
MISSION 2 — CAIRO
ApostleCorp Labs ______________86
ApostleCorp Offices ____________86
Arcology Air Terminal __________88
Arcology Levels 107-108 ________84
Greenhouse __________________82
Mosque ______________________81
North Medina__________________80
South Medina ______________79, 83
Tarsus Academy ________________85
MISSION 3 — TRIER
Black Gate Lab ________________99
Black Gate Ruins ______________98
Nine Worlds Tavern ____________96
QueeQueg’s Coffee ____________95
Templar Church ______________101
Templar Compound __________100
Trier SSC ______________________97
Trier Streets ____________________94
MISSION 4 — ANTARCTICA
Base Exterior__________________109
Base Interior __________________110
JC Denton’s Sanctuary ________106
Shackleton Ice Shelf __________105
MISSION 5 — RETURN TO CAIRO
Arcology Air Terminal __________118
Arcology Levels 107-108 ______117
Mosque ______________________116
North Medina ________________115
South Medina ________________114
MISSION 6 — LIBERTY ISLAND
Illuminati Encampment ________123
UNATCO Ruins________________124
West Liberty Island ____________122
WEAPONS 31
Melee Weapons __________31
Guns ____________________32
Heavy Weapons __________34
Grenades ________________35
Mines____________________36
Unique Weapons ________36
Weapon Mods____________37
ORGANIZATIONS AND
FACTIONS
10
WALKTHROUGH:
MISSION 3 — TRIER 94
Trier Streets ______________94
The Black Gate __________98
The Templar Compound 100
WTO and the
Order Church_______________10
Tarsus _____________________11
Templars __________________11
Omar _____________________12
Other Factions ______________12
ARE YOU LISTENING
IN ANTARCTICA? __________103
KEY CHARACTERS 13
Lin-May Chen ______________13
Her Holiness________________13
Chad Dumier _______________13
NG Resonance______________13
Vera Maxwell_______________14
Donna Morgan _____________14
Ava Johnson________________14
Tracer Tong ________________15
Maskini Nassif ______________15
Sid Black___________________15
Saman ____________________15
Silas Archer ________________16
JC Denton _________________16
Paul Denton________________16
OTHER ITEMS
38
WALKTHROUGH:
MISSION 4 —
ANTARCTICA 105
JC Denton’s Sanctuary __105
Abandoned
VersaLife Base __________109
VULNERABILITIES
39
ENEMIES & OTHER NPCS
General NPCs ____________40
Specific Characters ______44
Non-Humans &
Creatures ________________46
Combatant Bots __________48
Non-Combatant Bots ____49
Security Cameras &
Turrets __________________50
ARE YOU LISTENING
IN CAIRO ... STILL? ________112
WALKTHROUGH:
MISSION 5 —
RETURN TO CAIRO 114
The Medina ____________114
The Arcology____________117
MISSION LOCATIONS 17
Seattle, Cairo_______________17
Trier ______________________18
Antarctica _________________18
Liberty Island _______________19
WALKTHROUGH
INTRODUCTION
ARE YOU LISTENING
IN NEW YORK? ____________120
51
OTHER KEY
ORGANIZATIONS 19
SSC _______________________19
Mako Ballistics______________19
ApostleCorp ________________20
VersaLife___________________20
Illuminati __________________20
ARE YOU LISTENING
IN SEATTLE? ________________52
WALKTHROUGH:
MISSION 6 —
LIBERTY ISLAND
122
WALKTHROUGH:
MISSION 1 — SEATTLE 54
Tarsus Academy __________54
Upper Seattle ____________59
Inclinator / Lower Seattle /
WTO Hangar ____________66
Mako Ballistics __________74
ENDGAMES
126
ApostleCorp
Great Advance __________126
Illuminati Age of Light __126
The Templar Flood ______127
Scorched Earth __________127
THE BASIC AlexD 21
One Player’s Perspective __21
Biomods ___________________21
Weapons __________________22
Second Thoughts ___________23
In Search of:
The Hellfire Boltcaster ________23
ARE YOU LISTENING
IN CAIRO? __________________77
THE SECRET
PARTY LEVEL
128
2
PRIMA’S OFFICIAL STRATEGY GUIDE
primagames.com
How We
Got to
Where
We Are
Today
3
WARNING: SPOILERS!
Much of this is SPOILER INFORMATION (especially if
you plan to play the original
Deus Ex
at some time in the
future!). However, it also gives you a better understanding of
what’s already happened and how the key players of
DXIW
got
to where they are today.
Don’t read this until after you’ve finished the game, if you want
everything in
DXIW
to be a surprise. However, if you want a
handle on why things are happening the way they are, go right
ahead and read.
YOU HAVE
BEEN
WARNED
JC Denton and
Deus Ex
In
Deus Ex
, you play JC Denton, a
rookie agent for the United Nations’
Anti-Terrorist Coalition (UNATCO),
who has been nano-tech-
nologically enhanced.
Your older brother, Paul
Denton, also a nano-
augmented agent,
shares his insights
with you along the
way. At this time,
UNATCO is dealing
with the Gray
Death, a worldwide
plague. Although
there is a cure,
called Ambrosia, the
development and
distribution of it has
been slow. The
National Secessionist
Force (NSF), claims
the cure is being
blocked by secret
organizations, so
they have taken ter-
rorist countermeasures.
You infiltrate the NSF’s makeshift
command center on Liberty Island
and determine that the recently
hijacked Ambrosia shipment has
already left the island. You then
recover a unit of Ambrosia and deal
with a hostage situation in the sub-
way in Battery Park. After that, you
disable the NSF generator in Hell’s
Kitchen, so that Paul’s team can
gain access
to the NSF
facility and
retrieve the
Ambrosia.
When you
return to
UNATCO,
you are
told that
they were
nonetheless
unsuccessful.
At headquar-
ters, you also
cross paths
with Walton
Simons, the
4
PRIMA’S OFFICIAL STRATEGY GUIDE
primagames.com
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