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BLACKJACKS
PEOPLE COMPENDIUM
VOLUME 1: A THRU M
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INTRODUCTION
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Blind
Blue Movers
Booze
Brains
Brave New World
Change
Chauser Services
Chipping With The Band
Clowning Around
Corporate Truckers
Club Nine
Comics
Contestants
Cool
Damn Good
Damnit
Death And Hate
Decking For Drugs
Diamond Backs
Disciples
Drama
Eastern Path
Eastmen
Elven Art
Evil Children
Fallen Angels
Flyche Inc.
Free Spirits
The Gambler
Guns A La Zippy
Good Feelings
Good Ole' Folks
Groovy
Heavy Exposure
Helping Hand
Ice Cream
Innocents
Jetsam
Killer Image
Knowledge
King Of Fools
Knives And Lollipops
Leadership
Liquid Braino
Little Cage Of Fear
Little Politic
Lords Of The Matrix
Lost Light
Love
Mad Men
Man Above
Messed
Million Dollar Demon
Blackjack’s People Compendium consists of
more than 500 NPCs divided into 100+ groups
of varying personality, composition, purpose,
and strength. These NPCs can be used as
contacts, friends, or enemies of the Player
Characters, and should be combined with ad-
ditional, more anonymous NPCs in order to
create a complete, fleshed out group.
All material written by Branson Hagerty
(bhagerty@thunder.temple.edu). Distilled on Sunday,
November 09, 1997. Document created using
Pagemaker 6.5 and Acrobat 3.1.
Blackjack’s Shadowrun Page
http://www.interware.it/users/blackjack/
The Shadowrun Archive
http://www.interware.it/shadowrun/
SPECIAL THANKS
Paolo Marcucci, Tom Whitter, Drew Rader, Gillian Neff,
my dog, Spock (who created the TOC for me), the guy
who shouts ‘Leather Coats! On SALE!’ down on Chest-
nut street, and the crackhead who went psycho on the
Broad Street Line and tried to kick out all the windows.
LEGAL STUFF
Shadowrun is a Trademark of FASA Corporation. Used
without permission. Any use of this name or any other
Trademark or Copyright of any other company should
not be construed as a challenge in any way to said
Trademark or Copyright. Feel free to reproduce and
distribute this document at no profit to yourself or oth-
ers and with due acknowledgement of the author.
CONTENTS
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Action Video
Artists
Astral Addiction
Bad Move
Bedtime
Beneath
Better Than Life
Beware The Cleaning Lady
Bite
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ACTION VIDEO
Sick Rick
Information: Detour is in charge of watching over and
transporting Rick from city to city. Also possessing cor-
porate ties, Detour and Rick often party together at
high class establishments. Detour owns some sort of
land vehicle in every major North American city but
uses a Plutocrat, actually owned by a corporate friend,
when moving between cities.
Archetype: Human Trideo Producer
Information: Sick Rick is in the business of producing
underground action trideo movies which he claims are
shot in a studio but which are in fact tapes of people he
has set up getting their butts kicked. He’ll simply have
somebody hire a group of runners or gang members to
take out another group of runners or gang members
which he has also hired and then record the whole thing
from hidden locations. He then sells them to under-
ground stores and moves to another city before any-
body can catch up with him. Rick looks and talks like a
regular business man and actually has high level cor-
porate contacts which allow him to get rooms in exclu-
sive, and secure, hotels.
Bleep
Archetype: Human Trid Technician
Information: The remarkable thing about this whole
operation is that it is essentially run by two people,
Rick and Bleep. After selecting a location at which the
“rumble” is going to take place, which is usually in the
barrens, Bleep goes around and sets up remote cam-
eras at various location around the area. He records
from his van on another block and then simply drives
off when shooting is complete, blowing up the cam-
eras by remote control to lessen the amount of evi-
dence. In addition to being a good technician Bleep is
also good with disguise and street etiquette and he
changes his appearance when setting up the “runs”
which bring in his “talent” and when moving from town
to town.
Cancer
Archetype: Ork Bodyguard
Information: Cancer is usually placed in charge of pro-
tecting Bleep, should trouble arise during shooting. A
big, mean, cigar smoking ork, Cancer is also an ac-
complished conjuring adept, specializing in fire
elementals. He usually keeps a few hanging around
just in case. Cancer also owns a well armored van.
