30079_15.pdf

(538 KB) Pobierz
CHAPTER 15
ERGONOMIC FACTORS IN DESIGN
Bryce G. Rutter, Ph.D., Principal
Anne Marie Becka, Editor
Metaphase Design Group, Inc.
St. Louis, Missouri
15.1 ERGONOMICS
329
15.5.5 Motion Analysis
335
15.5.6 Thermographic Imprint
Analysis
15.2 HUMANPERFORMANCE
329
336
15.2.1 Physical Ergonomics
330
15.5.7 Low-Speed Cine Analysis
336
15.2.2 Perceptual and Cognitive
Ergonomics
330
15.6 DESIGNRESEARCH
METHODS
336
15.3 THE DESIGN PROCESS
330
15.6.1 Competitive Product
Analysis
336
15.4 DESIGNRESEARCH
331
15.6.2 Product Performance
Analysis
336
15.5 ERGONOMICANALYSES
332
15.6.3 Usability Studies
336
15.5.1 Anatomical Analysis
332
15.5.2 Biomechanical Analysis
333
15.7 COST-BENEFIT ANALYSIS OF
ERGONOMICS AND DESIGN
RESEARCH
15.5.3 Task Analysis
335
15.5.4 Link Analysis
335
337
15.1 ERGONOMICS
A widespread increase in the availability of technology in the second half of the twentieth century
has meant that more and more people come in contact with a variety of product designs on a daily
basis. Regardless of this increase in the number and types of human users, many engineers still
concentrate their design efforts on the machine or system alone, forcing the user to adjust to fit the
product. Such readjustments on the part of the user can lead to discomfort and dissatisfaction with
the design, as well as more serious effects, such as safety hazards and personal injury.
Ergonomics (also called human factors) is an applied science that makes the user central to design
by improving the fit between that user and his or her tools, equipment, and environment. Key here
is that designs are developed to fit both the physiological and psychological needs of the user.
Ergonomists examine all ranges of the human interface, from static anthropometric measures and
movement ranges to users' perceptions of a product. This interface involves both software (displays,
electronic controls, etc.) and hardware (knobs, grips, physical configurations, etc.) issues.
Ergonomics grew into a distinct scientific discipline during the second world war. What began as
a form of engineering (human engineering or human factors engineering) has come to encompass a
wide range of interdisciplinary professions, including psychology, industrial design, medicine, and
computer science. Its practitioners' range in focus includes concept modeling and product design, job
performance analysis, functional analysis, workspace and equipment design, computer interfaces,
environment design, and so forth.
15.2 HUMANPERFORMANCE
The true basis of ergonomics is understanding the limitations of human performance capabilities
relative to product interaction. These limitations are either physical or cognitive/perceptual in nature,
but all address how people respond to man-made designs. Such interface analysis is crucial to estab-
lishing a safe and effective system of operation or environment for the user.
Mechanical Engineers' Handbook, 2nd ed., Edited by Myer Kutz.
ISBN 0-471-13007-9 © 1998 John Wiley & Sons, Inc.
815047912.003.png 815047912.004.png
Fig. 15.1 General interdisciplinary nature of human factors with selected
examples (from Ref. 1, p. 90. Reprinted by permission).
15.2.1 Physical Ergonomics
A thorough understanding of the physical characteristics of a wide range of people is essential to
any product that is designed for human use. When analyzing design relative to human performance,
ergonomists study static anthropometric data, which includes sizing percentiles (e.g., lengths, mea-
surements) of a wide range of populations, including gender, age, race, and other such factors. Ranges
of joint motions, strengths, and grips for varying human percentiles are also reviewed. These data
serve as valuable information to designers and help ensure the final product will physically fit the
targeted end-user, be it a child, the aged, or a particular racial population, and so forth.
15.2.2 Perceptual and Cognitive Ergonomics
Proper fit of a product to a user does not end with the physical interface. The perceptual and cognitive
demands a product places on a user must also be examined. Note that a great misconception under-
lying these capabilities is that they address emotive responses of the user. However, neither are
qualitative findings; both types offer fact-based, quantitative data to be used in product development.
Perceptual responses are those filtered through one or more of the five senses, such as tactile and
auditory feedback of controls. Cognitive responses are based on logic, reason, and how users process
information. Cognitive issues include intuitiveness of control features and functions as well as icon
representation and label comprehension.
