Mutants & Masterminds - Lockdown.pdf
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Lockdown
LUCIEN SOULBAN · GREEN RONIN PUBLISHING
A refitted VTOL Carnival Air-freighter lumbers through the air like an overfed bumblebee, sluggish and heavy on the
noise. You sit onboard, waiting to land. Not since the Atlanta Boys Convoy of 1934, when the government loaded 52
hardened criminals into a train and shipped them out to “inaugurate” Alcatraz Island, has secrecy and security been
this heavy. For Super-Con Air, however, this is business as usual. The Carnival is the workhorse of convict transports;
she can normally carry 23 passengers along with 22 tons of cargo, but following the refit, she’s hefting two additional
power plants and space for 10 powered felons… eight awake and two asleep.
Awake, you sit in reinforced cage called “The Egg,” because that’s what it looks like. The Egg suppresses active power
fields and locks you down in sensory deprivation for the trip. It’s a blackout of your senses, designed to keep you off-
balance when they finally transfer you out.
Asleep, the Department of Justice deems you too powerful to risk handling. You’re probably a Type IV or V, and that
makes folks nervous enough to crank you out in a hotsleep coffin. You won’t wake up until you’re imbedded 200
meters deep inside “the Mountain.”
You feel like you’ve been in the dark for years before someone nudges your Egg. That’s just the VTOL setting down
on the landing pad. A few minutes later, there’s motion again. They’ve disconnected your Egg from its suspension
struts aboard the Carnival, and they’re wheeling you down the jet’s back ramp. In a second, they’ll connect new
power umbilicals from the prison itself before disconnecting the VTOL’s cords. You won’t see the beautiful blue
sky or green trees beyond the triple-stage perimeter security fences. You won’t see the six armed escorts
from Special Operations Unit in full riot-gear leading you past forbidding guard towers and down a long tunnel to
the vault door recessed into the side of the Mountain. You won’t know anything until you’re inside the vault door,
heading deep into the earth.
That’s when someone activates your Egg’s one-way intercom.
“Prisoner III-C-21… welcome to Buckner Ridge Superhuman Penitentiary.
Enjoy your stay at Lockdown.”
LOCKDOWN
Design
Lucien Soulban
Cover Art
Ramón Pérez
Development
Steve Kenson
Executive Producer
Chris Pramas
Editing
Jon Leitheusser
Art Direction & Graphic Design
Hal Mangold
Interior Art
Attilla Adorjany, Adam Huntley, Jonathan Kirtz, Tony Parker, Kevin Stokes
Colors
Attilla Adorjany, Adam Huntley, Jonathan Kirtz, Tony Parker, Kevin Stokes
Green Ronin Staff
Chris Pramas, Nicole Lindroos, Hal Mangold, Marc Schmalz, Robert J. Schwalb,
Steve Kenson & Evan Sass
Playtesters
Bryan Barlow (Tom Gallion, Art Loeffler, Josh Morris, Travis Price, Mike Sopp),
DT Butchino and the Midnight Legion (Charity Ens-Butchino, Sara Dean, Ralph Duell,
James Kavanaugh, David Laramie, Jamieson Long, James Taylor, John Szczypien), Bill Child
(Pat Bussey, James Baxter, Jason Ellenbecker, Joedy Galloway, Robert Oliver, Matt Riek,
James Russell, Kenn Westman), Mark “neo” Howe (Mark Sizer, Daniel Scothorne,
Mark Billanie, Michael J Young, Alan Moore, Daniel Haslam), Krisztián Nagy
(Endre Hornyák, Gergely Keresztes Nagy, Zoltán Mészáros, Szabolcs Nemeth, Huba Vilmos
Schmidt, Zoltán Szabo), Tim Kirk, Tom Miskey, Jesse Perry, Ben Robbins, Johnathan Turner
(Lloyd Chatham, Precious Daniels, Vincent Daniels, Greg Harris, James Hurt, Darchan Lake,
Pamela Omenukwa, Franklin Ruff, Jerome Satterwhite), Lisa Youngblood (Tommy Beckett,
Todd Oliver, Richard Reid, Rob Taylor)
Original Graphic Design
Sean Glenn
A GREEN RONIN PRODUCTION
Lockdown
is ©2005 Green Ronin Publishing, LLC. All rights reserved. Reference to other copyrighted material in no way constitutes a
challenge to the respective copyright holders of that material. Gimmicks Guide to Gadgets, Mutants & Masterminds, Freedom City, Green Ronin, and their associated
logos are Trademarks of Green Ronin Publishing, LLC.
Freedom City
’s Dr. Simian is not related to the Dr. Simian in the
Supersystem: Superhero Miniature Battles
game by West Wind Productions/Four Color Figures. Each doctor
named himself in igorance of the other — and only Fate knows what would happen if they somehow met.
The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a: Freedom City,
all original character and place names, Power Points, Hero Points, and Villain Points.
The following text is Open Gaming Content: all stat blocks, templates, and the new rules in the Appendix (excepting the power point costs in each entry).
Green Ronin Publishing
PO Box 1723
Renton, WA 98057-1723
www.greenronin.com
Freedom City was typeset in ITC Quay Sans, designed by David Quay in 1990, and
HTF Gotham, designed by Tobias Frere-Jones in 2002.