Detour
Archetype: Human Rigger
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ARTISTS
ment, similar to stating that volcanic lava is “warm”.
Shortly after entering Seattle Art College, Danielle
hooked up with a fairly radical division of Greenpeace
where she utilized her painting and sculpting abilities,
albeit slowly, to create advertisements for the organi-
zation. A few months after she joined she was ap-
proached by an extremely radical member and offered
her an unending supply of weed if she would come to
work for him.
Lauren Osmann
Archetype: Human Earth Elemental Adept
Information: Currently enrolled in St. Lawrence liberal
arts college in Quebec, Lauren left her small, back-
woods home town with a vague perception as to what
her art related skills were, or even if she had any true
talent at all. But when she arrived at St. Lawrence she
discovered that she actually did have decent artistic
skills, unfortunately simultaneously discovering a mil-
lion and a half ways to get out of working toward devel-
oping these skills into something even remotely use-
ful. She didn’t really get her act together until one morn-
ing, hung over after a wild night in the city, she asked a
room mate for an aspirin and a glass of water. The
roommate, ten times as hung over as Lauren, fulfilled
the request without comment or complaint.
What he meant by work was simple acts of terrorism,
Danielle’s seemingly harmless appearance and per-
petually out of it appearance being the perfect cover.
Primarily her jobs involve plodding up to a member of
an environmentally destructive organization or corpo-
ration and simply slipping a small explosive into his or
her pocket. These explosives are usually made of
plastique molded by her into simple sculptures.
It was at this moment Lauren realized that no matter
how ludicrous, irrational, or down right idiotic a request
of hers may be just about everyone follows through
with them. Just to test her theory she again asked a
favor of her roommate, this time petitioning for a hot
cup of coffee and the newspaper. Moments later they
arrived at her side.
A rather imposing individual, Lauren stands six feet
tall with short brown hair and gives off the unnerving
impression that at any moment she’ll spontaneously,
and without explanation, either ask you to participate
in a mundane activity such as going to a grocery store
or make an attempt to beat the living hell out of you
with whatever large, heavy object happens to be clos-
est to her. You can never quite tell. Lauren rarely keeps
her ego in check, an act which would normally earn
her enemies but, perhaps because of her manipula-
tive skills, rarely results in consistent animosity no
matter how irritating somebody finds her to be. In addi-
tion to working on various artistic endeavors Lauren
will occasionally work in the club and bar scene as an
informant or courier.
Danielle Armstrong
Archetype: Human Terrorist
Information: Small and visually docile, Danielle has
inhaled so much marijuana that any verbal thought in
her head takes a full five minutes to form and another
ten to get from her brain to her mouth. To say
she is mellow would be an incredible understate-
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ASTRAL ADDICTION
The Edge
so she will be able to witness all the glory he does.
Archetype: Human Mage
Information: The Edge is addicted to astral quests. He
goes on one at every possible opportunity and offers
his services to those who require information which
can sometimes only be acquired on the metaplanes.
He is almost friends with the Dweller and they often
joke upon entrance. Nothing surprises The Edge any-
more. He has lived a thousand lives in a thousand
places on the metaplanes and sometimes appears to
have lost his real existence in the shuffle. His sanity is
slipping. It is just a matter of time before he leaves for
the metaplanes and just never comes back.
Tubs
Archetype: Ork Mr. Johnson
Information: The Edge’s Mr. Johnson. A rather obnox-
ious individual who’s holier than thou attitude has got-
ten him into trouble on more than one occasion and
has generally left him shunned by the more profes-
sional Johnsons. Tubs is probably the only Mr. Johnson
who drives a Jackrabbit. Tubs still hangs onto the Edge
because every once in a while he is able to get him to
do his bidding while on an astral quest. The Edge re-
quests little or now pay for this.
Salish Quest
Archetype: Human Mage
The Edge’s old teacher, and good old fashion wise man.
He still checks in on him every once in a while and
although concerned about his well being he also re-
spects an individuals right to go to hell in whatever
way they may choose. He is also studying the causes
and effects of this addition so he can prevent it from
every happening again to one of his students.
Sindy
Archetype: Human Pedestrian
The Edge’s old girlfriend. He chased her away after
his addiction began. She still returns occasionally to
check up on him and plead for him to stop the
quests. Although The Edge appears to not want her
around at all a large portion of his astral quests
are to find a way to make a mundane magical
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