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DC FILES
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AQUAMAN
COMBAT: Attack +8 (+10 in Water)[Unarmed +9, Trident +12; 19-20 Crit] Defense 18 [20 in
Water] (14 lat-footed) Init +14
SKILLS: Bluf 8 (+11/+15), Diplomacy 12 (+15/+19), Gather Information 8 (+11), Intimidate
8 (+11), Knowledge [Arcane Lore] 8 (+9), Knowledge [Atlantean Civics] 12 (+13), Notice 12
(+14), Search 8 (+9), Sense Motive 8 (+10), Stealth 8 (+14), Swim 12 (+21)
FEATS: All-Out Attack, Attractive, Beneit [Status], Environmental Adaptation [Deep Sea],
Equipment (2), Favored Environment [Aquatic] (4), Improved Initiative (2), Inspire (2), Leadership,
Power Attack, Teamwork, Stunning Attack
POWERS: Comprehend 2 (Animals; Flaws: Limited- Sea Creatures [-1]; 1pp), Device 3
[Bracelet of the Water Bearer – Nullify 11 (Magic; Alternate Powers: Super Senses [Post
Cognition, Precognition], ESP [Visual] 5 , Healing 5 , Sufocate 5 ; 12pp], Enhanced
Strength 12 (12pp), Enhanced Dexterity 8 (8pp), Enhanced Constitution 8
(8pp), Immunity 2 (Pressure, Sufocation due to Water; 2pp), Protection 4 (4pp), Super
Senses 1 (Low Light Vision; 1pp), Swimming 7 (7pp), Super Strength 3 (6pp),
Telepathy 11 ( Alternate Power: Area Mind Control Limited to Aquatic Creatures; 23pp)
STR
DEX
CON
INT
WIS
CHA
EQUIPMENT: Hydro Pants [1ep], Trident [+3 Damage; Mighty; Improved Critical; Extended
Reach; Thrown; 7ep]
DRAWBACKS: Power Drawback [Telepathy only rank 6 vs. Land Dwellers; 1pp], Power Loss
[Super Strength, after 2 hours out of water; 1pp], Weakness [-1 Constitution for Being outside
Water for an Hour without Hydro Pants; Uncommon Occurrence; Moderate Intensity; 2pp]
+9
+6
+7
+1
+2
+3
28/16
22/14
24/16
12
14
16
TOUGHNESS
FORTITUDE
REFLEX
WILL
Abilities 28 + Skills 26 (104 ranks) + Feats 18 + Powers 84
+ Combat 32 + Saves 11 – Drawbacks 4 = 195 PP
PL 11
+12
+10
+8
+8
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AZRAEL
COMBAT: Attack +10 (+12 Melee or Throwing Blades) [Unarmed +4, Flaming Daggers +6;
18-20 Crit, Flaming Sword +8; 19-20 Crit] Defense 23 (14 lat-footed) Init +12
SKILLS: Acrobatics 8 (+12), Bluf 8 (+10), Climb 8 (+12), Escape Artist 8 (+12), Intimidate
13 (+15), Knowledge [Theology] 7 (+10), Notice 12 (+12), Ride 4 (+8), Search 8 (+11),
Sense Motive 12 (+12), Stealth 12 (+16)
FEATS: Accurate Attack, All-Out Attack, Attack Focus [Melee] (2), Defensive Attack, Dodge
Focus (5), Elusive Target, Equipment, Fearsome Presence (6), Improved Block, Improved
Disarm, Improved Initiative (2), Power Attack, Rage (2) [+4 Strength, +2 Fortitude & Will
Saves; 10 Rounds], Startle, Takedown Attack, Uncanny Dodge [Hearing]
POWERS: Device 3 [Azrael’s Arsenal – Flaming Sword ( Strike 4 ; Extras: Penetrating; Power
Feats: Mighty, Improved Critical) Alternate Power : Flaming Daggers ( Strike 2 ; Extras: Auto-Fire;
Power Feat: Mighty, Improved Critical [2]), Throwing Blades (+2 Damage; Extra: Auto-Fire;
Power Feats: Accurate); 9pp], Enhanced Strength 4 (4pp), Enhanced Dexterity 4 (4pp),
Enhanced Constitution 4 (4pp), Leaping 2 (2pp)
STR
DEX
CON
INT
WIS
CHA
EQUIPMENT: Mantle of Azrael [+3 Toughness, Super Movement 1 (Slow Fall); 5ep]
