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FALLOUT BIBLE UPDATE
FEB. 11
TH
2002
This update contains a lot of answers to questions, a concept sketch of the BOS area map (Tony Postma), a
revised timeline, some discussion of the psykers from Fallout 1, a list of keywords you can ask the talking
heads in Fallout 1 about, and a few other bits and pieces of info here and there. Some things:
1. Again, if you guys ever have any movie or book suggestions that you think have interesting material
relating to the Fallout genre, don't hesitate to email me. Again, my contact information is:
Cavellone@blackisle.com
Suggestions for material to include in the Bible, questions about Fallout events, and suggestions for good
source material are welcome, but I cannot give hints or walkthroughs for the game, provide technical
support, answer questions outside of Fallout 1 or 2, or read fan fiction or fan-created material for Fallout.
There's nothing more frustrating than getting Fallout fan stories, because I can't read them.
I may not be able to respond to every email you send, but I guarantee I will read them all and try to give
you a response when I can.
2. To the above, I would also add any music suggestions for fifties-style tunes... we're running a Fallout Pen
and Paper game at work, and I need theme music pretty badly.
3. Some of the information contained within this documentation could ruin some surprises in Fallout 1 and
2, so watch out for spoilers.
4. The next addition will be Monday, February 25
th
. I don't know what's going to be in yet.
5. And if you ever need to satisfy your Fallout cravings, and you have a few friends with the same craving
and some dice, I strongly recommend you check out Jason Mical's pen-and-paper Fallout role-playing game
at:
http://www.iamapsycho.com/fallout/index.htm
Don't let the web address fool you, Jason's a nice guy.
6. Included in this Bible submission is also the original concept art for Brotherhood of Steel area map -
once again, you have Tony Postma to thank.
7. All the PIP Boy pictures in this document are courtesy of BIS artist Brian Menze, who did work on
Fallout 1, Fallout 2, Torment, TORN, Icewind Dale, Heart of Winter, and now Icewind Dale 2.
8. I wanted to add more, but revising the timeline took a lot more out of me than I thought.
9. Translators be warned: the information below may undergo revisions based on feedback, so you might
want to wait until the next update to make sure the information below stays solid.
Thanks for supporting Fallout,
Chris Avellone down here at Black Isle Studios
QUESTIONS, QUESTIONS
This submission we answer a few questions, the first one from Albert:
1. Here's a question that everyone would like to have answered. Why is
Lynette such a bitch? Is she a jet baby? Was she abused as a youngster?
Did she have a series of sordid love affairs that all went horribly wrong and
warped her into a domineering cynic? Or she just acting like a typical Vault
City citizen? - Albert.
Answer: Yes, Lynette is a bitch if you're not a Citizen. As the figurehead for Vault City, she was supposed
to embody the worst arrogance and condescension that Vault City has to offer (traits that are not present in
all the citizens, as McClure and others prove). Furthermore, I suspect that she was made a black character
to add an additional edge to her hypocrisy over slavery, but I guess you'd have to ask the original designers
about that - Mark O'Green and I wrote Lynette's dialogue, but we were working off of an older design that
(I think) Jason Anderson had written.
As for why Lynette's a bitch... well, Lynette does have an extreme managerial, economic, and efficient
soul, and she's used to getting her way. She wasn't abused, tortured, or twisted in any way when she was
young, she just got a certain privileged and superiority complex hardwired into her head around five or six
years old, and she's never been the same. She's always known that she was destined to lead the Vault 8
Citizens, and that power has gone to her head.
She's been the leader of Vault City for many, many years, and she's seen the worst that the wasteland has to
offer - but rather than taking sympathy on the poor souls that have come to Vault City for protection, she
has instead taken the view that these "outlanders" were simply not strong or smart enough to achieve what
Vault City has, and thus, are inferior. She tends to work too much and too hard, and she sees all
her
time as
precious, so she has little patience for socializing without a purpose (i.e., if it doesn't involve politicking,
she's going to be working late at the office instead) or for people dropping in and wasting her time.
As expected, Lynette has had no positive romantic relationships up until her potential relationship with
Westin from NCR in the endgame of Fallout 2. She's had little time for anything other than her job, and
that's her focus - if anyone throws her job or decisions into question, buckle up, because she takes it as the
worst sort of personal attack.
Lynette uses any negative situation involving outlanders to reinforce her beliefs and disregards or ignores
any positive aspects - she's single-minded and set in her ways. The fact that she (and Vault City) had an
"environmental welcome mat" stretched out for them (with the GECK) when they emerged from Vault 8
meant they suffered little hardship in comparison to other struggling communities, but this simply doesn't
factor into her thinking. She believes that Vault City and the Vault citizens have survived and thrived
because they are a superior breed of human - smarter, better, and more capable than the human trash that
prowls the wasteland.
Anyway, there you go.
And three questions from Deadlus:
2. Is military base part of enclave or something? (sorry i'am not good at
english :) but I think that you know what i wanted to say)
-
Deadlus
Unknown. The Mariposa Military Base was constructed for the purposes of FEV experimentation on
human beings, and considering the nature of the "volunteers" (military prisoners who didn't have their
brains scooped for use in brain bots) and the lack of any shred of ethics in the experimentation procedures,
it is possible the Enclave had something to do with the experiments at Mariposa. In Mariposa records,
however, the Military Base is never mentioned as under the direction of any organization called the
"Enclave," and Colonel Spindel, head of the military squad stationed at the base, never indicated any
Enclave allegiance... nor did Chief Scientist Anderson in the last few minutes before Maxson put a bullet
through his skull.
