Monsterhearts-Skins.pdf

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The world needs you. It needs
someone brave enough to walk
blindly into the darkness, and to
shine a light for all the lost souls
out there. They need a champion.
They can’t do it alone.
Sex Move
Playing The Chosen
When you have sex, heal all of
your wounds, and cure all of your
Conditions. If they disgust you, give
them a String. If you disgust yourself,
give them a String.
Powerful, vengeful, conlicted,
masochistic. The Chosen is a monster
slayer who inds themselves drawn to
the darkness.
There’s just that one
nagging worry, the one
that rears its head at
the worst possible
moments: what if
you’re not good
enough?
Introducing The Chosen into a game
shifts the attention towards ighting
a big bad villain, someone external to
the PCs. While The Chosen still creates
inter-PC turmoil, this shift can have a
big impact on the tone of the game.
Darkest Self
None of your friends can help. They’re
not strong like you are. You need
to chase down the biggest threat
imaginable, immediately and alone.
Any challenges or dangers that you
encounter must be faced head on,
even if they might kill you. You escape
your Darkest Self when someone
comes to your rescue or you wake up
in the hospital, whichever comes irst.
For Mercy to qualify, there must be at
least the implied possibility that you
were going to kill them. This could
include uttering and then retracting a
death threat in the lunchroom.
If you take Final Showdown , it signals
to the MC that you want to see
doomsday monsters and powerful
underworld foes. Similarly, when
you name a monster during “your
backstory,” use the opportunity
to create a character that you’re
interested in exploring (and
confronting) with your character.
Advancement
The Chosen
Take another Chosen move.
Take another Chosen move.
Take a move from another Skin.
Take a move from another Skin.
You have Unholy Allies .
Add 1 to Hot (max 3).
Add 1 to Cold (max 3).
Add 1 to Volatile (max 3).
Add 1 to Dark (max 3).
Name
Choose a name:
Look
Circle one in each list:
Ajani, Ariel, Caleb, Dominic, Gabriel,
Jackson, Morgan, Raidah, Susie,
Victoria
strong, stubborn, average, bitter,
outcast, anxious
unwavering eyes, disquieting eyes,
radiant eyes, wounded eyes, blue eyes
A common name, a strong-sounding
name, a name implying victory, a
name implying tribulation
Origin
Circle one:
destined, marked by trauma, marked
by the supernatural, soul survivor,
doing what’s necessary
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To The Books
When the chips are down, and the
sinister villain seems unbeatable, you
can turn to your friends for research
help. Roll with the number of people
assisting you. On a 10 up, choose two.
On a 7-9, choose one:
} ask the MC a question (MC must
answer truthfully);
} your enemy gains the Condition
secret weakness;
} gain a String on your enemy;
} carry 1 forward.
Name:
Carry Forward
Chosen Moves
Choose two:
Mercy
When you decide to spare someone
you have reason to kill, take a String
on them.
Stats
Add 1 to one of these:
Hot 1, Cold -1, Volatile 1, Dark -1
Conditions
Growing Pains
When you fail to protect your friends,
mark experience.
Hot
(Turn Someone On,
Manipulate an NPC)
Final Showdown
Spend 4 Strings you have on an NPC to
kill them. They are irrevocably dead.
They can spend any Strings they have
against you to deal you harm, 1-for-1,
on the way out.
Take the Blow
When you leap into the way and take
the blow instead of someone else, roll
with Volatile. On a 10 up, you take the
harm instead of them, but reduce it by
1. • On a 7-9, you take the harm instead
of them.
Notes
Cold
(Shut Someone Down, Hold Steady)
Come Prepared
You have an outlandishly large armory,
complete with ancient artifacts. Just in
case the need arises.
Light the Way
Whenever your friends follow through
on your commands or your lead, they
add 1 to their roll. (If your friends are
NPCs, they instead act at an Advantage.)