15.3 THE DESIGN PROCESS
Implementing an ergonomics program can help ensure a product's successful transition from the
drawing board to the end-user. However, human factors cannot be examined in a vacuum. Ergonomists
must work directly with designers and engineers throughout the entire design development process,
each providing feedback to the other during concept development and testing. In addition to standard
ergonomic analyses, design research should be conducted with targeted end-users to identify design
problems that are often overlooked by the engineer, who examines the product only within the design
environment. Such end-user research serves to measure a design's overall efficacy on a wide range
815047912.005.png
Table 15.1 Body Dimensions of U.S. Civilian Adults, Female/Male, in cm a
Percentiles
5th
50th
95th
SD
Heights
(f above floor, j above seat)
Stature ("height" K
Eye height /
Shoulder (acromial) height /
Elbow height 7
Wrist height 7
Crotch height 7
Height (sitting) 5
Eye height (sitting) 5
Shoulder (acromial) height (sitting) 7
Elbow height (sitting)*
Thigh height (sitting) 5
Knee height (sitting) 7
Popliteal height (sitting) 7
Depths
Forward (thumbtip) reach
Buttock-knee distance (sitting)
Buttock-popliteal distance (sitting)
Elbow-fingertip distance
Chest depth
Breadths
Forearm-forearm breadth
Hip breadth (sitting)
Head Dimensions
Head circumference
Head breadth
Interpupillary breadth
Foot Dimensions
Foot length
Foot breadth
Lateral malleolus height 7
Hand Dimensions
Circumference, metacarpale
Hand length
Hand breadth, metacarpale
Thumb breadth, interphalangeal
Weight (in kg)
152.78/ 164.69 162.94/ 175.58 173.73/ 186.65
6.36/6.68
141.52/ 152.82 151.61/ 163.39 162.13/ 174.29
6.25/6.57
124.09/ 134.16 133.36/ 144.25 143.20/ 154.56
5.79/6.20
92.63/
99.52
99.79/ 107.25 107.40/ 115.28
4.48/4.81
72.79/
77.79
79.03/
84.65
85.51/
91.52
3.86/4.15
70.02/
76.44
77.14/
83.72
84.58/
91.64 4.41/4.62
79.53/
85.45
85.20/
91.39 91.02/
97.19
3.49/3.56
68.46/
73.50
73.87/
79.20
79.43/
84.80
3.32/3.42
50.91/
54.85
55.55/
59.78
60.36/
64.63
2.86/2.96
17.57/
18.41 22.05/
23.06
26.44/
27.37
2.68/2.72
14.04/
14.86 15.89/
16.82 18.02/
18.99
1.21/1.26
47.40/
51.44 51.54/
55.88
56.02/
60.57
2.63/2.79
35.13/
39.46
38.94/
43.41 42.94/
47.63
2.37/2.49
67.67/
73.92
73.46/
80.08
79.67/
86.70
3.64/3.92
54.21/
56.90
58.89/
61.64 63.98/
66.74
2.96/2.99
44.00/
45.81 48.17/
50.04
52.77/
54.55
2.66/2.66
40.62/
44.79
44.29/
48.40
48.25/
52.42
2.34/2.33
20.86/
20.96
23.94/
24.32
27.78/
28.04
2.11/2.15
41.47/
47.74
46.85/
54.61 52.84/
62.06
3.47/4.36
34.25/
32.87
38.45/
36.68
43.22/
41.16 2.72/2.52
52.25/
54.27
54.62/
56.77 57.05/
59.35
1.46/1.54
13.66/
14.31 14.44/
15.17 15.27/
16.08
0.49/0.54
5.66/
5.88
6.23/
6.47
6.85/
7.10
0.36/0.37
22.44/
24.88
24.44/
26.97
26.46/
29.20
1.22/1.31
8.16/
9.23
8.97/
10.06
9.78/
10.95
0.49/0.53
5.23/
5.84
6.06/
6.71
6.97/
7.64
0.53/0.55
17.25/
19.85 18.62/
21.38 20.03/
23.03
0.85/0.97
16.50/
17.87 18.05/
19.38 19.69
21.06
0.97/0.98
13.8 fo /12.6 b
99.3 f c
7.34/
8.36
7.94/
9.04
8.56/
9.76
0.38/0.42
84.8 b /
1.86/
2.19
2.07/
2.41
2.29/
2.65
0.13/0.14
57.7 f c
62.01/
78.49
39.2 fc /
^Adapted from U.S. Army data reported by Gordon et al. (1989) (from K. Kroemer, H. Kroemer,
and K. Kroemer-Elbert, Ergonomics: How to Design for Ease and Efficiency, p. 30. ©1994. Reprinted
by permission of Prentice-Hall, Englewood Cliffs, NJ).
b Estimated.