Still, the existence of the Mariposa Military Base
was
listed in Enclave records, and this enabled the
Enclave to find the base and begin their excavations, so it is possible that some elements of the Pre-War
Enclave had their fingers in the horrors taking place at Mariposa. They held the site for many years, but
abandoned it after obtaining the FEV samples... and noting the high incidence of mutation among the
worker slaves and some of their soldiers, including Frank Horrigan.
3.
The boss (richard grey or someone) in f1 was in the vault, which vault is
it?
-
Deadlus
The Vault "Grey" (originally Moreau) started out in before his mutation into the Master was Vault 8 and
the Vault you find him in in Fallout 1 was a test/demonstration Vault constructed by Vault-Tec and has no
number (according to Chris Taylor - thanks to Nick Garrott for letting me know about Vault 13's stash on
this stuff). Relevant quote:
Saint_Proverbius: Which vault number was the Master's base?
Chris Taylor: The Master was in the Vault-Tec private vault. This was the demonstration model
built for the federal government, it was also very close to the Vault-Tec headquarters
4. So richard grey was the first vault dweller not the main character in FO1,
and why did he left his vault???
-
Deadlus
According to Lynette in
Fallout 2
, Richard was exiled from Vault 8 for murder. The details of the murder
are unknown and judging from the hypocrisy filling Vault City, the entire incident is questionable.
One question is from Peeyack, sent via Kreegle of Vault 13 fame:
5. Why in the final scene in Fallout 1 and 2 nothing is said about players
friendly NPCs ? I'd love to know what happened to Marcus, Tycho, Ian,
Cassidy or Vic afterwards. - Kreegle
Fallout 1: I don't know why. Tim and the Troika crew apparently ended up doing this for the NPCs in
Arcanum
, though.
Well, according to the manual in Fallout 2 (written by Chris Taylor), Ian bit the bullet in Necropolis, and
Dogmeat died in the Mariposa Military Base. Tycho and Katja are not mentioned, so it's assumed they
didn't join the Vault Dweller. Still, even though it's mentioned in the manual, I'd substitute your own
experiences with them and let that be the true history... even though Dogmeat's pretty likely to bite it in the
Military Base because of those damn force fields and because you can't tell him to park his doggie ass in a
safe place (without locking him in a force field cage).
In any event, I'll try to include alternate endings for these characters depending on what you did in the
game. Your actions should make a difference.
As for Fallout 2, Matt Norton and I wrote end text for all of the ones in Fallout 2 using the narrator's
perspective (and occasionally the appropriate voice actors), so here's the sections I was able to dig up (and
it's not all the NPC allies, but the talking heads of everyone). They just didn't make it into the game, and as
I understand it, Ron Perlman already had 5 billion lines to do in 2 hours. It's possible we decided not to do
them because we ran out of time... or because Ron Perlman is an extremely muscle-bound fellow who
looks like he can crush bricks in his hands.
In any event, here you go - note that some are personalized for the actor, others are not:
LYNETTE
The Vault City that I helped establish was to outlast me and continue on for many
more years. In the elections that occurred after the destruction of the remnants of
the United States government, Senior Council Member McClure was appointed
First Citizen and I retired to honorary council member status.
With my new free time, I traveled south to NCR and met the NCR President.
I was responsible for much of the legislation that followed in the years between NCR
and our City.
MARCUS
Inspired by the example set by the Chosen One, Marcus eventually traveled across
the great mountains to the east, searching for other refugees from the Master’s
army. You never heard from him again.
PRESIDENT RICHARSON
The destruction of the Enclave erased all trace of President Richardson from
history. Now the title of “President” is used simply a bogeyman used to frighten
children.
HAROLD
You still hear mention of Harold from time to time. Apparently, the tree growing
from his head has gotten larger, and if rumors are to be believed, fruit is growing
from it. The seeds are said to remarkably tough, and several of them have taken
root even in the most barren stretches of the wasteland.
THE ELDER
The Arroyo elder lived for many years after the destruction of the Enclave. She
seemed pleased that the ancient separation between Vault 13 and the Vault Dweller
had been reconciled, and many were the times she told you she wished the Vault
Dweller were alive to have seen the reconciliation take place.
Certain that the safety of the new village had been secured and the new community
was flourishing, the Elder passed away a few months later in her sleep. Many of the
older Arroyo residents believe that she now lives in the vault of the sky, telling the
Vault Dweller of your brave deeds.
THE ELDER, 2
[Matt Norton's comments] The end movie is just finishing – the tanker sailing toward the view at full speed.
In the distance is a massive explosion of the Enclave oil platform. The tanker draws closer as the screen
fades to black. The Elder, the player character, and all the tribesmen are escaping on the tanker, though we
do not see them. The Elder speaks in voiceover. She is pleased, even a little mischievous.
Oh, did you see that? That was a good explosion!
Chosen One, you are worthy of your name. I am alive, the tribe is saved, and the evil
ones are dead. By the Vault Dweller, you are a hero indeed!
All the village will honor you when we get home – even your Aunt Morliss. We will
roast a gecko and feast. There will be a shrine to you in the temple. Children will be
taught your name. With you to protect us, we will certainly grow and prosper.
(Fade)
That was a good explosion, wasn’t it? I think I would like to see more explosions…
I may include an MP3 of Ron Perlman personally wishing me dead for the end narration sequences in
Fallout 2 - it is both funny and frightening at the same time.
And the last two questions are from Richard Grey from Vault 13 via his neurolink to the Cathedral
computers:
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Inne pliki z tego folderu:
Fallout Bible Complete.pdf
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FOB1.pdf
(288 KB)
FOB2.pdf
(115 KB)
FOB3.pdf
(670 KB)
FOB4.pdf
(758 KB)
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