Volatile
(Lash Out Physically, Run Away)
Harm
Other Moves
Experience Points:
advance
Dark
(Gaze Into The Abyss)
>>
Your Backstory
Strings
You have two friends who you can
rely on for monster-slaying support.
Take a String on each.
There’s someone who knows that
you’re the Chosen one, and wants you
dead. The MC gives them a name and
two Strings on you.
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Sex Move
Playing The Fae
At the edges of this world, just
beyond the veil, there are colours
that few mortals even dream of.
Beauty enough to shatter any
heart. The Fae live and breathe at
the edges of this world. They keep
a dusting of that magic tucked
behind their ears, just in case.
When you lie naked with another, you
can ask them for a promise. If they
refuse, take 2 Strings on them.
Alluring, exotic, ickle, vengeful. The
Fae is all about extracting promises,
and wielding faerie vengeance when
those promises are broken.
Darkest Self
The Fae are hot and hard to resist.
They use those attributes to get
promises from people, and those
promises hold cosmic power. Their low
Cold and Volatile stats make it hard to
shut others down or keep them at bay.
Instead, they excel at getting close to
people.
Everything you say is a promise.
Everything you hear is a promise. If
a promise is broken, justice must be
wrought in blood. To escape your
Darkest Self, you must in some way
re-balance the scales of justice.
And the Fae are willing to share.
They’re nothing if not generous,
asking for only one thing in
return. A promise. Keep it, and
the true beauty of the world will
be revealed. Break it, and feel the
wrath of faery vengeance.
Faery Contract gives mechanical
weight to broken promises. You gain
Strings and new powers. Those new
String-spending options are assumed
to be magical in some way. You can
cause them to “fuck up something
simple at a crucial moment” just by
sitting on the bleachers and wishing
that they would. Your will seems to
manifest itself in the world.
Advancement
Take another Fae move.
Take another Fae move.
Take a move from another Skin.
Take a move from another Skin.
You belong to a Jury of Fae .
Add 1 to Hot (max 3).
Add 1 to Cold (max 3).
Add 1 to Volatile (max 3).
Add 1 to Dark (max 3).
The Fae
Write down any promises you receive.
There’s no move that allows you to
force a promise out of someone, but
clever roleplaying and mechanical
incentives can help you here.
Name
Choose a name:
Look
Circle one in each list:
Beyond The Veil introduces the idea
of a Faery King. Choosing this move
prompts a number of questions: what
is faery society like? What forces do
you owe fealty to?
Anders, Aurora, Crow, Gail, Harmony,
Iris, Lilith, Ping, Selene, Sienna, Walthus
dainty, girlish, gaunt, mysterious,
disheveled
A name taken from nature, a new
age name, a soft-sounding name, a
mystical name
quick eyes, lyrical eyes, mesmerizing
eyes, laughing eyes, piercing eyes
Your Darkest Self has a very ambiguous
“escape clause.” What is required to
re-balance the scales of justice will
be entirely situational. You and the
MC should both be in agreement that
things have been set right, before you
can escape yourself.
Origin
Circle one:
fae born, fae blooded, adopted,
touched with the gift, stole the gift
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The Wild Hunt
When you draw upon your most feral
manner, echoing the lithe movements
of a cat or the voracity of a wolf, add 1
to your roll to turn someone on .
Name:
Carry Forward
Fae Moves
You get this one, and choose one more:
Faery Contract
If someone breaks a promise or
contract made to you, take a String
on them. When spending a String to
even out the score and get justice on a
broken promise, add these options:
} they fuck up something simple at
a crucial moment;
} add 2 to your roll on an act of
vengeance;
} they sufer 1 harm, whether the
cause is obvious or not.
Stats
Add 1 to one of these:
Beyond The Veil
When you attempt to commune with
the Faery King, gaze into the abyss . On
a 10 up, add this option to the list: ind
a hidden String against someone. • On
a 7-9, add this option to the list: the
visions are clear, but the Faery King
demands a favor of you.