INTRODUCTION
LOCKDOWN
INTRODUCTION ....................................5
A Note About Skills ..................................5
Potential Worries .......................................5
CHAPTER ONE:
BACKGROUND CHECKS ..................9
Brief History of the Prison System .......9
Real Prison vs. Campaign Prison .......11
CHAPTER TWO:
BUCKNER RIDGE
SUPERHUMAN PENITENTIARY .....15
Prisoner Classification System ............15
Lockdown and Buckner Ridge ................15
Buckner Ridge Mountain .....................16
Interior Layout of the Mountain ............19
Basic Layout ...........................................19
Security Systems .......................................24
Security Cameras ....................................24
Passcards ...................................................24
Translocation ............................................25
Seismic Detectors ....................................26
Suppression Technology ........................26
One Tier ..........................................................28
Administration Wing .............................28
Warehousing Wing .................................28
Prisoner Processing Wing ......................29
Security Central Wing ............................31
Cellblocks A-E:
Type I-V Superhumans ..........................33
Two Tier .........................................................33
Quarter One: Medical ............................33
Quarter Two: Programs ..........................34
Quarter Three: Sports Center ..............34
Quarter Four: Recreation ......................35
Cellblock F–H: Segregated Wards ........35
Three Tier .......................................................36
Section A: Factory Floor ........................36
Section B and C: Office Space ..........36
Cellblock I: PHU ..........................................36
Cellblock J: Deep Six ..................................38
Recovery .....................................................39
Cellblock K: SHU and Ad. Seg. ...............39
Special Housing Unit (SHU) .............39
Administrative
Segregation (Ad. Seg.) .....................39
Four Tier ..........................................................40
Power ..........................................................40
Water ..........................................................40
Air ................................................................40
Maintenance ............................................41
Hidden Sub-Basement ...............................41
CHAPTER THREE:
LIFE BEHIND BARS .........................42
Daily Routine ................................................42
Zero-Tolerance Rules ...............................42
Prison Jobs ................................................42
Prison Life ..................................................44
Prison Departments and Staff ................45
Administration .........................................45
Security .......................................................47
Health Services ........................................50
Education, Counseling,
and Activities ......................................50
Technical ....................................................51
Cartel Operations ...................................52
CHAPTER FOUR:
PROS AND CONS ............................53
Powered Staff ...............................................53
Strafe ...........................................................53
Background ..............................................53
Using Strafe ..............................................53
Tactics .........................................................53
Warboss .....................................................54
Background ..............................................54
Using Warboss .........................................55
Tactics .........................................................55
Incursion ....................................................55
Background ..............................................55
Tactics .........................................................56
Using Incursion .......................................56
Ward Bosses ..................................................56
Hexorcist ....................................................56
The Golden Marvel .................................58
Berlin Betty ...............................................59
General Prison Population ........................60
Belladonna ................................................60
Blackcroft ..................................................61
The Red Scare ...........................................63
Maggot .......................................................64
Skab ............................................................65
Duke Nefarious ........................................66
Shadow Bandit ........................................68
The Wight Bishop ...................................69
Mooks ..............................................................71
Trustees ...........................................................71
X-8 ................................................................72
Siegemaker ................................................73
Incorporating Meta-4
and Freedom City .................................74
Russian Dolls &
Manchurian Candidates ..................74
CHAPTER FIVE:
GAMEMASTERING LOCKDOWN ....76
The Three Levels to Lockdown .............76
Campaigns and Game Hooks .................77
For Supers outside Buckner Ridge .....77
Supers Inside Buckner Ridge ............81
Adventures and Scenarios ........................84
Three-Tier of Playing Lockdown ..........84
Appetizer ....................................................84
PSIklops ......................................................86
The Main Course .....................................90
Insurrection ...................................................91
Event 1: Early Warning .........................92
Event 2: Separate Agendas .................92
Event 3: All Hell… ...................................92
Event 4: …Breaks Loose .........................93
Event 5: Moments of Truth ..................93
Aftermath ..................................................95
CHAPTER SIX:
THE CARTEL ....................................96
History ........................................................96
Organization ............................................96
Agenda .......................................................98
Deacon .......................................................99
CHAPTER SEVEN:
THE TOWN OF
BUCKNER RIDGE ..........................100
History of Buckner Ridge .......................100
Geography ...................................................100
The Main ................................................100
New Corner ............................................101
Smokey Joe’s ..........................................101
Religion ...................................................101
Education ...............................................102
Buckner Ridge General Hospital ....102
Law Enforcement .................................103
Bulldog Gym .........................................103
Elk’s Lodge .............................................103
Locals .............................................................103
Crimson Justice .....................................104
Grayve ......................................................105
Adventure Hooks .......................................106
Trusting the Outsiders ........................106
Breakout Redux ....................................106
Inside Alliances ....................................106
Nyathuhg’s Beacon Redux ................106
Deathwatch Redux ..............................106
Curtain Call ...........................................106
CREDITS .............................................107
LICENSE .............................................108
TABLE OF CONTENTS
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