Weird War II The Golem.pdf

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Golem
An adventure by Mark Metzner
For Weird Wars
Weird Wars Concept and Additional Material by Shane Lacy Hensley and John R. Hopler
Logos by Chris Appel
Interior Art and Maps by Richard “Rico” Pollard
Headers, Footers, and Graphic Design by Chris Libey
Editing and Layout by Shane Hensley
This adventure requires the use of the Dungeons & Dragons® Player’s Handbook, Dungeon Master’s Guide®, and Monster Manual®,
Third Edition, published by Wizards of the Coast® Dungeons & Dragons® and Wizards of the Coast® are Registered Trademarks of
Wizards of the Coast, and are used with Permission.
You can find Weird Wars: Blood on the Rhine at
your local game store, or on-line at
WWW.PEGINC.COM!
Note to GamePlay Users: Welcome to Weird Wars! Pinnacle’s new roleplaying game of
historical horror. This sample adventure is intended to help new players get a feel for Weird
Wars and give it a try. If you like what you see, check out the Weird Wars book, Blood on
the Rhine, available at your local game store, or online at WWW.PEGINC.COM. Inside you’ll
find complete rules for World War II character classes, prestige classes, feats, skills, and
equipment. You’ll also find rules for vehicles, armor, firearms, and explosives usable in any
modern D20 campaign!
Please be sure to check out our Deadlands(tm) D20 demo adventure on the GamePlay CD as well!
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Open Gaming Licensing Information
The Golem is done under version 1.0a of the Open Gaming License and the D20 System Trademark License, D20 System
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By Mark Metzner
up to and make sure they don’t
accomplish what they’re there for. The
Resistance has promised all the help they
can muster in return.
The Nazis aren’t even aware of the
French Resistance’s presence in the area.
In fact, they consider it a sleepy little
town, offering no resistance. They search
desperately for an ancient book, a tome
of incredible magical power, called the
Kabballah. More on that in a moment.
The Great Rabbi Loew from Prague has
been a thorn in Hitler’s side for some time
now. Loew helped fend off German
invaders and protected the Jews when
Poland was first attacked. Eyewitness
accounts claim the old Rabbi used “the
power of the Hebrew God” against the
invaders.
But, alas, when the country fell, Loew
fled the country and ended up in France,
where he met another fleeing Rabbi, a
young man named Avi Reis. Loew took to
the young man and began to teach him
the ways of Jewish mysticism, the magic
of the Kabballah.
They had just begun their studies when
the Germans attacked their current home
of Villes-Bretonneaux, capturing many
Jews and the Great Rabbi himself. Reis
was able to evade Loew’s captors, and
currently remains in hiding in the village
along with many other frightened Jews.
This adventure takes place in the
Hedgerows of France in the early days of
July 1944, with the Allied forces just
beginning their advance into the heart of
the countryside. Many French towns and
villages have cooperated with the German
occupation, but some brave men and
women fight against their Nazi captors
with their very lives. These people, the
French Resistance, work with the Allied
forces to infiltrate, spy and fight the
Germans at every chance.
Near the coast of France, in a little
village of Villes-Bretonneaux, the
movement is strong, and in recent
months, the town has become a haven for
the Resistance. So, when SS troops and
German soldiers arrive and begin
ransacking abandoned Jewish homes,
searching for something, the members of
the Resistance did the only thing they
could: they called the Allied forces and
asked them for assistance.
Enter the heroes. Captain Robert Jarrell,
their commanding officer, has instructed
the party to assist the Resistance ASAP.
Their orders: find out what the Nazis are
The French townspeople, abhorring the
treatment of the Jews by the Nazis, have
taken them in and hidden them in their
attics, cellars, and hidden rooms, once set
aside for the Resistance. The Kabballah
tome lies waiting in Rabbi Reis’ room,
where the young Rabbi has been reading
and studying and learning. Among the
rituals is an ancient spell once used to
create the Golem, a servant made from
clay that can be commanded to
protect…and destroy.
Unfortunately, the Germans have access
to a horror of their own, a “fext” by the
name of Ehrmann Winter. The Nazis seem
to know what they are looking for, and
have begun a systematic search of homes
in the area. All have been Jewish homes,
but if they do not find what they are
looking for, the searches will surely
continue. It will be only be a matter of
time until they uncover the Resistance’s
network of tunnels and room and the
people hiding there. The fate of both the
Jews and the local resistance lies in the
party’s hands.
In the larger picture, if Ehrmann Winter
recovers the Kabballah and returns it to
his masters in Berlin, Hitler will add yet
another horror to his menagerie, a legion
of nearly unstoppable Golems!
This adventure was created to be a
starting point for a one-night adventure or
an on-going campaign. It is intended for
three to five characters of 3 rd level, which
takes into account basic training and
surviving the beaches at Normandy. By
the end of the adventure, the characters
should be close to attaining 4th level.
It is helpful, but not necessary, to have
a medic in the party, as well as a scout.