Hot 1, Cold -1, Volatile -1, Dark 1
Conditions
Hot
(Turn Someone On,
Manipulate an NPC)
Lure
Whenever someone makes a promise
to you, they mark experience.
Whenever someone breaks a promise
to you and you seek vengeance, mark
experience.
Notes
The Constant Bargain
When someone asks you to do
something important for them, and
you do it, roll with hot. On a 10 up,
they lose a String on you, and you gain
one on them. • On a 7-9, choose one or
the other. • On a miss, you’ve shown
that they can walk all over you, and
they take a String on you.
Cold
(Shut Someone Down, Hold Steady)
Guide
If you spend a String on someone
willing, you can bring them across
the veil, into the faery court. The spell
doesn’t last long, though, before you’re
both returned to the mundane world.
Volatile
(Lash Out Physically, Run Away)
Harm
Unashamed
You can give someone a String on you to
add 3 to your attempt to turn them on .
Experience Points:
advance
Dark
(Gaze Into The Abyss)
>>
Promises:
Your Backstory
Strings
Other Moves
You wear your heart on your sleeve.
Give everyone one String.
You’ve captured someone’s fancy. Gain
2 Strings on them.
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Sex Move
Playing The Ghost
When you have sex with someone,
you both get to ask a question of one
another’s characters. This can be
spoken by your character, or simply
asked player-to-player. The other person
must answer honestly and directly.
Tormented, insecure, intuitive, ickle.
The ghost is all about channeling past
trauma, seeing people’s true selves,
and having spooky powers.
Ghosty ghost.
You’re dead.
There are several diferent directions
to take The Ghost. The irst is a callous
and dangerous spirit, using Unresolved
Trauma and Vengeful to vent your pain
upon the next generation. The second
is a voyeuristic and lonely spook,
forever trapped in a state of pubescent
tragedy. Creep and Hungry Ghost both
contribute here. The third is someone
trapped in a cycle of confused
self-haunting, vacillating between
Unresolved Trauma and Forgive and
Forget . Certainly other interpretations
are possible. The Ghost has a great
deal of emotional range to explore.
Darkest Self
You become invisible. No one can
see you, feel you, or hear your
voice. You can still afect inanimate
objects, but this is your only avenue
of communication. You escape
your Darkest Self when someone
acknowledges your presence, and
demonstrates how much they want
you around.
Advancement
Other characters can remove the
blamed Condition in the same way
that they would remove any other
Condition.
Take another Ghost move.
Take another Ghost move.
Take a move from another Skin.
Take a move from another Skin.
You have a House of Spooks .
Add 1 to Hot (max 3).
Add 1 to Cold (max 3).
Add 1 to Volatile (max 3).
Add 1 to Dark (max 3).
The Ghost
When you use Dissipate to escape a
scary or tense situation, it still counts
as running away .
Name
Choose a name:
Look
Circle one in each list:
The 7-9 options for Hungry Ghost
represent the dangerous side of being
someone’s shoulder-to-cry-on. They
might use your support in order to
regain their composure and wellness,
or they might use your empathy as a
tool to gain power over you.
Alastor, Avira, Catherine, Daniel, Kara,
Lenora, Orville, Rufus, Spencer, Tien
Forlorn, meek, distant, stufy, out of
place, brooding
An antiquated name, a mournful
name, a stufy-sounding name, a
name from the old country
Hollow eyes, dull eyes, unnerving
eyes, piercing eyes, pained eyes
The idea behind the House of Spooks
gang is that you reside within a
haunted house, or have somehow
banded together with the spirit
inhabitants of a haunted house.
Discuss with the MC the physical
limitations that your gang experiences,
as well as the amount of power they
have over those who enter the house.
Origin
Circle one:
Murdered in cold blood, murdered
in hot passion, left to die, tragic
accident, a confused death
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