Catalyst 35126 - Technical Readout 3060 OEF.pdf

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Technical Readout 3060
TM
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TABLE OF CONTENTS
INTRODUCTION
5
INNER SPHERE BATTLEMECHS
70
CLAN BATTLEMECHS
132
INNER SPHERE VEHICLES
6
Cossack
72
SnowFox
134
UtilityVehicles
8
Kabuto
74
CommandoIIC
136
Mantis Light Attack VTOL
10
DuanGung
76
Icestorm
138
Heavy Armored Personnel Carriers
12
Eagle
78
Mandrill
140
Hawk Moth Gunship
14
ArcticFox
80
PackHunter
142
PintoAttackVTOL
16
Garm
82
UrbanMechIIC
144
ChevalierLightTank
18
Initiate
84
Cougar
146
Gladius Medium Hover Tank
20
Sentry
86
ArcticWolf
148
Light SRM Carrier
22
Beowulf
88
ClintIIC
150
MyrmidonMediumTank
24
Bishamon
90
Corvis
152
Heavy LRM Carrier
26
Cobra
92
GreatWyrm
154
Schiltron
28
Blitzkrieg
94
WyvernIIC
156
Demolisher II Heavy Tank
30
EnforcerIII
96
StalkingSpider
158
CLAN VEHICLES
32
Buccaneer
98
Ursus
160
ShamashReconnaissanceVehicle
34
Marshal
100
StoopingHawk
162
Asshur Artillery Spotter
36
MenShen
102
Matador
164
OdinScoutTank
38
Helios
104
Predator
166
Donar Assault Helicopter
40
TiTs’ang
106
FireScorpion
168
MithrasLightTank
42
Yeoman
108
HaOtoko
170
AnhurTransport
44
JagerMechIII
110
GuillotineIIC
172
IndraInfantryTransport
46
Jinggau
112
NovaCat
174
Svantovit Infantry Fighting Vehicle
48
Barghest
114
OrionIIC
176
ZoryaLightTank
50
Shugenja
116
Canis
178
AresMediumTank
52
Toyama
118
ThunderStallion
180
EponaPursuitTank
54
BlackWatch
120
BloodAsp
182
Hachiman Fire Support Tank
56
Tai-sho
122
HighlanderIIC
184
KuWheeledAssaultTank
58
Viking
124
PROTOMECHS
186
OroHeavyTank
60
YuHuang
126
Harpy
192
Ishtar Heavy Fire Support Tank
62
Hauptmann
128
Siren
193
AthenaCombatVehicle
64
Sirocco
130
Satyr
194
HuitzilopochtliAssaultTank
66
Centaur
195
MarsAssaultVehicle
68
Hydra
196
Roc
197
Gorgon
198
Minotaur
199
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CREDITS
CREDITS
Production Sta
Art Director
Jim Nelson
Cover Art
Doug Cha ee
Graphic Design
Jim Nelson and John Bridegroom
Illustrations
Doug Cha ee
Kevin Long
Mathew Plog
Brian Snoddy
Franz Vohwinkel
Original Nova Cat Graphic Creation
Lex Story
Layout
CATALYST GAME LABS REPRINT
Design
Project Development
Randall N. Bills
Randall N. Bills
Dan “Flake” Grendell
Chris Hartford
BattleTech Line Developer
Herbert A. Beas II
Bryan Nystul
Writing
Production Staff
Art Director
Herbert Beas
Brent Evans
Randall N. Bills
Cover Art
Hugh Browne
Alex Iglesias
Loren L. Coleman
Cover Design
Dan “Flake” Grendell
Matt Heerdt
Chris Hartford
BattleTech Logo Design
Christopher Hussey
Shane Hartley, Steve Walker and Matt Heerdt
Patrick Kirkland
John Bridegroom
Layout
Bryan Nystul
Alicia Heerdt and Matt Heerdt
Christo er “Bones” Trossen
Playtesters
Randall N. Bills, David Briedis, Frank Crull, Dan
“Flake” Grendell, Craig Gulledge, Chris Hartford,
Lewis Helfer, James Lillian, Luke Miller, Bryan
Nystul, Richard Raisley, Chris Raisley. Austin
Playtest Group : Charles Bellamy, Chris Chapa,
Marty Davis, Mitchel Elstrom, Kevin Hambel, Cody
Hammock, Greg Hazel, Clint Hill, Robby Houser,
Robert Koefed, Adam Parker, Je Webb. Group W :
Andrew Bethke, James W. Moorman, Jr., Robert
G. Kranker, Edward C. Witzlib. The Singapore
Longshoremen : Harry Andrew Collis, Tom Evans,
John Kielman, Andy Lichey, Frank Lutovsky, Derek
Manchester, Nicholas Marsala, Rick Remer, Rick
Seidl, Chris Smith, Christo er “Bones” Trossen.