+4
+4
+4
+3
+0
+2
DRAWBACKS: Normal Identity [Jean-Paul Valley; Common Occurrence (Full round); Major
Intensity; 4pp]
18/14
18/14
18/14
16
10
14
TOUGHNESS
FORTITUDE
REFLEX
WILL
Abilities 22 + Skills 25 (100 ranks) + Feats 28 + Powers 23
+ Combat 36 + Saves 20 – Drawbacks 4 = 150 PP
PL 10
+7
+10
+10
+8
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BANE
COMBAT: Attack +8 (+11 Melee) [Unarmed +9; 19-20 crit] Defense 21 (14 lat-footed)
Init +3
SKILLS: Bluf 4 (+5), Climb 8 (+17), Gather Information 12 (+13), Intimidate 13 (+14),
Knowledge [Streetwise] 10 (+14), Notice 10 (+12), Sense Motive 12 (+14), Stealth 10
(+13), Languages (Spanish)
FEATS: All-Out Attack, Assessment, Attack Focus [Melee] (3), Chokehold, Connected, Diehard,
Dodge Focus (3), Improved Critical [Unarmed], Improved Escape, Improved Grab, Improved
Pin, Master Plan, Power Attack, Second Chance [Intimidate Check], Startle, Stunning Attack,
Ultimate Efort [Ultimate Grapple Check], Well-Informed
POWERS : Device 3 [Venom Injection System – Boost (Strength & Constitution)
12 ( Flaws: Personal Only [-1]; Power Feats: Slow Fade [3]; 12pp]
STR
DEX
CON
INT
WIS
CHA
DRAWBACKS: Weakness [Venom Deprivation – Common Occurrence; Major Intensity; 4pp]
+9
+3
+9
+3
+2
+1
28/16
16
28/16
16
14
12
TOUGHNESS
FORTITUDE
REFLEX
WILL
Abilities 30 + Skills 20 (80 ranks) + Feats 22 + Powers 12
+ Combat 32 + Saves 8 – Drawbacks 4 = 120 PP
PL 10
+9
+10
+6
+6
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BATGIRL (Cassandra Cain)
COMBAT: Attack +13 [Unarmed +5; 17-20 Crit; Bat-a-rang +4] Defense 25 (14 lat-footed)
Init +12
SKILLS: Acrobatics 13 (+17)*, Concentration 6 (+8)*, Gather Information 10 (+11),
Intimidate 14 (+15), Notice 12 (+14), Sense Motive 12 (+14)*, Stealth 12 (+16)*,
Language (English; Base: Japanese)
FEATS: Accurate Attack, Acrobatic Bluf, All-Out Attack, Defensive Attack, Dodge Focus (7),
Elusive Target, Equipment (3), Evasion (2), Hide in Plain Sight, Improved Block, Improved
Disarm (2), Improved Trip, Instant Up, Luck (2), Power Attack, Rage [+4 Strength, +2
Fortitude and Will Saves, -2 Defense; 5 Rounds ], Skill Mastery [Acrobatics, Concentration,
Sense Motive, Stealth], Sneak Attack, Stunning Attack, Takedown Attack (2)
POWERS : Strike 3 ( Extras: Duration (Concentration) [+1]; Power Feat: Mighty; Alternate
Power: Strike 3 (Extra: Aura [+1]; Power Feat: Mighty); 8pp), Super Senses 1 (Danger
Sense; Power Feats: Assessment, Uncanny Dodge, Improved Critical [Unarmed] (3), Improved
Initiative (2); 7pp)
STR
DEX
CON
INT
WIS
CHA
EQUIPMENT: Uniform [+2 Toughness; Super Movement [Slow Fall]; 4ep], Comm-Link
[1ep], Utility Belt (Bat-a-rang - [+2 Dmg; Mighty 6ep], Shuriken [+1 Damage; Auto-Fire;
3ep], Swing Line – [ Super Movement (Swinging) 2ep], Smoke Pellets - [ Obscure
(Visual) 4ep], Caltrops - [1ep]; 10ep)
+2
+4
+3
+2
+2
+1
DRAWBACKS: Power Loss [Strike; When Danger Sense is Negated; Uncommon Occurrence;
Minor Intensity; 1pp]
14
18
16
14
14
12
TOUGHNESS
FORTITUDE
REFLEX
WILL
Abilities 28 + Skills 21 (84 ranks) + Feats 33 + Powers 15
+ Combat 41 + Saves 13 – Drawbacks 1 = 150 PP
PL 10
+5
+5
+12
+5
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