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Faeries (Revised Edition)
by John Snead
and Sarah Link
A Sourcebook for Ars Magica™ 4th Edition
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C REDITS
Authors: John Snead and Sarah Link
Product Manager: Jonathan Tweet
Line Developer: Wade Racine
Art Director: Daniel Gelon
Latin Consultant: Carol Monahan
Interior Illustrations: Amy Weber, Anson Maddocks, Bryon Wackwitz,
Chris Rush, Doug Shuler, Eric David Anderson, Jeff Menges, John T.
Snyder, John Ueland, Julie Baroh, Mark Tedin, Rosemary Roach, Susan
Van Camp
Graphics & Layout: Daniel Gelon
Editing: Bob Kruger
Cover Art: David O. Miller
Cover Logo: Maria Cabardo
Print Coordinator: Keith Kentop
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Project: Redcap archives and links to many of the fan-created Ars Magica pages on the World Wide
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Errata for the first printing of the fourth edition of Ars Magica is available on request. Send a self-
addressed, stamped envelope to PO Box 131233, Roseville, MN, 55113. Up-to-date errata is also post-
ed on the Atlas Games World Wide Web site.
Ars Magica , Faeries, and Mythic Europe are trademarks of Trident, Inc. Atlas Games and Charting
New Realms of Imagination are trademarks of John Nephew, used under license. The Atlas Games
logo is a trademark of John Nephew and Trident, Inc. Order of Hermes and Tremere are trademarks of
White Wolf, Inc. and are used with permission.
This book was original published in print by Wizards of the Coast, 1995.
©2002 Trident, Inc. d/b/a Atlas Games. All rights reserved. Reproduction of this work by any means
without written permission from the publisher, except short excerpts for the purpose of reviews, is
expressly prohibited.
PO Box 131233 • Roseville, MN 55113
Digital Edition Version 1.0 • August 2002 • Stock No. AG1110PDF
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C ONTENTS
Chapter One: Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Part I: Faeries in the Mortal World
Chapter Two: Mother and Child . . . . . . . . . . . . . . . . . . . . . .10
Chapter Three: The Four Estates . . . . . . . . . . . . . . . . . . . . .20
Part II: Faeries in Legend & Lore
Chapter Four: Monk, Dryad, Duc . . . . . . . . . . . . . . . . . . . . .30
Chapter Five: Customs and Curiosities . . . . . . . . . . . . . . . . .40
Part III: Faeries in Arcadia
Chapter Six: Songbird . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60
Chapter Seven: Advice to Travelers . . . . . . . . . . . . . . . . . . .70
Part IV: Faeries in Ars Magica
Chapter Eight: Faerie Places . . . . . . . . . . . . . . . . . . . . . . . . .78
Chapter Nine: Faerie Folk, a Bestiary . . . . . . . . . . . . . . . . . .90
Chapter Ten: Playing Faeries and the Faerie-Touched . . . .126
Faeries at a Glance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .141
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .142
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Welcome to the
world of Faerie.
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Illus. ©1995 Doug Shuler
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he followers of Jerbiton, and some foolish oth-
ers besides, say we can learn nothing of mankind
and the world from faeries. This is untrue. Faeries live
as we could live, if we would only renounce the twin
curses of iron and the Church. If the foolish Seekers
wanted true answers as to the origins of magic, they
would leave their tomes covered in dust and journey
into the cool sunlight of Arcadia.”
—Paradoxia, filia of Jerga, follower of Merinita
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“T
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