Steel City MechWarriors : Dave Barton, Je Boggess,
Rich Cencarik, Bob Cook, Rich Darr, Je George,
Brian Golightly, Scott Jamison, Christopher
Keegel, Stephen Kuhn, Josh Sha er, Ed Suchacek,
Stephen Watts. Wounds Unlimited : Dave Carlson,
Christopher Hussey, Shayne Schelinder, Paul D.
Thompson.
Product Development
Proofers
Rich Cencarik, Ken’ Horner, Luke Robertson, Chris Wheeler,
Chris Smith, Peter Smith, Johannes Heidler, Joshua Franklin and
Joel Bancroft-Connors.
Randall N. Bills
Bryan Nystul
Product Editing
©2010 WizKids, Inc. All Rights Reserved. BattleTech Technical
Readout: 3060, Classic BattleTech, BattleTech, ’Mech,
BattleMech, ProtoMech, MechWarrior and WK Games logo are
registered trademarks and/or trademarks of WizKids, Inc in the
United States and/or other countries. No part of this work may
be reproduced, stored in a retrieval system, or transmitted in
any form or by any means, without the prior permission in
writing of the Copyright Owner, nor be otherwise circulated in
any form other than that in which it is published.
Tara Gallagher
Sharon Tuner Mulvihill
Diane Piron-Gelman
BattleTech Line Developer
Bryan Nystul
Editorial Sta
Editorial Director
Donna Ippolito
Managing Editor
Sharon Tuner Mulvihill
Associate Editors
Corrected Sixth Printing.
First Printing by Catalyst Game Labs.
Printed in Canada.
Diane Piron-Gelman
Published by Catalyst Game Labs,
an imprint of InMediaRes Productions, LLC
PMB 202 • 303 91 st Ave NE • G701 • Lake Stevens, WA 98258
Robert Boyle
Tara Gallagher
FIND US ONLINE:
Precentor_martial@classicbattletech.com
(e-mail address for any Classic BattleTech questions)
http://www.classicbattletech.com
(official Classic BattleTech web pages)
http://www.CatalystGameLabs.com
(Catalyst web pages)
http://www.battlecorps.com/catalog
(online ordering)
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INTRODUCTION
It is ironic that in their rabid desire to conquer us and forge a new Star League, the Clans forced the Inner Sphere to create
the only thing that could save us—a new Star League. With the stroke of a pen, the Great House leaders achieved what they
had failed to accomplish through force of arms. The combined might of the Inner Sphere—united under the banner of the Star
League—moved like a whirlwind into the Smoke Jaguar occupation zone, sweeping the Jaguar forces before them. In four short
months, they reclaimed what most had thought lost forever: forty-four worlds occupied by the Clans. Hoping to deal the nal
blow to the already wounded Jaguars, Archon-Prince Victor Steiner-Davion, along with Precentor Martial Anastasius Focht and
many others, led a multinational force in a far-ranging strike against Clan Smoke Jaguar’s homeworld, Huntress.
More than a year has passed since their departure, but my calculations indicate that the task force should already be returning
to the Inner Sphere. I can conceive of no other outcome but that they will return.
All has not been quiet in their absence. The Inner Sphere united to annihilate an entire Clan, but the Star League alliance
is troubled at best. First Lord Sun-Tzu Liao is using his position to expand his realm. Tension brewing between the Federated
Commonwealth and Lyran Alliance seems certain to erupt into a full-scale war between two of the most powerful Houses in the
Inner Sphere. In addition, four Clans still hold more than one hundred fty worlds. All of this has spurred the military designers
and manufacturers of the Inner Sphere to new heights of innovation. In my 3058 report, I noted that the Draconis Combine
had begun to eld its own OmniMechs. As you will note in this latest report, all the Houses save the Federated Commonwealth
are currently constructing and elding OmniMechs. (House Davion’s lack of progress in this area must be attributed to Prince
Victor’s preoccupation with the Clans and recent absence.) Perhaps even more startling is the abundance of new weapon
systems appearing in Inner Sphere ’Mechs and vehicles. Though most of this technology has been re-engineered from captured
Clan technology, several weapon systems are unique to the Inner Sphere, attesting to the drive and ingenuity of Inner Sphere
scientists.
Many are proclaiming that the resurrected Star League will bring back the prosperity and peace of days gone by, but I have my
doubts. With the Inner Sphere (and Clans) producing more ’Mechs and introducing new technologies for military use faster than
ever before, I can only assume that continued war will result.
As always, I wish to thank the legions of ComStar personnel whose observations and painstaking research make up this report.
All our e orts would be in vain without their aid. Additionally, I pray for a speedy return of our forces. All I can do is entrust this
report to our Explorer Corps, and hope that their HPG transmission will nd my good friend Pascal and our Precentor Martial in
good health and on their way home.
—Merle Jimmus
Demi-Precentor VII-Sigma
ComStar Archives, Terra
1 November 3060
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