Mutants & Masterminds - Lockdown.pdf

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Lockdown
LUCIEN SOULBAN · GREEN RONIN PUBLISHING
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A refitted VTOL Carnival Air-freighter lumbers through the air like an overfed bumblebee, sluggish and heavy on the
noise. You sit onboard, waiting to land. Not since the Atlanta Boys Convoy of 1934, when the government loaded 52
hardened criminals into a train and shipped them out to “inaugurate” Alcatraz Island, has secrecy and security been
this heavy. For Super-Con Air, however, this is business as usual. The Carnival is the workhorse of convict transports;
she can normally carry 23 passengers along with 22 tons of cargo, but following the refit, she’s hefting two additional
power plants and space for 10 powered felons… eight awake and two asleep.
Awake, you sit in reinforced cage called “The Egg,” because that’s what it looks like. The Egg suppresses active power
fields and locks you down in sensory deprivation for the trip. It’s a blackout of your senses, designed to keep you off-
balance when they finally transfer you out.
Asleep, the Department of Justice deems you too powerful to risk handling. You’re probably a Type IV or V, and that
makes folks nervous enough to crank you out in a hotsleep coffin. You won’t wake up until you’re imbedded 200
meters deep inside “the Mountain.”
You feel like you’ve been in the dark for years before someone nudges your Egg. That’s just the VTOL setting down
on the landing pad. A few minutes later, there’s motion again. They’ve disconnected your Egg from its suspension
struts aboard the Carnival, and they’re wheeling you down the jet’s back ramp. In a second, they’ll connect new
power umbilicals from the prison itself before disconnecting the VTOL’s cords. You won’t see the beautiful blue
sky or green trees beyond the triple-stage perimeter security fences. You won’t see the six armed escorts
from Special Operations Unit in full riot-gear leading you past forbidding guard towers and down a long tunnel to
the vault door recessed into the side of the Mountain. You won’t know anything until you’re inside the vault door,
heading deep into the earth.
That’s when someone activates your Egg’s one-way intercom.
“Prisoner III-C-21… welcome to Buckner Ridge Superhuman Penitentiary.
Enjoy your stay at Lockdown.”
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LOCKDOWN
Design Lucien Soulban
Cover Art Ramón Pérez
Development Steve Kenson
Executive Producer Chris Pramas
Editing Jon Leitheusser
Art Direction & Graphic Design Hal Mangold
Interior Art Attilla Adorjany, Adam Huntley, Jonathan Kirtz, Tony Parker, Kevin Stokes
Colors Attilla Adorjany, Adam Huntley, Jonathan Kirtz, Tony Parker, Kevin Stokes
Green Ronin Staff Chris Pramas, Nicole Lindroos, Hal Mangold, Marc Schmalz, Robert J. Schwalb,
Steve Kenson & Evan Sass
Playtesters Bryan Barlow (Tom Gallion, Art Loeffler, Josh Morris, Travis Price, Mike Sopp),
DT Butchino and the Midnight Legion (Charity Ens-Butchino, Sara Dean, Ralph Duell,
James Kavanaugh, David Laramie, Jamieson Long, James Taylor, John Szczypien), Bill Child
(Pat Bussey, James Baxter, Jason Ellenbecker, Joedy Galloway, Robert Oliver, Matt Riek,
James Russell, Kenn Westman), Mark “neo” Howe (Mark Sizer, Daniel Scothorne,
Mark Billanie, Michael J Young, Alan Moore, Daniel Haslam), Krisztián Nagy
(Endre Hornyák, Gergely Keresztes Nagy, Zoltán Mészáros, Szabolcs Nemeth, Huba Vilmos
Schmidt, Zoltán Szabo), Tim Kirk, Tom Miskey, Jesse Perry, Ben Robbins, Johnathan Turner
(Lloyd Chatham, Precious Daniels, Vincent Daniels, Greg Harris, James Hurt, Darchan Lake,
Pamela Omenukwa, Franklin Ruff, Jerome Satterwhite), Lisa Youngblood (Tommy Beckett,
Todd Oliver, Richard Reid, Rob Taylor)
Original Graphic Design Sean Glenn
A GREEN RONIN PRODUCTION
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Lockdown is ©2005 Green Ronin Publishing, LLC. All rights reserved. Reference to other copyrighted material in no way constitutes a
challenge to the respective copyright holders of that material. Gimmicks Guide to Gadgets, Mutants & Masterminds, Freedom City, Green Ronin, and their associated
logos are Trademarks of Green Ronin Publishing, LLC.