Note: In this table, the entries in the 50th percentile column are actually "mean" (average) values.
The 5th and 95th percentile values are from measured data, not calculated (except for weight). Thus,
the values given may be slightly different from those obtained by subtracting 1.65 SD from the mean
(50th) percentile, or by adding 1.65 SD to it.
of user perception and knowledge levels. Resulting data can provide a tangible starting point upon
which design revisions or new product concepts can be made.
15.4 DESIGNRESEARCH
A core component of a successful product design is understanding the wants and needs of the
product's end-users. Therefore, talking with target customers to gain insight into their requirements
is a logical step in concept development. Unfortunately, most manufacturers and engineers approach
this issue through "gut-feeling" guesswork — fabricating a list of items or issues based on the
premonitions of the development team or head of manufacturing. This method of design development
is doomed from its inception, as engineers and manufacturers are often so far removed from their
customer base that the resulting products never meet users' requirements or expectations.
815047912.006.png
Other times, manufacturers circumvent actual end-user research in lieu of product assessment by
their marketing department. This form of "research" is extremely qualitative and often unsubstan-
tiated by end-user feedback. Worse yet is when manufacturers base product design requirements on
results of a survey of sales personnel. It is generally believed that because sales personnel are on the
floor daily with customers, they have insight into customers' wants and needs. However, such methods
can be disastrous, as sales representatives are not trained to observe and categorize human behavior,
as many human factors specialists are.
15.5 ERGONOMICANALYSES
Ergonomic assessments successfully define special requirements of unique user groups by providing
a comprehensive assessment of the degree of compatibility between the user, the product, and the
user's workspace. Data collected include empirical measures of workspace envelopes, task and link
analyses (used to identify inefficiencies in the conduct of work, illogical procedures, and hazards),
and definitions of anthropometric requirements (the dimensions of the human body). Several types
of ergonomic analyses are listed below.
15.5.1 Anatomical Analysis
An anatomical analysis is the study of the interaction between a product and various anatomical
features of the user's body (e.g., the musculoskeletal system, nerves, veins and arteries, joints, etc.).
The goal of this analysis is to identify biological constraints for design that, if exceeded, may lead
to user discomfort, stress, strain, pain, or occupational disability. Typically, a product's effect on the
muscular, skeletal, nervous, and circulatory systems is explored.
Design programs in which this type of analysis is especially important are those that involve large
forces being exerted, rapidly repeating body motions, and/or high pressure on a portion of the user's
anatomy. An anatomical analysis allows ergonomists to identify potentially harmful effects of the use
SHOULDER
Fig. 15.2 Selected examples of range of joint motions: upper extremities (from B. G. Rutter,
Dynamic Anatomical Anthropometry. ©1981. Reprinted by permission).
815047912.001.png
ABDUCTION
FLEXION
ELBOW/ SHOULDER
RADIAL DEVIATION
ULNAR DEVIATION
FINGER FLEXION
WRIST
Fig. 15.2 (Continued).
of a product on its users. It also provides design guidelines in the form of constraints on the user
interface. The various anatomical systems affect the level of anatomical analyses. In addition, the
type of product being designed and the nature of the interaction between the user and the product
determine what anatomical features need to be considered in the analysis. Such analysis is best when
performed by someone trained in kinesiology (the study of human movement).
15.5.2 Biomechanical Analysis
Biomechanical analysis involves modeling the human body as a mechanical system. The various
measurement tools used in biomechanical analysis all provide information about the mechanics of
the user's body when interacting with a product or performing a task. Such analysis is appropriate
when the goal is to quantitatively assess or validate the efficiency and/or safety of one or more
815047912.002.png
Zgłoś jeśli naruszono regulamin