wings3d_manual1.6.1.pdf

(4946 KB) Pobierz
WINGS3D User Manual 1.6.1.doc
55498155.002.png 55498155.003.png
2
DRAFT 1.6
Wings3D
User Reference Manual
DRAFT 1.61
(Current as of Rev. 0.98.10d)
June 12, 2003
by Jon M. Strother
this edition’s layout
by Jason McAlpin
with contributions from the
Wings3D user community.
55498155.004.png
COPYRIGHT INFORMATION:
This work is released under the same general guidelines as Wings3D itself, as a contribution to
the Open Source community.
This documentation is copyrighted by Jon M. Strother.
The following terms apply to all files associated with the documentation unless explicitly
disclaimed in individual files.
The author hereby grants permission to use, copy, modify, distribute,
and license this documentation for any purpose, provided that existing copyright notices are
retained in all copies and that this notice is included verbatim in any distributions. No written
agreement, license, or royalty fee is required for any of the authorized uses. Modifications to this
documentation may be copyrighted by their authors and need not follow the licensing terms
described here, provided that the new terms are clearly indicated on the first page of each section
where they apply. All unmodified material remains subject to the original terms.
IN NO EVENT SHALL THE AUTHORS OR DISTRIBUTORS BE LIABLE TO ANY PARTY
FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
ARISING OUT OF THE USE OF THIS DOCUMENTATION, OR ANY DERIVATIVES
THEREOF, EVEN IF THE AUTHORS HAVE BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
THE AUTHORS AND DISTRIBUTORS SPECIFICALLY DISCLAIM ANY WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NON-
INFRINGEMENT. THIS DOCUMENTATION IS PROVIDED ON AN "AS IS" BASIS, AND
THE AUTHORS AND DISTRIBUTORS HAVE NO OBLIGATION TO PROVIDE
MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
3DS Max is a trademark of Autodesk, Inc. Adobe is a trademark of Adobe Systems, Incorporated. Blender is a trademark of NaN Technologies.
Camtasia is a trademark of TechSmith Corporation. Genesis3D is a trademark of Eclipse Entertainment. HyperCam is a trademark of Hyperionics
Technology, LLC. Linux is a trademark of Linus Torvalds. Mac OSX is a trademark of Apple Computer, Inc. Matrox is a trademark of Matrox
Graphics, Inc. Maya is a trademark of Silicon Graphics, Inc., exclusively used by Alias | Wavefront, a division of Silicon Graphics. Mirai is a
trademark of Nichimen Graphics. Nendo is a trademark of Nichimen Graphics. OpenGL is a trademark of Silicon Graphics, Inc. Poser is a
trademark of Curious Labs, Inc. Renderman is a trademark of Pixar Animation Studios. Solaris is a trademark of Sun Microsystems, Inc.
SourceForge is a trademark of VA Linux Systems, Inc. TGA is a trademark of Truevision, Inc. Vue d’Esprit is a trademark of e-on software, Inc.
Wavefront is a trademark of Silicon Graphics, Inc.
4
DRAFT 1.6
55498155.005.png
TABLE OF CONTENTS
Section 1: Installation
1.1 Windows
1.2 Linux
1.3 Solaris
1.4 Mac
5.1.7 The Help Menu
5.2 The Context Sensitive Menus
5.2.1 The Primitives Menu
5.2.2 The Vertex Operations Menu
5.2.3 The Edge Operations Menu
5.2.4 The Face Operations Menu
5.2.5 The Body Operations Menu
5.3 Advanced Menus
5.4 A Little Tutorial
5.5 Advanced Menu Command Reference Guide
5.5.1 Vertex Operations with Advanced Menus
5.5.2 Edge Operations with Advanced Menus
5.5.3 Face Operations with Advanced Menus
5.5.4 Body Operations with Advanced Menus
5.6 Reference Guide to Hot Key Assignments
Section 2: The Wings3D User
Interface
2.1 General Overview
2.2 The Title Bar
2.3 The Menu Bar
2.4 The Icon Bar
2.5 The Status Bar
2.6 Dialog Boxes
2.7 Context Sensitive Menus
2.8 The Information String
Section 3: A Quick Start Guide
3.1 Finger exercises to get you
started.
3.2 Your First Real Model; a Dog
House.
3.3 Creating A Hand (an intrinsically
organic shape)
3.4 Adding Detail
3.5 Finishing It Off
Section 6: Windows
6.1 Outliner
6.2 Geometry Graph
6.3 UV Mapping Mode
Section 7: Plugins
Section 7.1 YafRay
Section 8: Resources
8.1 Wings3D Links
8.2 Polygon Modeling Links
8.3 UVMapping and Texturing Links
8.4 Rendering Links
8.5 Graphic Utilities
8.6 Specialty Applications
8.7 Books
8.8 Tips and Tricks
8.9 Step by Step
Section 4: The Nature of Subdivision
Modeling
4.1 Subdivision and Such
4.2 The Nature of Edge Loops
4.3 Winged Edge Topology
Section 5: The Wings3D Command
Reference Guide
5.1 The Main Menu
5.1.1 The File Menu
5.1.2 The Edit Menu
5.1.3 The View Menu
5.1.4 The Select Menu
5.1.5 The Tools Menu
5.1.6 The Objects Menu
Glossary
References
Index
DRAFT 1.1
55498155.001.png
Zgłoś jeśli naruszono regulamin