Freedom City ’s Dr. Simian is not related to the Dr. Simian in the Supersystem: Superhero Miniature Battles game by West Wind Productions/Four Color Figures. Each doctor
named himself in igorance of the other — and only Fate knows what would happen if they somehow met.
The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a: Freedom City,
all original character and place names, Power Points, Hero Points, and Villain Points.
The following text is Open Gaming Content: all stat blocks, templates, and the new rules in the Appendix (excepting the power point costs in each entry).
Green Ronin Publishing
PO Box 1723
Renton, WA 98057-1723
www.greenronin.com
Freedom City was typeset in ITC Quay Sans, designed by David Quay in 1990, and
HTF Gotham, designed by Tobias Frere-Jones in 2002.
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INTRODUCTION
LOCKDOWN
A Note About Skills ..................................5
Potential Worries .......................................5
CHAPTER ONE:
Brief History of the Prison System .......9
CHAPTER TWO:
BUCKNER RIDGE
SUPERHUMAN PENITENTIARY .....15
Prisoner Classification System ............15
Basic Layout ...........................................19
Security Systems .......................................24
Passcards ...................................................24
Suppression Technology ........................26
One Tier ..........................................................28
Warehousing Wing .................................28
Cellblocks A-E:
Type I-V Superhumans ..........................33
Quarter One: Medical ............................33
Quarter Two: Programs ..........................34
Quarter Four: Recreation ......................35
Three Tier .......................................................36
Section A: Factory Floor ........................36
Section B and C: Office Space ..........36
Recovery .....................................................39
Special Housing Unit (SHU) .............39
Administrative
Segregation (Ad. Seg.) .....................39
Four Tier ..........................................................40
Water ..........................................................40
Air ................................................................40
Maintenance ............................................41
CHAPTER THREE:
Daily Routine ................................................42
Zero-Tolerance Rules ...............................42
Prison Jobs ................................................42
Prison Departments and Staff ................45
Health Services ........................................50
Education, Counseling,
CHAPTER FOUR:
Powered Staff ...............................................53
Strafe ...........................................................53
Background ..............................................53
Using Strafe ..............................................53
Tactics .........................................................53
Background ..............................................54
Tactics .........................................................55
Incursion ....................................................55
Background ..............................................55
Tactics .........................................................56
Using Incursion .......................................56
Hexorcist ....................................................56
Belladonna ................................................60
Mooks ..............................................................71
Incorporating Meta-4
Russian Dolls &
Manchurian Candidates ..................74
CHAPTER FIVE:
The Three Levels to Lockdown .............76
For Supers outside Buckner Ridge .....77
Adventures and Scenarios ........................84
Appetizer ....................................................84
Event 1: Early Warning .........................92
Event 3: All Hell… ...................................92
Event 5: Moments of Truth ..................93
CHAPTER SIX:
History ........................................................96
Organization ............................................96
CHAPTER SEVEN:
THE TOWN OF
History of Buckner Ridge .......................100
Geography ...................................................100
The Main ................................................100
New Corner ............................................101
Religion ...................................................101
Buckner Ridge General Hospital ....102
Law Enforcement .................................103
Bulldog Gym .........................................103
Elk’s Lodge .............................................103
Adventure Hooks .......................................106
Breakout Redux ....................................106
Inside Alliances ....................................106
Nyathuhg’s Beacon Redux ................106
Deathwatch Redux ..............................106
Curtain Call ...........................................106
TABLE OF CONTENTS
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