Dark Rider Rules.pdf
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cavalry rules
Cavalry Rules
All
Mage Knight™
rules apply to mounts, riders, and cavalry units, except as noted
in these rules.
Base Slot
Saddle
Mount Symbol
Mounts
Some warriors, called mounts, have elongated
bases. Each of these bases has a base slot that
can accommodate another warrior’s base, and a
saddle that can physically accommodate a rider.
Each mount is of a certain mount type and
has a mount symbol (printed next to its speed
value) associated with it. Mounts cannot make
free spins.
Battle Horse
Pegasus
Cloud Griffon
Salamander
Desert Warbird
Sky Dragon
Horned Stag
Technocat
Riders
Some warriors have an attack bonus printed within
a square (for example, ). Only these warriors,
which have one or more mount symbols printed on
their bases, can become riders. These mount symbols
indicate which mount type or types that warrior can
ride. A warrior on a mount becomes a rider. A warrior
that can become a rider can use its attack bonus
only when it is on a mount; this bonus applies to all
attacks that this warrior makes, regardless of what the
warrior’s attack type is.
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Mount Symbol(s)
Rider Attack Bonus
Cavalry Units
Together, a mount and rider are called a cavalry unit. To form a cavalry unit, follow these steps:
1. Remove the warrior from its base. This will reveal a plastic peg that
you can insert into a hole on the mount’s saddle. This secures the rider
to its mount. Warriors eligible to become riders are the only warriors
that can be removed from their bases in this way.
2. Place the rider’s base into its mount’s base slot.
All mounts must be deployed as cavalry units; that is, they cannot be deployed without
riders. Both the mount’s and the rider’s point values count toward the build total.
Cavalry units cannot
• make free spins,
• capture or be
captured,
• use the surge proiciency,
• be affected by the Strong Flyer or Magic
Levitation special abilities, or
• use subfaction abilities.
A mount and its rider are in base contact with each other and form a single igure,
or unit. A igure in base contact with a cavalry unit is in base contact with both the
mount and the rider. When a cavalry unit occupies a terrain feature, both the mount
and the rider occupy that terrain feature.
Special abilities of a rider or items that a rider wields that refer to the rider’s front arc,
such as Venom or Sweep, use the mount’s front arc while the rider is part of a cavalry unit.
Giving Actions to a Cavalry Unit
You can give a cavalry unit only one action per turn.
If you give an action to a cavalry unit that causes it to be given a second action
token, it is not dealt 1 pushing damage after the action resolves.
When a cavalry unit is given a move action, only the mount’s speed value, special
abilities, and proiciencies can be used to resolve the action.
When a cavalry unit is given a close or ranged combat action or a special action, you
must choose to use either the rider’s combat dial or the mount’s combat dial to resolve
the action. When using the mount’s combat dial, only the mount’s special abilities can
be used. When using the rider’s combat dial, only the rider’s special abilities and items
the rider is wielding can be used. A rider that can wield items can drop and pick up
items while part of a cavalry unit. When dropping or picking up items as part of a
cavalry unit, the item token must be in base contact with the mount. A cavalry unit
given a close or ranged combat action uses the mount’s front arc and center dot.
Attacking and Damaging a Cavalry Unit
When targeting a cavalry unit, the attacker chooses the dial against which to resolve
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the attack. Use the mount’s center dot to determine line of ire and any area of
effect, such as with the Bombardment special ability. If a cavalry unit is affected by
the Bombardment special ability or other area-of-effect attack, apply damage to both
the mount’s and the rider’s combat dial, as applicable.
Use the mount’s rear arc to determine if any rear arc modiiers apply to the attack.
If a cavalry unit is dealt pushing damage, you must choose to apply the damage to
either the mount’s or rider’s combat dial.
Cavalry Units and Formations
Cavalry units can create formations only with other cavalry units. All riders in a formation
of cavalry units must have the same faction symbol; ignore mount factions for
formation purposes.
Eliminating Cavalry Units
If a mount is eliminated before its rider, return the rider to its base. Place it on the
battleield in base contact with the mount and eliminate the mount from the game. If
the rider cannot be placed in base contact with the mount, eliminate both the mount
and the rider. When a mount or rider is eliminated, remove any action tokens that
were on the cavalry unit.
If a mount is without a rider, the mount’s intelligence level determines how the mount
reacts. Each mount’s mount type is printed inside one of three shapes: a circle, a pentagon,
or a square. This shape indicates the mount’s intelligence level, as described below.
Intelligence Levels
Skittish
( ): If this mount does not have a rider at the beginning of any player’s end
phase, remove it from the game.
Independent
( ): If this mount does not have a rider, it can be given actions as normal.