Those wishing to play a resistance fighter
also have a natural start here, as a
compatriot of Ulysse Heron, the party’s
Resistance contract in town.
No special equipment is required to
complete the scenario, as pretty much
nothing will harm the fext the group
encounters at the end of the adventure. If
you’re planning an ongoing campaign, the
fext has been included as a perfect villain
to be an ongoing thorn in the party’s side.
Be sure to have his unholy gifts frighten
rather than kill the heroes. Nothing can
upset a roomful of players quicker than a
villain that they can’t defeat. If used
wisely, the ending battle between the
golem and the fext should make for a
very creepy experience, one that will
hopefully stick in the players’ minds for
years to come, and create a powerful
opponent for the heroes in the future.
The golem, fext, SS, and German
soldiers can be found in the We i rd Wa rs
sourcebook, and are repeated in this
adventure for those playing Weird Wars fo r
the first time. The complete entry for Clay
Golems can be found in the Monster
Manual®.
The trek to Villes-Bretonneaux is filled
with German patrols, though each should
be quietly passed and avoided. The War
Master is welcome to require a few Move
Silently rolls to instill some tension into
the trip.
The Nazis have increased their patrols
since they arrived to investigate the
Jewish homes in the area. Finding a safe
route to the village is tricky but not
overly difficult for experienced heroes
(especially if one of the characters is a
scout). In the dark hours before morning,
the party arrives in Villes-Bretonneaux
without incident.
If you wish to roleplay the advance of
the unit into the area, feel free. This
adventure is meant to get the ball rolling
a little faster, but experienced roleplayers
may want to devise ways of getting into
the town under the cover of night. Feel
free to have fun with timed patrols and
German Shepherds if you want.
Otherwise, the party arrives and reaches
the meeting place without any
interference from the enemy.
The scene opens in the basement of
what appears to be an abandoned grocery
store. Candlelight flickers and casts a
warm glow over the impromptu meeting
place. Wooden crates serve as desks and
cabinets. Maps and pictures of prominent-
looking Nazi officers line the walls.
Several men and women are busy here,
writing and planning. One in the corner
works a radio transmitter, tapping out
codes to other resistance cells in the area.
The party’s contact, a Frenchman
named Ulysse Heron, is a thin, reedy man
in his early forties with a thin moustache.
He smiles and shakes the heroes’ hands
vigorously when everyone is settled
inside.
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Read the following in a very thick
French accent to the players when you are
ready to begin:
“Oh! Zis is wonderful! Thank
you for coming to our aid in zis
time of trouble, mes amis. We were,
how you say, worried?…that we
would be left to our own defenses.
My name is Ulysse Heron and I
am ze one in charge here in Villes-
Bretonneaux. All zese people have
dedicated everything to driving ze
Nazis back and liberating France!”
If a player has chosen to be a
resistance fighter, you can introduce him
here. Just have Ulysse wave him over and
introduce him as his right-hand man or
woman, as the case may be. The
resistance fighter is then instructed by
Ulysse to stay with and assist the party
in any way possible.
“As you may already know, SS
soldiers have been zearching ze
homes of Jewish villagers, looking
for zomething. Our people have
reported zat ze homes have been
ransacked, walls torn down, floors
destroyed, and furniture left in
many pieces. Zere is no doubt zat
zey are looking for zomething…or
zomeone. And unfortunately, our
little village has much to hide.“
Resistance, they gathered up all ze
Jews and “undesirables” and
shipped them away in great trucks.
To ze east, we suppose.”
“LeeLee’s family was taken in zis
way. She escaped capture only
because she was down by the river,
picking flowers. Zere are still 30 or
40 Jews hiding here. Le Resistance
feels responsible for their plight,
and is hiding zem in ze cellars,
attics, and secret rooms meant for
us. But if the Nazis begin to search
our homes, zey will find us as well
as our guests and Le Resistance
will be crushed.”
Ulysee gestures with an outstretched
hand and a cute little blonde girl runs
into the room. She is smiling and she
hugs Ulysse’s pant leg, staring up at the
party.
“LeeLee, zese men are here to
protect us. Zey are here to make ze
bad men go away. What do you
think of zat?”
LeeLee looks up and smiles.
“Even the Jews?” she asks.
“Yes, little one. Especially the
Jews.”
With that Ulysse looks into the
groups’ eyes.
“I don’t know how much you
know about the Germans and the
Jews. In Germany and Easter
Europe, zey take zem away in great
trucks—few know where. But here,
in France, zey do not usually do so.
But in Villers-Bretonneaux, the
Nazis are just like those in the east.
After several acts of sabotage by Le
Before the party can respond, the door
to the meeting room opens and an
attractive woman rushes in. She is tall,
thin, and wears her long, brown hair back
in a coif. With a Spot roll of 15 or better, a
character notices that the hairpin that
holds back the coif looks as if it could
be used as a weapon in an emergency.
“Ulysse! Rabbi Reis has gone missing! They
think the Germans have him!”
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