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Mutants & Masterminds, Second Edition
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NOW IS THE TIME
FOR HEROES!
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MUTANTS & MASTERMINDS
A GREEN RONIN PRODUCTION
Design & Development Steve Kenson
Cover Art Ramón Pérez
Editing Jon Leitheusser
Executive Producer Chris Pramas
Graphic Design Hal Mangold
Art Direction Hal Mangold & Steve Kenson
Interior Art Attila Adorjany, Balaskas, Brett Barkley, Greg Boychuk, Eric Canete, Jeff Carlisle, Sean Chen, Steve Conley, Storn A. Cook, Talon Dunning,
Tom Fowler, Tariq Hassan, Cully Hamner, Scott James, Georges Jeanty, Christopher Jones, “Rey” Lewis, Axel Ortiz, Tony Parker, Ramon k Perez, Conley
Philpott, Steve Scott, Kevin Stokes, Craig Taillifer, Udon with Chris Stevens, Dexter Vines, Eric Wight
Interior Colors Steve Cobb, Ian Hannin, Tariq Hassan, Kyle Hunter, Melissa Kaercher, Brian Reber
Character Sheet Marc Schmalz Cartography Rick Achberger
Proofreading Evan Sass, Marc Schmalz and Chris Pramas
Green Ronin Staff Chris Pramas, Nicole Lindroos, Hal Mangold, Steve Kenson, Evan Sass, Robert J. “ Dr. Evil” Schwalb and Marc Schmalz
First Edition Graphic Design Sean Glenn
Playtesters Ryan Alexander, Dasha J. Aronson, Jim Atkinson, Daniel J. Baker, Eric J. Boyd, Amy Jo Braund, George Brown, Jo-Ann Brown, James Bumgarner, Nancy I. Burger,
Dwayne T. Butchino, James Campbell, Mary Clegg, Rob Cooper, Alex G. Cubas, Mario A. Cubas, Gavin Cummins, Kevin Daly, Philip Davis, Sara F. Dean, Jeffrey T. Denniston,
Daniel Deyu, Everett Downing, Ralph Duell, Paul Ellis, Charity Ens-Butchino, Alex Fada, Brent Fonderun, Tommy Fowler, Andy Frades, Mike Frost, Christina Furlough,
Peter Gagnon, Chris Haddad, Robert Haskell, Daniel Haslam, Christopher Haynes, Lynn Haynes, Erick Haworth, Christopher Helton, Darrell Hiebert, Lyle Hinckley,
Percy Hodge, Aaron Hoffman, Clayton Holland, Stacy Holmes, Amanda Holt, Mark “neo” Howe, G. Braxton Howell II, James Hurt, Bob Huss, Erick Ingram, Sean Johnson,
Jaime C. Jordan, Elizabeth Kalapos, James Kavanagh, Peter Kempert, Tim Kirk, Andrew Kirkland, Des Kirkpatrick, Darchan Lake, David Laramie, Jem Lewis, Ching-Ping Lin,
Jamison J. Long, J. Michael Lundstrom, Ken Malinak, James Mann, Trey Marshall, Rob Martinez, Dave Mattingly, Eugene J. Mayer, Sean McGinity, Erik Menard, Scott Micheel,
Robert G. Miller, Luc Millette, Tom Miskey, Robert H. Mitchell, Jr., Russell Mock, Alan Moore, Matthew Muth, Aman Parmar, Jesse Perry, Max Peters, Jason Poindexter,
Ajay Pollarine, Aldo J. Regalado, Celia M. Reges, Christopher C. Reigh, James Remnant, Clayton Rennie, Aaron Revennaugh, James A. Reynolds, Seth Richardson, Ben Robbins,
Chris Robinson, Scott A. Rodgers, Garth “The Shadow” Rose, Franklin Ruff, Jerome Satterwhite, Daniel Scothorne, Raye Allan Seyberth, M. Shanmugasundaram,
Lee-Ann Sincavage, Mark Sizer, Justin K. Smith, Robert Smith, Daniel Sokal, Anneliese Stehwien, Robert Stehwien, Aaron Sullivan, John J. Szczypien, James D. Taylor,
Darryl Thiessen, Adrian K. Tiethof, Derrick Thomas, Shawn Tiffin, Rich Tomasso, Mixon Tramwell, Johnathan Turner, William Turner, Geoff Vogel, Christopher Wedman,
Alex D. White, Robert A. White, Stephen L. Watson, Michael Wheeler, R. Williams, Nancy Willingham, Ron Willingham, Ryan Wolfe, Joe Wright, Andrew D. Yañez, Mike Young…
and all the fans on the Atomic Think Tank forums who provided questions, feedback, and inspiration. You’re all heroes!
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SECOND EDITION
Special Thanks To all the fans of Mutants & Masterminds who made the game a success in the first place. We couldn’t have done this without you!
Mutants & Masterminds, Second Edition is ©2005 Green Ronin Publishing, LLC. All rights reserved. Reference to other copyrighted material in no way constitutes
a challenge to the respective copyright holders of that material. Mutants & Masterminds, M&M Superlink, Freedom City, Green Ronin, and their associated logos are
trademarks of Green Ronin Publishing, LLC. The Atomic Brain, Butcher Boy, Cyclone, Damocles, the Enthusiast, Gepetto, Gimmick, Headcase, Hyena, Inferna, Kalak the
Mystic, Knock-Off, Lady Hex, Marathon, META-4, Minotaur, Mister Mystery, Moodswing, Murder Man, Protonik, the Pugilist, Remlok the Rover, Silver Shrike, and the Twist are
©2002 Super Unicorn and are used with permission.