Mean-Spirited
( ): If this mount does not have a rider at the beginning of any
player’s command phase, it is a friendly warrior to the player whose turn it is, and an
opposing warrior to all other players for that turn.
Dismounted Riders
A rider can dismount during the game; this warrior is both a dismounted rider and
a warrior until it gains another mount, and all rules that apply to dismounted riders
and warriors apply to this warrior, as appropriate.
To dismount a rider, give the cavalry unit a special action. Do not give the mount
or rider an action token, and remove any action tokens from the cavalry unit. Remove
the rider from its mount, return it to its base, and place it on the battleield in base
contact with the mount. Both the rider and its mount can be given actions on the
same turn the rider dismounts. If there is no room on the battleield for the rider to
be placed in base contact with its mount, the rider cannot dismount.
A dismounted rider can gain another mount during a game. To do so, the
dismounted rider must be in base contact with a friendly mount without a rider, and
the mount’s and dismounted rider’s mount symbols must match. Give the dismounted
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rider a special action, remove it from its base, and place it in the mount’s saddle. Then
place the rider’s base in the mount’s base slot. Give the newly formed cavalry unit an
action token. The cavalry unit can be given an action on the same turn it was formed.
Proiciencies
Some proiciencies allow a cavalry unit to both move and attack using only one action.
In these cases, the mount and the rider can use any special abilities they possess that
require the kind of action given when they resolve the action, unless speciically stated
otherwise. Cavalry unit proiciencies are listed below.
Horsemanship
When this unit is the target of a ranged combat attack that is resolved against the
rider’s combat dial, the attacker gets –2 to its attack value.
Impale
This unit’s rider cannot use the Weapon Master special ability. When this unit’s rider
succeeds at a close combat attack against a single target, the rider gets +2 to its
damage value.
Mounted Bound
Give this unit a ranged combat action when it is not in base contact with an
opposing igure. This unit can move up to its full speed value and then make a ranged
combat attack. Use the mount’s combat dial to resolve the movement and the rider’s
combat dial to resolve the ranged combat attack.
Mounted Charge
Give this unit a close combat action when it is not in base contact with an opposing
igure. This unit can move up to its full speed value and then make a close combat
attack. Use the mount’s combat dial to resolve the movement. You choose whether to
use the mount’s or the rider’s combat dial to resolve the close combat attack.
Overwhelm
Give this unit a move action when it is not in base ontact with an opposing igure; this
unit cannot use any speed special abilities. At the end of the movement, it must be in
base contact with a single opposing cavalry unit. Roll one six-sided die and add the
rider’s attack bonus to the result. If the result is 6 or more, the rider of the opposing
cavalry unit is dismounted. If there is not enough room for the dismounted rider’s
base to be placed on the battleield in base contact with the mount, eliminate the
dismounted rider.
Trample
Give this unit a move action when it is at ground level; it cannot use the double-time
proiciency. Measure a movement path in a straight line through the mount’s front
arc. This movement path can cross other igure bases. Resolve the movement. Any
igure at ground level whose base is crossed by the movement path is dealt 1 damage.
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Dark Riders Subfaction
Cavalry units from the Dark Riders ( ) subfaction follow the same rules as other
cavalry units, with the following exceptions:
• Riders and mounts are matched by their collector’s numbers, not their
mount symbols. For example, warrior #12la can ride only mount #121b.
• Riders from the Dark Riders subfaction cannot dismount or be dismounted.
• A Dark Riders mount cannot be eliminated before its rider is
eliminated. If three skulls show in the stat slot of a Dark Riders
mount that still has a rider, instead of eliminating the mount, turn its
combat dial to the starting marker.
• When a rider from the Dark Riders subfaction is eliminated or removed
from the game, remove the rider’s base from the mount’s base slot. The rider
remains in the mount’s saddle.
• Riders from the Dark Riders subfaction can use their subfaction
abilities while they are part of a cavalry unit.
Subfaction Abilities
Apocalypse
Dark Riders
DARK UNITY
(optional) At the beginning of your command phase, deal 1
pushing damage to this unit’s rider to heal its mount of 1 damage. This ability can be
used only once on each of your command phases.
Elemental Freeholds
Wylden Host
NATURE’S ALLY
This warrior’s line of ire is not affected by hindering
or concealing terrain. Targets of this warrior’s ranged combat attacks treat
hindering and concealing terrain as clear terrain for those attacks. When this
warrior is in hindering terrain, it gets +1 to its defense value.
New Glossary Terms
base slot:
The space on a mount’s base where a warrior’s base is placed when the
warrior becomes a rider of that mount.
cavalry unit:
A unit composed of both a mount and a rider.
dismount:
To remove a rider from its mount.
dismounted rider:
A warrior that has been removed from its mount. It is both a
dismounted rider and a warrior for game purposes.
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