The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a: all character and place names and descriptions, all
artwork and images, power points, and hero points.
The following text is Open Gaming Content: Introduction, Chapters 1 through 9, and all stat blocks in Chapter 11 and the adventures, except for material previously
declared Product Identity.
Printed in China
Green Ronin Publishing
PO Box 1723
Renton, WA 98057-1723
custserv@greenronin.com
www.greenronin.com
www.mutantsandmasterminds.com
Mutants & Masterminds was typeset in ITC Quay Sans, designed by David Quay in 1990,
and HTF Gotham Condensed, designed by Tobias Frere-Jones in 2002.
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MUTANTS & MASTERMINDS TM ROLEPLAYING GAME
TABLE OF CONTENTS
T A B L E O F C O N T E N T S
What is Mutants &
Masterminds? ............................6
CHAPTER 1:
HERO CREATION ................ 14
Hero Creation Summary ...........14
The Battlesuit .........................16
Costumed Adventurer ..........16
Energy Controller ...................16
Gadgeteer ................................16
Martial Artist ........................17
Mystic ........................................17
Paragon ....................................17
Powerhouse .............................17
Psionic .......................................17
Shapeshifter ............................17
Speedster ..................................17
Weapon-Master ......................17
Starting Power Points .......... 24
Spending Power Points ....... 24
Power Level ............................. 24
The Costumed Adventurer . 26
The Energy Controller ......... 26
CHAPTER 2:
ABILITIES ............................28
Generating Ability Scores ........28
Buying Ability Scores .......... 28
Ability Modifiers ................... 28
The Abilities .................................28
Debilitated Ability Scores ...31
Nonexistent Ability Scores . 32
Defense Bonus ............................32
Dodge Bonus ......................... 32
Saving Throws .............................32
Movement ............................... 33
CHAPTER 3:
SKILLS ................................38
Skill Basics ....................................38
How Skills Work ..........................38
Untrained Skill Checks ....... 38
Interaction Skills ................... 38
Manipulation Skills .............. 40
Specialty Skills ....................... 40
CHAPTER 4:
FEATS ..................................56
Acquiring Feats ...........................56
Feat Descriptions .......................56
CHAPTER 5:
POWERS ..............................66
Acquiring Powers .......................66
Power Costs ............................ 66
Power Descriptors ................. 66
Alteration ................................ 68
Attack ...................................... 68
Defense .................................... 68
General .................................... 68
Mental ...................................... 68
Movement ............................... 68
Sensory .................................... 68
Trait ........................................... 68
Power Checks ......................... 69
Action ....................................... 69
Range ....................................... 69
Duration ...................................70
Saving Throw ..........................70
Countering Powers ................70
Applying Modifiers .............110
CHAPTER 6:
CHARACTERISTICS .......... 116
Details ...........................................116
Name .......................................116
Age ..........................................116
Appearance ...........................116
Alternate Identity ...............116
Origin ......................................118
Allegiance ..............................118
Using Extra Effort ..............120
Fatigue from Extra Effort ..121
Using Hero Points ...............121
Drawback Value .................124
CHAPTER 7: DEVICES
& EQUIPMENT ................128
Devices ........................................128
Battlesuits .............................128
Costumes ..............................128
Weapons ................................130
Plot Devices ..........................130
Inventing ................................131
Equipment Cost ..................132
Wealth (Optional) ..............132
Tools .........................................137
Utility Belt .............................137
Melee Weapons ....................137
Archaic Armor ......................141
Modern Armor ......................141
Shields ....................................142
CHAPTER 8:
COMBAT ...........................150
Combat Sequence ....................150
Combat Statistics .....................150
Attack ....................................150
Defense ..................................150
Damage .................................152
Initiative Checks .................153
Surprise ..................................153
Actions .........................................153
The Combat Round ...........153
Action Types .........................153
Miscellaneous Actions ......159
Aggressive Stance ..............159
Area Attack ..........................159
Autofire Attack ....................160
Cover ......................................160
Concealment ........................161
Ganging Up .........................161
Helpless Defenders ............162
Minions ..................................163
Surprise Attacks ..................163
Toughness Saving Throws 163
Tracking Damage ...............164
Fatigue ...................................167
Light and Darkness ...........167
Heat and Cold ....................167
Starvation and Thirst ........168
Falling ....................................168
Poison .....................................168
Disease ..................................168
Radiation ..............................168
Gravity ...................................168
Atmospheric Conditions ....170
CHAPTER 9:
GAMEMASTERING ...........172
Running the Game ..................172
CHAPTER 10:
WORLD-BUILDING ...........184
Setting .........................................184
CHAPTER 11:
FRIENDS & FOES .............208
Villains .........................................208
INTRODUCTORY
ADVENTURES ...................236
Adventure One: The Heist .....236
Adventure Two:
A League of Your Own ......240
4
TABLE OF CONTENTS
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